// SPDX-License-Identifier: MIT
pragma solidity 0.8.13;
// OpenZeppelin Contracts (last updated v4.9.0) (utils/math/Math.sol)
/**
* @dev Standard math utilities missing in the Solidity language.
*/
library Math {
enum Rounding {
Down, // Toward negative infinity
Up, // Toward infinity
Zero // Toward zero
}
/**
* @dev Returns the largest of two numbers.
*/
function max(uint256 a, uint256 b) internal pure returns (uint256) {
return a > b ? a : b;
}
/**
* @dev Returns the smallest of two numbers.
*/
function min(uint256 a, uint256 b) internal pure returns (uint256) {
return a < b ? a : b;
}
/**
* @dev Returns the average of two numbers. The result is rounded towards
* zero.
*/
function average(uint256 a, uint256 b) internal pure returns (uint256) {
// (a + b) / 2 can overflow.
return (a & b) + (a ^ b) / 2;
}
/**
* @dev Returns the ceiling of the division of two numbers.
*
* This differs from standard division with `/` in that it rounds up instead
* of rounding down.
*/
function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) {
// (a + b - 1) / b can overflow on addition, so we distribute.
return a == 0 ? 0 : (a - 1) / b + 1;
}
/**
* @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or denominator == 0
* @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv)
* with further edits by Uniswap Labs also under MIT license.
*/
function mulDiv(uint256 x, uint256 y, uint256 denominator) internal pure returns (uint256 result) {
unchecked {
// 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use
// use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256
// variables such that product = prod1 * 2^256 + prod0.
uint256 prod0; // Least significant 256 bits of the product
uint256 prod1; // Most significant 256 bits of the product
assembly {
let mm := mulmod(x, y, not(0))
prod0 := mul(x, y)
prod1 := sub(sub(mm, prod0), lt(mm, prod0))
}
// Handle non-overflow cases, 256 by 256 division.
if (prod1 == 0) {
// Solidity will revert if denominator == 0, unlike the div opcode on its own.
// The surrounding unchecked block does not change this fact.
// See https://docs.soliditylang.org/en/latest/control-structures.html#checked-or-unchecked-arithmetic.
return prod0 / denominator;
}
// Make sure the result is less than 2^256. Also prevents denominator == 0.
require(denominator > prod1, "Math: mulDiv overflow");
///////////////////////////////////////////////
// 512 by 256 division.
///////////////////////////////////////////////
// Make division exact by subtracting the remainder from [prod1 prod0].
uint256 remainder;
assembly {
// Compute remainder using mulmod.
remainder := mulmod(x, y, denominator)
// Subtract 256 bit number from 512 bit number.
prod1 := sub(prod1, gt(remainder, prod0))
prod0 := sub(prod0, remainder)
}
// Factor powers of two out of denominator and compute largest power of two divisor of denominator. Always >= 1.
// See https://cs.stackexchange.com/q/138556/92363.
// Does not overflow because the denominator cannot be zero at this stage in the function.
uint256 twos = denominator & (~denominator + 1);
assembly {
// Divide denominator by twos.
denominator := div(denominator, twos)
// Divide [prod1 prod0] by twos.
prod0 := div(prod0, twos)
// Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one.
twos := add(div(sub(0, twos), twos), 1)
}
// Shift in bits from prod1 into prod0.
prod0 |= prod1 * twos;
// Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such
// that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for
// four bits. That is, denominator * inv = 1 mod 2^4.
uint256 inverse = (3 * denominator) ^ 2;
// Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also works
// in modular arithmetic, doubling the correct bits in each step.
inverse *= 2 - denominator * inverse; // inverse mod 2^8
inverse *= 2 - denominator * inverse; // inverse mod 2^16
inverse *= 2 - denominator * inverse; // inverse mod 2^32
inverse *= 2 - denominator * inverse; // inverse mod 2^64
inverse *= 2 - denominator * inverse; // inverse mod 2^128
inverse *= 2 - denominator * inverse; // inverse mod 2^256
// Because the division is now exact we can divide by multiplying with the modular inverse of denominator.
// This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is
// less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1
// is no longer required.
result = prod0 * inverse;
return result;
}
}
/**
* @notice Calculates x * y / denominator with full precision, following the selected rounding direction.
*/
function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) {
uint256 result = mulDiv(x, y, denominator);
if (rounding == Rounding.Up && mulmod(x, y, denominator) > 0) {
result += 1;
}
return result;
}
/**
* @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded down.
*
* Inspired by Henry S. Warren, Jr.'s "Hacker's Delight" (Chapter 11).
*/
function sqrt(uint256 a) internal pure returns (uint256) {
if (a == 0) {
return 0;
}
// For our first guess, we get the biggest power of 2 which is smaller than the square root of the target.
//
// We know that the "msb" (most significant bit) of our target number `a` is a power of 2 such that we have
// `msb(a) <= a < 2*msb(a)`. This value can be written `msb(a)=2**k` with `k=log2(a)`.
//
// This can be rewritten `2**log2(a) <= a < 2**(log2(a) + 1)`
// → `sqrt(2**k) <= sqrt(a) < sqrt(2**(k+1))`
// → `2**(k/2) <= sqrt(a) < 2**((k+1)/2) <= 2**(k/2 + 1)`
//
// Consequently, `2**(log2(a) / 2)` is a good first approximation of `sqrt(a)` with at least 1 correct bit.
uint256 result = 1 << (log2(a) >> 1);
// At this point `result` is an estimation with one bit of precision. We know the true value is a uint128,
// since it is the square root of a uint256. Newton's method converges quadratically (precision doubles at
// every iteration). We thus need at most 7 iteration to turn our partial result with one bit of precision
// into the expected uint128 result.
unchecked {
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
result = (result + a / result) >> 1;
return min(result, a / result);
}
}
/**
* @notice Calculates sqrt(a), following the selected rounding direction.
*/
function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) {
unchecked {
uint256 result = sqrt(a);
return result + (rounding == Rounding.Up && result * result < a ? 1 : 0);
}
}
/**
* @dev Return the log in base 2, rounded down, of a positive value.
* Returns 0 if given 0.
*/
function log2(uint256 value) internal pure returns (uint256) {
uint256 result = 0;
unchecked {
if (value >> 128 > 0) {
value >>= 128;
result += 128;
}
if (value >> 64 > 0) {
value >>= 64;
result += 64;
}
if (value >> 32 > 0) {
value >>= 32;
result += 32;
}
if (value >> 16 > 0) {
value >>= 16;
result += 16;
}
if (value >> 8 > 0) {
value >>= 8;
result += 8;
}
if (value >> 4 > 0) {
value >>= 4;
result += 4;
}
if (value >> 2 > 0) {
value >>= 2;
result += 2;
}
if (value >> 1 > 0) {
result += 1;
}
}
return result;
}
/**
* @dev Return the log in base 2, following the selected rounding direction, of a positive value.
* Returns 0 if given 0.
*/
function log2(uint256 value, Rounding rounding) internal pure returns (uint256) {
unchecked {
uint256 result = log2(value);
return result + (rounding == Rounding.Up && 1 << result < value ? 1 : 0);
}
}
/**
* @dev Return the log in base 10, rounded down, of a positive value.
* Returns 0 if given 0.
*/
function log10(uint256 value) internal pure returns (uint256) {
uint256 result = 0;
unchecked {
if (value >= 10 ** 64) {
value /= 10 ** 64;
result += 64;
}
if (value >= 10 ** 32) {
value /= 10 ** 32;
result += 32;
}
if (value >= 10 ** 16) {
value /= 10 ** 16;
result += 16;
}
if (value >= 10 ** 8) {
value /= 10 ** 8;
result += 8;
}
if (value >= 10 ** 4) {
value /= 10 ** 4;
result += 4;
}
if (value >= 10 ** 2) {
value /= 10 ** 2;
result += 2;
}
if (value >= 10 ** 1) {
result += 1;
}
}
return result;
}
/**
* @dev Return the log in base 10, following the selected rounding direction, of a positive value.
* Returns 0 if given 0.
*/
function log10(uint256 value, Rounding rounding) internal pure returns (uint256) {
unchecked {
uint256 result = log10(value);
return result + (rounding == Rounding.Up && 10 ** result < value ? 1 : 0);
}
}
/**
* @dev Return the log in base 256, rounded down, of a positive value.
* Returns 0 if given 0.
*
* Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string.
*/
function log256(uint256 value) internal pure returns (uint256) {
uint256 result = 0;
unchecked {
if (value >> 128 > 0) {
value >>= 128;
result += 16;
}
if (value >> 64 > 0) {
value >>= 64;
result += 8;
}
if (value >> 32 > 0) {
value >>= 32;
result += 4;
}
if (value >> 16 > 0) {
value >>= 16;
result += 2;
}
if (value >> 8 > 0) {
result += 1;
}
}
return result;
}
/**
* @dev Return the log in base 256, following the selected rounding direction, of a positive value.
* Returns 0 if given 0.
*/
function log256(uint256 value, Rounding rounding) internal pure returns (uint256) {
unchecked {
uint256 result = log256(value);
return result + (rounding == Rounding.Up && 1 << (result << 3) < value ? 1 : 0);
}
}
}
interface IBribe {
function _deposit(uint amount, uint tokenId) external;
function _withdraw(uint amount, uint tokenId) external;
function getRewardForOwner(uint tokenId, address[] memory tokens) external;
function notifyRewardAmount(address token, uint amount) external;
function left(address token) external view returns (uint);
}
interface IERC20 {
function totalSupply() external view returns (uint256);
function transfer(address recipient, uint amount) external returns (bool);
function decimals() external view returns (uint8);
function symbol() external view returns (string memory);
function balanceOf(address) external view returns (uint);
function transferFrom(address sender, address recipient, uint amount) external returns (bool);
function allowance(address owner, address spender) external view returns (uint);
function approve(address spender, uint value) external returns (bool);
event Transfer(address indexed from, address indexed to, uint value);
event Approval(address indexed owner, address indexed spender, uint value);
}
interface IGauge {
function notifyRewardAmount(address token, uint amount) external;
function getReward(address account, address[] memory tokens) external;
function left(address token) external view returns (uint);
function stake() external view returns (address);
}
interface IVoter {
function _ve() external view returns (address);
function governor() external view returns (address);
function emergencyCouncil() external view returns (address);
function attachTokenToGauge(uint _tokenId, address account) external;
function detachTokenFromGauge(uint _tokenId, address account) external;
function emitDeposit(uint _tokenId, address account, uint amount) external;
function emitWithdraw(uint _tokenId, address account, uint amount) external;
function isWhitelisted(address token) external view returns (bool);
function notifyRewardAmount(uint amount) external;
function distribute(address _gauge) external;
function gauges(address) external view returns (address);
}
interface IVotingEscrow {
struct Point {
int128 bias;
int128 slope; // # -dweight / dt
uint256 ts;
uint256 blk; // block
}
function token() external view returns (address);
function team() external returns (address);
function epoch() external view returns (uint);
function point_history(uint loc) external view returns (Point memory);
function user_point_history(uint tokenId, uint loc) external view returns (Point memory);
function user_point_epoch(uint tokenId) external view returns (uint);
function ownerOf(uint) external view returns (address);
function isApprovedOrOwner(address, uint) external view returns (bool);
function transferFrom(address, address, uint) external;
function voting(uint tokenId) external;
function abstain(uint tokenId) external;
function attach(uint tokenId) external;
function detach(uint tokenId) external;
function checkpoint() external;
function deposit_for(uint tokenId, uint value) external;
function create_lock_for(uint, uint, address) external returns (uint);
function balanceOfNFT(uint) external view returns (uint);
function totalSupply() external view returns (uint);
}
// Bribes pay out rewards for a given pool based on the votes that were received from the user (goes hand in hand with Voter.vote())
contract ExternalBribe is IBribe {
address public immutable voter; // only voter can modify balances (since it only happens on vote())
address public immutable _ve; // 天使のたまご
uint internal constant DURATION = 7 days; // rewards are released over the voting period
uint internal constant MAX_REWARD_TOKENS = 16;
uint public totalSupply;
mapping(uint => uint) public balanceOf;
mapping(address => mapping(uint => uint)) public tokenRewardsPerEpoch;
mapping(address => uint) public periodFinish;
mapping(address => mapping(uint => uint)) public lastEarn;
address[] public rewards;
mapping(address => bool) public isReward;
/// @notice A checkpoint for marking balance
struct Checkpoint {
uint timestamp;
uint balanceOf;
}
/// @notice A checkpoint for marking supply
struct SupplyCheckpoint {
uint timestamp;
uint supply;
}
/// @notice A record of balance checkpoints for each account, by index
mapping (uint => mapping (uint => Checkpoint)) public checkpoints;
/// @notice The number of checkpoints for each account
mapping (uint => uint) public numCheckpoints;
/// @notice A record of balance checkpoints for each token, by index
mapping (uint => SupplyCheckpoint) public supplyCheckpoints;
/// @notice The number of checkpoints
uint public supplyNumCheckpoints;
event Deposit(address indexed from, uint tokenId, uint amount);
event Withdraw(address indexed from, uint tokenId, uint amount);
event NotifyReward(address indexed from, address indexed reward, uint epoch, uint amount);
event ClaimRewards(address indexed from, address indexed reward, uint amount);
event HandleLeftOverRewards(address indexed reward, uint originalEpoch, uint updatedEpoch, uint amount);
constructor(address _voter, address[] memory _allowedRewardTokens) {
voter = _voter;
_ve = IVoter(_voter)._ve();
for (uint i; i < _allowedRewardTokens.length; i++) {
if (_allowedRewardTokens[i] != address(0)) {
isReward[_allowedRewardTokens[i]] = true;
rewards.push(_allowedRewardTokens[i]);
}
}
}
// simple re-entrancy check
uint internal _unlocked = 1;
modifier lock() {
require(_unlocked == 1);
_unlocked = 2;
_;
_unlocked = 1;
}
function _bribeStart(uint timestamp) internal pure returns (uint) {
return timestamp - (timestamp % (7 days));
}
function getEpochStart(uint timestamp) public pure returns (uint) {
uint bribeStart = _bribeStart(timestamp);
uint bribeEnd = bribeStart + DURATION;
return timestamp < bribeEnd ? bribeStart : bribeStart + 7 days;
}
/**
* @notice Determine the prior balance for an account as of a block number
* @dev Block number must be a finalized block or else this function will revert to prevent misinformation.
* @param tokenId The token of the NFT to check
* @param timestamp The timestamp to get the balance at
* @return The balance the account had as of the given block
*/
function getPriorBalanceIndex(uint tokenId, uint timestamp) public view returns (uint) {
uint nCheckpoints = numCheckpoints[tokenId];
if (nCheckpoints == 0) {
return 0;
}
// First check most recent balance
if (checkpoints[tokenId][nCheckpoints - 1].timestamp <= timestamp) {
return (nCheckpoints - 1);
}
// Next check implicit zero balance
if (checkpoints[tokenId][0].timestamp > timestamp) {
return 0;
}
uint lower = 0;
uint upper = nCheckpoints - 1;
while (upper > lower) {
uint center = upper - (upper - lower) / 2; // ceil, avoiding overflow
Checkpoint memory cp = checkpoints[tokenId][center];
if (cp.timestamp == timestamp) {
return center;
} else if (cp.timestamp < timestamp) {
lower = center;
} else {
upper = center - 1;
}
}
return lower;
}
function getPriorSupplyIndex(uint timestamp) public view returns (uint) {
uint nCheckpoints = supplyNumCheckpoints;
if (nCheckpoints == 0) {
return 0;
}
// First check most recent balance
if (supplyCheckpoints[nCheckpoints - 1].timestamp <= timestamp) {
return (nCheckpoints - 1);
}
// Next check implicit zero balance
if (supplyCheckpoints[0].timestamp > timestamp) {
return 0;
}
uint lower = 0;
uint upper = nCheckpoints - 1;
while (upper > lower) {
uint center = upper - (upper - lower) / 2; // ceil, avoiding overflow
SupplyCheckpoint memory cp = supplyCheckpoints[center];
if (cp.timestamp == timestamp) {
return center;
} else if (cp.timestamp < timestamp) {
lower = center;
} else {
upper = center - 1;
}
}
return lower;
}
function _writeCheckpoint(uint tokenId, uint balance) internal {
uint _timestamp = block.timestamp;
uint _nCheckPoints = numCheckpoints[tokenId];
if (_nCheckPoints > 0 && checkpoints[tokenId][_nCheckPoints - 1].timestamp == _timestamp) {
checkpoints[tokenId][_nCheckPoints - 1].balanceOf = balance;
} else {
checkpoints[tokenId][_nCheckPoints] = Checkpoint(_timestamp, balance);
numCheckpoints[tokenId] = _nCheckPoints + 1;
}
}
function _writeSupplyCheckpoint() internal {
uint _nCheckPoints = supplyNumCheckpoints;
uint _timestamp = block.timestamp;
if (_nCheckPoints > 0 && supplyCheckpoints[_nCheckPoints - 1].timestamp == _timestamp) {
supplyCheckpoints[_nCheckPoints - 1].supply = totalSupply;
} else {
supplyCheckpoints[_nCheckPoints] = SupplyCheckpoint(_timestamp, totalSupply);
supplyNumCheckpoints = _nCheckPoints + 1;
}
}
function rewardsListLength() external view returns (uint) {
return rewards.length;
}
// returns the last time the reward was modified or periodFinish if the reward has ended
function lastTimeRewardApplicable(address token) public view returns (uint) {
return Math.min(block.timestamp, periodFinish[token]);
}
// allows a user to claim rewards for a given token
function getReward(uint tokenId, address[] memory tokens) external lock {
require(IVotingEscrow(_ve).isApprovedOrOwner(msg.sender, tokenId));
for (uint i = 0; i < tokens.length; i++) {
uint _reward = earned(tokens[i], tokenId);
lastEarn[tokens[i]][tokenId] = block.timestamp;
if (_reward > 0) _safeTransfer(tokens[i], msg.sender, _reward);
emit ClaimRewards(msg.sender, tokens[i], _reward);
}
}
// used by Voter to allow batched reward claims
function getRewardForOwner(uint tokenId, address[] memory tokens) external lock {
require(msg.sender == voter);
address _owner = IVotingEscrow(_ve).ownerOf(tokenId);
for (uint i = 0; i < tokens.length; i++) {
uint _reward = earned(tokens[i], tokenId);
lastEarn[tokens[i]][tokenId] = block.timestamp;
if (_reward > 0) _safeTransfer(tokens[i], _owner, _reward);
emit ClaimRewards(_owner, tokens[i], _reward);
}
}
function earned(address token, uint tokenId) public view returns (uint) {
if (numCheckpoints[tokenId] == 0) {
return 0;
}
uint reward = 0;
uint _bal = 0;
uint _supply = 1;
uint _index = 0;
uint _currTs = _bribeStart(lastEarn[token][tokenId]); // take epoch last claimed in as starting point
_index = getPriorBalanceIndex(tokenId, _currTs);
// accounts for case where lastEarn is before first checkpoint
_currTs = Math.max(_currTs, _bribeStart(checkpoints[tokenId][_index].timestamp));
// get epochs between current epoch and first checkpoint in same epoch as last claim
uint numEpochs = (_bribeStart(block.timestamp) - _currTs) / DURATION;
if (numEpochs > 0) {
for (uint256 i = 0; i < numEpochs; i++) {
// get index of last checkpoint in this epoch
_index = getPriorBalanceIndex(tokenId, _currTs + DURATION);
// get checkpoint in this epoch
_bal = checkpoints[tokenId][_index].balanceOf;
// get supply of last checkpoint in this epoch
_supply = supplyCheckpoints[getPriorSupplyIndex(_currTs + DURATION)].supply;
if (_supply != 0) {
reward += _bal * tokenRewardsPerEpoch[token][_currTs] / _supply;
}
_currTs += DURATION;
}
}
return reward;
}
// This is an external function, but internal notation is used since it can only be called "internally" from Gauges
function _deposit(uint amount, uint tokenId) external {
require(msg.sender == voter);
totalSupply += amount;
balanceOf[tokenId] += amount;
_writeCheckpoint(tokenId, balanceOf[tokenId]);
_writeSupplyCheckpoint();
emit Deposit(msg.sender, tokenId, amount);
}
function _withdraw(uint amount, uint tokenId) external {
require(msg.sender == voter);
totalSupply -= amount;
balanceOf[tokenId] -= amount;
_writeCheckpoint(tokenId, balanceOf[tokenId]);
_writeSupplyCheckpoint();
emit Withdraw(msg.sender, tokenId, amount);
}
function left(address token) external view returns (uint) {
uint adjustedTstamp = getEpochStart(block.timestamp);
return tokenRewardsPerEpoch[token][adjustedTstamp];
}
function notifyRewardAmount(address token, uint amount) external lock {
require(amount > 0);
if (!isReward[token]) {
require(IVoter(voter).isWhitelisted(token), "bribe tokens must be whitelisted");
require(rewards.length < MAX_REWARD_TOKENS, "too many rewards tokens");
}
// bribes kick in at the start of next bribe period
uint adjustedTstamp = getEpochStart(block.timestamp);
uint epochRewards = tokenRewardsPerEpoch[token][adjustedTstamp];
uint256 balanceBefore = IERC20(token).balanceOf(address(this));
_safeTransferFrom(token, msg.sender, address(this), amount);
uint256 balanceAfter = IERC20(token).balanceOf(address(this));
amount = balanceAfter - balanceBefore;
tokenRewardsPerEpoch[token][adjustedTstamp] = epochRewards + amount;
periodFinish[token] = adjustedTstamp + DURATION;
if (!isReward[token]) {
isReward[token] = true;
rewards.push(token);
}
emit NotifyReward(msg.sender, token, adjustedTstamp, amount);
}
// This is an external function that can only be called by teams to handle unclaimed rewards due to zero vote
function handleLeftOverRewards(uint epochTimestamp, address[] memory tokens) external {
require(msg.sender == IVotingEscrow(_ve).team(), "only team");
// require that supply of that epoch to be ZERO
uint epochStart = getEpochStart(epochTimestamp);
SupplyCheckpoint memory sp0 = supplyCheckpoints[getPriorSupplyIndex(epochStart + DURATION)];
if (epochStart + DURATION > _bribeStart(sp0.timestamp)) {
require(sp0.supply == 0, "this epoch has votes");
}
// do sth like notifyRewardAmount
uint length = tokens.length;
for (uint i = 0; i < length;) {
// check bribe amount
uint previousEpochRewards = tokenRewardsPerEpoch[tokens[i]][epochStart];
require(previousEpochRewards != 0, "no bribes for this epoch");
// get timestamp of current epoch
uint adjustedTstamp = getEpochStart(block.timestamp);
// get notified reward of current epoch
uint currentEpochRewards = tokenRewardsPerEpoch[tokens[i]][adjustedTstamp];
// add previous unclaimed rewards to current epoch
tokenRewardsPerEpoch[tokens[i]][adjustedTstamp] = currentEpochRewards + previousEpochRewards;
// remove token rewards from previous epoch
tokenRewardsPerEpoch[tokens[i]][epochStart] = 0;
// amend period finish
periodFinish[tokens[i]] = adjustedTstamp + DURATION;
emit HandleLeftOverRewards(tokens[i], epochStart, adjustedTstamp, previousEpochRewards);
unchecked {
++i;
}
}
}
function swapOutRewardToken(uint i, address oldToken, address newToken) external {
require(msg.sender == IVotingEscrow(_ve).team(), 'only team');
require(rewards[i] == oldToken);
isReward[oldToken] = false;
isReward[newToken] = true;
rewards[i] = newToken;
}
function _safeTransfer(address token, address to, uint256 value) internal {
require(token.code.length > 0);
(bool success, bytes memory data) =
token.call(abi.encodeWithSelector(IERC20.transfer.selector, to, value));
require(success && (data.length == 0 || abi.decode(data, (bool))));
}
function _safeTransferFrom(address token, address from, address to, uint256 value) internal {
require(token.code.length > 0);
(bool success, bytes memory data) =
token.call(abi.encodeWithSelector(IERC20.transferFrom.selector, from, to, value));
require(success && (data.length == 0 || abi.decode(data, (bool))));
}
}
{
"compilationTarget": {
"ExternalBribe.sol": "ExternalBribe"
},
"evmVersion": "london",
"libraries": {},
"metadata": {
"bytecodeHash": "ipfs"
},
"optimizer": {
"enabled": true,
"runs": 200
},
"remappings": []
}
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