pragma solidity ^0.4.17;
/**
* @title SafeMath
* @dev Math operations with safety checks that throw on error
*/
library SafeMath {
function mul(uint256 a, uint256 b) internal constant returns (uint256) {
uint256 c = a * b;
assert(a == 0 || c / a == b);
return c;
}
function div(uint256 a, uint256 b) internal constant returns (uint256) {
uint256 c = a / b;
return c;
}
function sub(uint256 a, uint256 b) internal constant returns (uint256) {
assert(b <= a);
return a - b;
}
function add(uint256 a, uint256 b) internal constant returns (uint256) {
uint256 c = a + b;
assert(c >= a);
return c;
}
}
/**
* @title Ownable
* @dev The Ownable contract has an owner address, and provides basic authorization control
* functions, this simplifies the implementation of "user permissions".
*/
contract Ownable {
address public owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev The Ownable constructor sets the original `owner` of the contract to the sender
* account.
*/
function Ownable() {
owner = msg.sender;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(msg.sender == owner);
_;
}
/**
* @dev Allows the current owner to transfer control of the contract to a newOwner.
* @param newOwner The address to transfer ownership to.
*/
function transferOwnership(address newOwner) onlyOwner public {
require(newOwner != address(0));
OwnershipTransferred(owner, newOwner);
owner = newOwner;
}
}
/**
* @title Pausable
* @dev Base contract which allows children to implement an emergency stop mechanism.
*/
contract Pausable is Ownable {
event Pause();
event Unpause();
bool public paused = true;
/**
* @dev Modifier to make a function callable only when the contract is not paused.
*/
modifier whenNotPaused() {
require(!paused);
_;
}
/**
* @dev Modifier to make a function callable only when the contract is paused.
*/
modifier whenPaused() {
require(paused);
_;
}
/**
* @dev called by the owner to pause, triggers stopped state
*/
function pause() onlyOwner whenNotPaused public {
paused = true;
Pause();
}
/**
* @dev called by the owner to unpause, returns to normal state
*/
function unpause() onlyOwner whenPaused public {
paused = false;
Unpause();
}
}
contract Token {
uint256 public totalSupply;
function balanceOf(address who) public constant returns (uint256);
function transfer(address to, uint256 value) public returns (bool);
function allowance(address owner, address spender) public constant returns (uint256);
function transferFrom(address from, address to, uint256 value) public returns (bool);
function approve(address spender, uint256 value) public returns (bool);
event Approval(address indexed owner, address indexed spender, uint256 value);
event Transfer(address indexed from, address indexed to, uint256 value);
}
/**
* @title Standard ERC20 token
*
* @dev Implementation of the basic standard token.
* @dev https://github.com/ethereum/EIPs/issues/20
* @dev Based on code by FirstBlood: https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol
*/
contract StandardToken is Token, Pausable {
using SafeMath for uint256;
mapping (address => mapping (address => uint256)) allowed;
mapping (address => uint256) balances;
/**
* @dev transfer token for a specified address
* @param _to The address to transfer to.
* @param _value The amount to be transferred.
*/
function transfer(address _to, uint256 _value) public whenNotPaused returns (bool) {
require(_to != address(0));
// SafeMath.sub will throw if there is not enough balance.
balances[msg.sender] = balances[msg.sender].sub(_value);
balances[_to] = balances[_to].add(_value);
Transfer(msg.sender, _to, _value);
return true;
}
/**
* @dev Gets the balance of the specified address.
* @param _owner The address to query the the balance of.
* @return An uint256 representing the amount owned by the passed address.
*/
function balanceOf(address _owner) public constant returns (uint256 balance) {
return balances[_owner];
}
/**
* @dev Transfer tokens from one address to another
* @param _from address The address which you want to send tokens from
* @param _to address The address which you want to transfer to
* @param _value uint256 the amount of tokens to be transferred
*/
function transferFrom(address _from, address _to, uint256 _value) public whenNotPaused returns (bool) {
require(_to != address(0));
uint256 _allowance = allowed[_from][msg.sender];
balances[_from] = balances[_from].sub(_value);
balances[_to] = balances[_to].add(_value);
allowed[_from][msg.sender] = _allowance.sub(_value);
Transfer(_from, _to, _value);
return true;
}
/**
* @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender.
*
* Beware that changing an allowance with this method brings the risk that someone may use both the old
* and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this
* race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
* @param _spender The address which will spend the funds.
* @param _value The amount of tokens to be spent.
*/
function approve(address _spender, uint256 _value) public returns (bool) {
allowed[msg.sender][_spender] = _value;
Approval(msg.sender, _spender, _value);
return true;
}
/**
* @dev Function to check the amount of tokens that an owner allowed to a spender.
* @param _owner address The address which owns the funds.
* @param _spender address The address which will spend the funds.
* @return A uint256 specifying the amount of tokens still available for the spender.
*/
function allowance(address _owner, address _spender) public constant returns (uint256 remaining) {
return allowed[_owner][_spender];
}
/**
* approve should be called when allowed[_spender] == 0. To increment
* allowed value is better to use this function to avoid 2 calls (and wait until
* the first transaction is mined)
* From MonolithDAO Token.sol
*/
function increaseApproval(address _spender, uint _addedValue)
returns (bool success) {
allowed[msg.sender][_spender] = allowed[msg.sender][_spender].add(_addedValue);
Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
function decreaseApproval(address _spender, uint _subtractedValue)
returns (bool success) {
uint oldValue = allowed[msg.sender][_spender];
if (_subtractedValue > oldValue) {
allowed[msg.sender][_spender] = 0;
}
else {
allowed[msg.sender][_spender] = oldValue.sub(_subtractedValue);
}
Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
}
contract Status {
uint256 public endTimeTwo = 1512072000; // 11/30/2017 @ 8:00pm (UTC)
uint public weiRaised;
function hasEnded() public constant returns (bool) {
return now > endTimeTwo;
}
}
contract FinalizableCrowdsale is Ownable, Status {
using SafeMath for uint256;
bool public isFinalized = false;
event Finalized();
/**
* @dev Must be called after crowdsale ends, to do some extra finalization
* work. Calls the contract's finalization function.
*/
function finalize() onlyOwner public {
require(!isFinalized);
require(hasEnded());
finalization();
Finalized();
isFinalized = true;
}
/**
* @dev Can be overridden to add finalization logic. The overriding function
* should call super.finalization() to ensure the chain of finalization is
* executed entirely.
*/
function finalization() internal {
}
}
contract RefundVault is Ownable {
using SafeMath for uint256;
enum State { Active, Refunding, Closed }
mapping (address => uint256) public deposited;
address public escrow;
State public state;
event Closed();
event RefundsEnabled();
event Refunded(address indexed beneficiary, uint256 weiAmount);
function RefundVault(address _escrow) {
require(_escrow != 0x0);
escrow = _escrow;
state = State.Active;
}
function deposit(address investor) onlyOwner public payable {
require(state == State.Active);
deposited[investor] = deposited[investor].add(msg.value);
}
function close() onlyOwner public {
require(state == State.Active);
state = State.Closed;
Closed();
escrow.transfer(this.balance);
}
function enableRefunds() onlyOwner public {
require(state == State.Active);
state = State.Refunding;
RefundsEnabled();
}
function refund(address investor) public {
require(state == State.Refunding);
uint256 depositedValue = deposited[investor];
deposited[investor] = 0;
investor.transfer(depositedValue);
Refunded(investor, depositedValue);
}
}
contract RefundableCrowdsale is FinalizableCrowdsale {
using SafeMath for uint256;
// minimum amount of funds to be raised in weis
uint256 public goal = 5000 ether;
// refund vault used to hold funds while crowdsale is running
RefundVault public vault;
function RefundableCrowdsale(address _escrow) {
vault = new RefundVault(_escrow);
}
// We're overriding the fund forwarding from Crowdsale.
// In addition to sending the funds, we want to call
// the RefundVault deposit function
function forwardFunds() internal {
vault.deposit.value(msg.value)(msg.sender);
}
// if crowdsale is unsuccessful, investors can claim refunds here
function claimRefund() public {
require(isFinalized);
require(!goalReached());
vault.refund(msg.sender);
}
// vault finalization task, called when owner calls finalize()
function finalization() internal {
if (goalReached()) {
vault.close();
} else {
vault.enableRefunds();
}
super.finalization();
}
function goalReached() public constant returns (bool) {
return weiRaised >= goal;
}
}
contract LCD is StandardToken, Status, RefundableCrowdsale {
string public constant name = "LCD Token";
string public constant symbol = "LCD";
uint256 public constant decimals = 2;
uint256 public constant tokenCreationCap = 100000000 * 10 ** decimals;
uint256 public constant tokenCreationCapOne = 75000000 * 10 ** decimals;
address public escrow;
// uint256 public startTimeOne = 1508227200; // 10/17/2017 @ 8:00am (UTC)
uint256 public startTimeOne = 1508140800; // 10/16/2017 @ 8:00am (UTC)
uint256 public endTimeOne = 1509433200; // 10/31/2017 @ 7:00am (UTC)
uint256 public startTimeTwo = 1509480000; // 10/31/2017 @ 8:00pm (UTC)
uint256 public oneTokenInWei = 781250000000000;
Stage public currentStage = Stage.Two;
event CreateLCD(address indexed _to, uint256 _value);
event PriceChanged(string _text, uint _newPrice);
function LCD (address _escrow) FinalizableCrowdsale() RefundableCrowdsale(_escrow)
{
escrow = _escrow;
balances[escrow] = 50000000 * 10 ** decimals;
totalSupply = balances[escrow];
}
enum Stage {
One,
Two
}
function () payable {
createTokens();
}
function createTokens() internal {
uint multiplier = 10 ** decimals;
if (now >= startTimeOne && now <= endTimeOne) {
uint256 tokens = msg.value.div(oneTokenInWei) * multiplier;
uint256 checkedSupply = totalSupply.add(tokens);
if(checkedSupply <= tokenCreationCapOne) {
addTokens(tokens, 40);
updateStage();
}
} else if (currentStage == Stage.Two || now >= startTimeTwo && now <= endTimeTwo) {
tokens = msg.value.div(oneTokenInWei) * multiplier;
checkedSupply = totalSupply.add(tokens);
if (checkedSupply <= tokenCreationCap) {
addTokens(tokens, 0);
}
} else {
revert();
}
}
function updateStage() internal {
if (totalSupply >= tokenCreationCapOne) {
currentStage = Stage.Two;
}
}
function addTokens(uint256 tokens, uint sale) internal {
if (sale > 0) {
tokens += tokens / 100 * sale;
}
balances[msg.sender] += tokens;
totalSupply = totalSupply.add(tokens);
weiRaised += msg.value;
CreateLCD(msg.sender, tokens);
forwardFunds();
}
function setTokenPrice(uint256 _tokenPrice) external onlyOwner {
oneTokenInWei = _tokenPrice;
PriceChanged("New price is", _tokenPrice);
}
function changeStageTwo() external onlyOwner {
currentStage = Stage.Two;
}
function destroy() onlyOwner external {
selfdestruct(escrow);
}
}
{
"compilationTarget": {
"LCD.sol": "LCD"
},
"libraries": {},
"optimizer": {
"enabled": true,
"runs": 200
},
"remappings": []
}
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