描述
"When we see the shadow on our images, are we seeing the time eleven minutes ago on Mars? idk I'm too high for this."
You receive a message: "STOP PLAYING THIS GAME RIGHT NOW. YOU ARE IN GRAVE DANGER."
Predestined to Play: At some future point in the game you can pay this card's cost--you don't have to right this instant (don't forget).
You actually can't pay the cost to play right now--it would create a time paradox. You need to wait several turns.
Until you pay the cost to play, you cannot win the game.
If you forget to pay the cost to play--even if you make it through the rest of the game, and your opponent forgets that you forgot to pay the cost to play, and both of you agree that you are the winner--if at any future date either of you remembers that you forgot to pay the cost to play, you will then retroactively be declared the loser. Clockmaster: Choose an effect with a duration measured in turns.
Roll a d6, call the result Clyde.
You may make that effect last Clyde turns instead of its normal duration. Deterministic Fallacy: Begin a filibuster-style rant of stuff you plagiarized from TEDx Talks and pop-sci YouTubers. You may play any cards and take any actions you so choose, so long as the stream of jargon and buzzwords continues unabated. Deterministic Fallacy ends when you stutter, hesitate for more than a couple seconds, or repeat yourself. This move may only be used once per game.