pragma solidity ^0.5.16;
/**
* Game Credits ERC20 Token Contract
* https://www.gamecredits.org
* (c) 2020 GAME Credits. All Rights Reserved. This code is not open source.
*/
/**
* @dev Interface of the ERC20 standard as defined in the EIP. Does not include
* the optional functions; to access them see {ERC20Detailed}.
*/
interface iERC20 {
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply() external view returns (uint);
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account) external view returns (uint);
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transfer(address recipient, uint amount) external returns (bool);
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through {transferFrom}. This is
* zero by default.
*
* This value changes when {approve} or {transferFrom} are called.
*/
function allowance(address owner, address spender) external view returns (uint);
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* IMPORTANT: Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an {Approval} event.
*/
function approve(address spender, uint amount) external returns (bool);
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*/
function transferFrom(address sender, address recipient, uint amount) external returns (bool);
/**
* @dev Emitted when `value` tokens are moved from one account (`from`) to
* another (`to`).
*
* Note that `value` may be zero.
*/
event Transfer(address indexed from, address indexed to, uint value);
/**
* @dev Emitted when the allowance of a `spender` for an `owner` is set by
* a call to {approve}. `value` is the new allowance.
*/
event Approval(address indexed owner, address indexed spender, uint value);
}
// @title iERC20Contract
// @dev The interface for cross-contract calls to the ERC20 contract
// @author GAME Credits Platform (https://www.gamecredits.org)
// (c) 2020 GAME Credits. All Rights Reserved. This code is not open source.
contract iERC20Contract {
function isOfficialAccount(address account) external view returns(bool);
}
// @title ERC20Access
// @dev ERC20Access contract for controlling access to ERC20 contract functions
// @author GAME Credits Platform (https://www.gamecredits.org)
// (c) 2020 GAME Credits. All Rights Reserved. This code is not open source.
contract ERC20Access is iERC20, iERC20Contract {
event OwnershipTransferred(address previousOwner, address newOwner);
// The Owner can perform all admin tasks, including setting the recovery account.
address public owner;
// The Recovery account can change the Owner account.
address public recoveryAddress;
// @dev The original `owner` of the contract is the contract creator.
// @dev Internal constructor to ensure this contract can't be deployed alone
constructor()
internal
{
owner = msg.sender;
}
// @dev Access control modifier to limit access to the Owner account
modifier onlyOwner() {
require(msg.sender == owner, "sender must be owner");
_;
}
// @dev Access control modifier to limit access to the Recovery account
modifier onlyRecovery() {
require(msg.sender == recoveryAddress, "sender must be recovery");
_;
}
// @dev Access control modifier to limit access to the Owner or Recovery account
modifier ownerOrRecovery() {
require(msg.sender == owner || msg.sender == recoveryAddress, "sender must be owner or recovery");
_;
}
// Used to check if an account is treated as official by this contract
// @param _account - the account to check
// @returns true if _account equals the owner or recoveryAccount, false otherwise
function isOfficialAccount(address _account)
external
view
returns(bool)
{
return _account == owner || _account == recoveryAddress;
}
// @dev Assigns a new address to act as the Owner.
// @notice Can only be called by the recovery account
// @param _newOwner The address of the new Owner
function setOwner(address _newOwner)
external
onlyRecovery
{
require(_newOwner != address(0), "new owner must be a non-zero address");
require(_newOwner != recoveryAddress, "new owner can't be the recovery address");
owner = _newOwner;
emit OwnershipTransferred(owner, _newOwner);
}
// @dev Assigns a new address to act as the Recovery address.
// @notice Can only be called by the Owner account
// @param _newRecovery The address of the new Recovery account
function setRecovery(address _newRecovery)
external
onlyOwner
{
require(_newRecovery != address(0), "new owner must be a non-zero address");
require(_newRecovery != owner, "new recovery can't be the owner address");
recoveryAddress = _newRecovery;
}
// @dev allows recovery of ERC20 tokens accidentally sent to this address
// @param tokenAddress - The address of the erc20 token
// @param tokens - The number of tokens to transfer
function transferAnyERC20Token(address tokenAddress, uint tokens)
public
ownerOrRecovery
returns (bool success)
{
return iERC20(tokenAddress).transfer(owner, tokens);
}
}
/**
* @dev Wrappers over Solidity's arithmetic operations with added overflow
* checks.
*
* Arithmetic operations in Solidity wrap on overflow. This can easily result
* in bugs, because programmers usually assume that an overflow raises an
* error, which is the standard behavior in high level programming languages.
* `SafeMath` restores this intuition by reverting the transaction when an
* operation overflows.
*
* Using this library instead of the unchecked operations eliminates an entire
* class of bugs, so it's recommended to use it always.
*/
library SafeMath {
/**
* @dev Returns the addition of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `+` operator.
*
* Requirements:
* - Addition cannot overflow.
*/
function add(uint a, uint b) internal pure returns (uint) {
uint c = a + b;
require(c >= a, "SafeMath: addition overflow");
return c;
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*/
function sub(uint a, uint b) internal pure returns (uint) {
return sub(a, b, "SafeMath: subtraction overflow");
}
/**
* @dev Returns the subtraction of two unsigned integers, reverting with custom message on
* overflow (when the result is negative).
*
* Counterpart to Solidity's `-` operator.
*
* Requirements:
* - Subtraction cannot overflow.
*
* _Available since v2.4.0._
*/
function sub(uint a, uint b, string memory errorMessage) internal pure returns (uint) {
require(b <= a, errorMessage);
uint c = a - b;
return c;
}
/**
* @dev Returns the multiplication of two unsigned integers, reverting on
* overflow.
*
* Counterpart to Solidity's `*` operator.
*
* Requirements:
* - Multiplication cannot overflow.
*/
function mul(uint a, uint b) internal pure returns (uint) {
// Gas optimization: this is cheaper than requiring 'a' not being zero, but the
// benefit is lost if 'b' is also tested.
// See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
if (a == 0) {
return 0;
}
uint c = a * b;
require(c / a == b, "SafeMath: multiplication overflow");
return c;
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function div(uint a, uint b) internal pure returns (uint) {
return div(a, b, "SafeMath: division by zero");
}
/**
* @dev Returns the integer division of two unsigned integers. Reverts with custom message on
* division by zero. The result is rounded towards zero.
*
* Counterpart to Solidity's `/` operator. Note: this function uses a
* `revert` opcode (which leaves remaining gas untouched) while Solidity
* uses an invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*
* _Available since v2.4.0._
*/
function div(uint a, uint b, string memory errorMessage) internal pure returns (uint) {
// Solidity only automatically asserts when dividing by 0
require(b > 0, errorMessage);
uint c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*/
function mod(uint a, uint b) internal pure returns (uint) {
return mod(a, b, "SafeMath: modulo by zero");
}
/**
* @dev Returns the remainder of dividing two unsigned integers. (unsigned integer modulo),
* Reverts with custom message when dividing by zero.
*
* Counterpart to Solidity's `%` operator. This function uses a `revert`
* opcode (which leaves remaining gas untouched) while Solidity uses an
* invalid opcode to revert (consuming all remaining gas).
*
* Requirements:
* - The divisor cannot be zero.
*
* _Available since v2.4.0._
*/
function mod(uint a, uint b, string memory errorMessage) internal pure returns (uint) {
require(b != 0, errorMessage);
return a % b;
}
}
/**
* @dev Implementation of the {iERC20} interface.
*
* This implementation is agnostic to the way tokens are created. This means
* that a supply mechanism has to be added in a derived contract using {_mint}.
* For a generic mechanism see {ERC20Mintable}.
*
* TIP: For a detailed writeup see our guide
* https://forum.zeppelin.solutions/t/how-to-implement-erc20-supply-mechanisms/226[How
* to implement supply mechanisms].
*
* We have followed general OpenZeppelin guidelines: functions revert instead
* of returning `false` on failure. This behavior is nonetheless conventional
* and does not conflict with the expectations of ERC20 applications.
*
* Additionally, an {Approval} event is emitted on calls to {transferFrom}.
* This allows applications to reconstruct the allowance for all accounts just
* by listening to said events. Other implementations of the EIP may not emit
* these events, as it isn't required by the specification.
*
* Finally, the non-standard {decreaseAllowance} and {increaseAllowance}
* functions have been added to mitigate the well-known issues around setting
* allowances. See {iERC20-approve}.
*/
contract ERC20Base is ERC20Access {
using SafeMath for uint;
mapping (address => uint) private _balances;
mapping (address => mapping (address => uint)) private _allowances;
uint private _totalSupply;
/**
* @dev Internal constructor to ensure this contract can't be deployed alone
*/
constructor() internal{ }
/**
* @dev Returns the amount of tokens in existence.
*/
function totalSupply()
public
view
returns (uint)
{
return _totalSupply;
}
/**
* @dev Returns the amount of tokens owned by `account`.
*/
function balanceOf(address account)
public
view
returns (uint)
{
return _balances[account];
}
/**
* @dev Moves `amount` tokens from the caller's account to `recipient`.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*
* Requirements:
*
* - `recipient` cannot be the zero address.
* - the caller must have a balance of at least `amount`.
*/
function transfer(address recipient, uint amount)
public
returns (bool)
{
_transfer(msg.sender, recipient, amount);
return true;
}
/**
* @dev Returns the remaining number of tokens that `spender` will be
* allowed to spend on behalf of `owner` through {transferFrom}. This is
* zero by default.
*
* This value changes when {approve} or {transferFrom} are called.
*/
function allowance(address owner, address spender)
public
view
returns (uint)
{
return _allowances[owner][spender];
}
/**
* @dev Sets `amount` as the allowance of `spender` over the caller's tokens.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* IMPORTANT: Beware that changing an allowance with this method brings the risk
* that someone may use both the old and the new allowance by unfortunate
* transaction ordering. One possible solution to mitigate this race
* condition is to first reduce the spender's allowance to 0 and set the
* desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
* Emits an {Approval} event.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function approve(address spender, uint amount)
public
returns (bool)
{
_approve(msg.sender, spender, amount);
return true;
}
/**
* @dev Moves `amount` tokens from `sender` to `recipient` using the
* allowance mechanism. `amount` is then deducted from the caller's
* allowance.
*
* Returns a boolean value indicating whether the operation succeeded.
*
* Emits a {Transfer} event.
*
* Emits an {Approval} event indicating the updated allowance. This is not
* required by the EIP. See the note at the beginning of {ERC20};
*
* Requirements:
* - `sender` and `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
* - the caller must have allowance for `sender`'s tokens of at least
* `amount`.
*/
function transferFrom(address sender, address recipient, uint amount)
public
returns (bool)
{
_transfer(sender, recipient, amount);
_approve(sender, msg.sender, _allowances[sender][msg.sender].sub(amount, "ERC20: transfer amount exceeds allowance"));
return true;
}
/**
* @dev Atomically increases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {iERC20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
*/
function increaseAllowance(address spender, uint addedValue)
public
returns (bool)
{
_approve(msg.sender, spender, _allowances[msg.sender][spender].add(addedValue));
return true;
}
/**
* @dev Atomically decreases the allowance granted to `spender` by the caller.
*
* This is an alternative to {approve} that can be used as a mitigation for
* problems described in {iERC20-approve}.
*
* Emits an {Approval} event indicating the updated allowance.
*
* Requirements:
*
* - `spender` cannot be the zero address.
* - `spender` must have allowance for the caller of at least
* `subtractedValue`.
*/
function decreaseAllowance(address spender, uint subtractedValue)
public
returns (bool)
{
_approve(msg.sender, spender, _allowances[msg.sender][spender].sub(subtractedValue, "ERC20: decreased allowance below zero"));
return true;
}
/**
* @dev Moves tokens `amount` from `sender` to `recipient`.
*
* This is internal function is equivalent to {transfer}, and can be used to
* e.g. implement automatic token fees, slashing mechanisms, etc.
*
* Emits a {Transfer} event.
*
* Requirements:
*
* - `sender` cannot be the zero address.
* - `recipient` cannot be the zero address.
* - `sender` must have a balance of at least `amount`.
*/
function _transfer(address sender, address recipient, uint amount)
internal
{
require(sender != address(0), "ERC20: transfer from the zero address");
require(recipient != address(0), "ERC20: transfer to the zero address");
_balances[sender] = _balances[sender].sub(amount, "ERC20: transfer amount exceeds balance");
_balances[recipient] = _balances[recipient].add(amount);
emit Transfer(sender, recipient, amount);
}
/** @dev Creates `amount` tokens and assigns them to `account`, increasing
* the total supply.
*
* Emits a {Transfer} event with `from` set to the zero address.
*
* Requirements
*
* - `to` cannot be the zero address.
*/
function _mint(address account, uint amount)
internal
{
require(account != address(0), "ERC20: mint to the zero address");
_totalSupply = _totalSupply.add(amount);
_balances[account] = _balances[account].add(amount);
emit Transfer(address(0), account, amount);
}
/**
* @dev Destroys `amount` tokens from `account`, reducing the
* total supply.
*
* Emits a {Transfer} event with `to` set to the zero address.
*
* Requirements
*
* - `account` cannot be the zero address.
* - `account` must have at least `amount` tokens.
*/
function _burn(address account, uint amount)
internal
{
require(account != address(0), "ERC20: burn from the zero address");
_balances[account] = _balances[account].sub(amount, "ERC20: burn amount exceeds balance");
_totalSupply = _totalSupply.sub(amount);
emit Transfer(account, address(0), amount);
}
/**
* @dev Sets `amount` as the allowance of `spender` over the `owner`s tokens.
*
* This is internal function is equivalent to `approve`, and can be used to
* e.g. set automatic allowances for certain subsystems, etc.
*
* Emits an {Approval} event.
*
* Requirements:
*
* - `owner` cannot be the zero address.
* - `spender` cannot be the zero address.
*/
function _approve(address owner, address spender, uint amount)
internal
{
require(owner != address(0), "ERC20: approve from the zero address");
require(spender != address(0), "ERC20: approve to the zero address");
_allowances[owner][spender] = amount;
emit Approval(owner, spender, amount);
}
}
// @title iSupportContract
// @dev The interface for cross-contract calls to Support contracts
// @author GAME Credits Platform (https://www.gamecredits.org)
// (c) 2020 GAME Credits. All Rights Reserved. This code is not open source.
contract iSupportContract {
function isSupportContract() external pure returns(bool);
function getGameAccountSupport(uint _game, address _account) external view returns(uint);
function updateSupport(uint _game, address _account, uint _supportAmount) external;
function fundRewardsPool(uint _amount, uint _startWeek, uint _numberOfWeeks) external;
function receiveGameCredits(uint _game, address _account, uint _tokenId, uint _payment, bytes32 _data) external;
function receiveLoyaltyPayment(uint _game, address _account, uint _tokenId, uint _payment, bytes32 _data) external;
function contestEntry(uint _game, address _account, uint _tokenId, uint _contestId, uint _payment, bytes32 _data) external;
event GameCreditsPayment(uint indexed _game, address indexed account, uint indexed _tokenId, uint _payment, bytes32 _data);
event LoyaltyPayment(uint indexed _game, address indexed account, uint indexed _tokenId, uint _payment, bytes32 _data);
event EnterContest(uint indexed _game, address indexed account, uint _tokenId, uint indexed _contestId, uint _payment, bytes32 _data);
}
// @title Game Credits ERC20 Token Contract
// @dev Contract for managing the GAME ERC20 token
// @author GAME Credits Platform (https://www.gamecredits.org)
// (c) 2020 GAME Credits. All Rights Reserved. This code is not open source.
contract GameCredits is ERC20Base {
string public url = "https://www.gamecredits.org";
string public name = "GAME Credits";
string public symbol = "GAME";
uint8 public decimals = 18;
// Listing of all the support contracts registered to this contract
// @notice Support contracts can be added, but cannot be removed. If an erroneous one
// is added, it is up to users to not call it
mapping (address => iSupportContract) supportContracts;
event SupportContractAdded(address indexed supportContract);
// @notice The constructor mints 200 million GAME tokens to the contract creator
// There is no other way to create GAME tokens, capping supply at 200 million
constructor()
public
{
_mint(msg.sender, 200 * 10 ** 24);
}
// @notice The fallback function reverts
function ()
external
payable
{
revert("this contract is not payable");
}
// @dev Used to set the support contract reference for this contract
// @param _supportContract - the address of the support contract
// @notice This is a one-shot function. Once the address is set, it's locked
function setSupportContract(address _supportContract)
external
ownerOrRecovery
{
iSupportContract supportContract = iSupportContract(_supportContract);
require(supportContract.isSupportContract(), "Must implement isSupportContract");
supportContracts[_supportContract] = supportContract;
emit SupportContractAdded(_supportContract);
}
// @dev Lets any user add funds to the supporting pool spread over a period of weeks
// @param _rewardsContract - the contract that will be funded
// @param _amount - the total amount of GAME tokens to add to the support pool
// @param _startWeek - the first week in which tokens will be added to the support pool
// @param _numberOfWeeks - the number of weeks over which the _amount will be spread
// @notice - The _amount must be exactly divisible by the _numberOfWeeks
function fundRewardsContract(address _rewardsContract, uint _amount, uint _startWeek, uint _numberOfWeeks)
external
{
iSupportContract rewardsContract = _getSupportContract(_rewardsContract);
_transfer(msg.sender, address(rewardsContract), _amount);
rewardsContract.fundRewardsPool(_amount, _startWeek, _numberOfWeeks);
}
// @dev Sets the sender's support on a game to the specific value
// @param _rewardsContract - the contract that will set support
// @param _game - the game to be supported
// @param _increase - the amount support to be added
// @notice - this will throw if the user has insufficient tokens available
// @notice - this does not throw on an _amount of 0
function setSupport(address _rewardsContract, uint _game, uint _amount) public {
iSupportContract rewardsContract = _getSupportContract(_rewardsContract);
_setSupport(rewardsContract, msg.sender, _game, _amount);
}
// @dev Increases the sender's support on a game
// @param _rewardsContract - the contract that will increase support
// @param _game - the game to be supported
// @param _increase - the amount support to be added
// @notice - this will throw if the user has insufficient tokens available
// @notice - this will throw if an increase of 0 is requested
function increaseSupport(address _rewardsContract, uint _game, uint _increase) public {
iSupportContract rewardsContract = _getSupportContract(_rewardsContract);
uint supportBalance = rewardsContract.getGameAccountSupport(_game, msg.sender);
require(_increase > 0, "can't increase by 0");
_setSupport(rewardsContract, msg.sender, _game, supportBalance.add(_increase));
}
// @dev Reduces the sender's support on a game
// @param _rewardsContract - the contract that will decrease support
// @param _game - the game to be supported
// @param _decrease - the amount support to be reduced
// @notice - this will throw if the user has fewer tokens support
// @notice - this will throw if a decrease of 0 is requested
function decreaseSupport(address _rewardsContract, uint _game, uint _decrease) public {
iSupportContract rewardsContract = _getSupportContract(_rewardsContract);
uint supportBalance = rewardsContract.getGameAccountSupport(_game, msg.sender);
require(_decrease > 0, "can't decrease by 0");
_setSupport(rewardsContract, msg.sender, _game, supportBalance.sub(_decrease));
}
// @dev Transfers tokens to a set of user accounts, and sets their support for them
// @param _rewardsContract - the contract that will set the support
// @param _recipients - the accounts to receive the tokens
// @param _games - the games to be supported
// @param _amounts - the amount of tokens to be transferred
// @notice - this function is designed for air dropping by/to a game
function airDropAndSupport(
address _rewardsContract,
address[] calldata _recipients,
uint[] calldata _games,
uint[] calldata _amounts
)
external
{
iSupportContract rewardsContract = _getSupportContract(_rewardsContract);
require(_recipients.length == _games.length, "must be equal number of recipients and games");
require(_recipients.length == _amounts.length, "must be equal number of recipients and amounts");
for (uint i = 0; i < _recipients.length; i++) {
require(_recipients[i] != msg.sender, "can't airDrop to your own account");
uint supportBalance = rewardsContract.getGameAccountSupport(_games[i], _recipients[i]);
uint supportAmount = _amounts[i].add(supportBalance);
_transfer(msg.sender, _recipients[i], _amounts[i]);
_setSupport(rewardsContract, _recipients[i], _games[i], supportAmount);
}
}
// @dev Pays an amount of game credits to a given support contract.
// The support contract will often route the payment to multiple destinations.
// The exact functionality will depend on the support contract in question.
// Not all support contracts will implement the receiveGameCredits function
// @param _supportContract - the support contract to be called
// @param _game - a field to enter a game Id if it is required by the support contract
// @param _tokenId - a field to enter a token Id if it is required by the support contract
// @param _payment - the amount of GAME Credits that will be paid
// @param _data - a field to enter additional data if it is required by the support contract
function payGameCredits(
address _supportContract,
uint _game,
uint _tokenId,
uint _payment,
bytes32 _data
)
external
{
iSupportContract supportContract = _getSupportContract(_supportContract);
_transfer(msg.sender, _supportContract, _payment);
supportContract.receiveGameCredits(_game, msg.sender, _tokenId, _payment, _data);
}
// @dev Requests a payment of an amount of Loyalty Points in the sidechain.
// The payment is made on the sidechain by the oracle.
// There is no error checking, other than ensuring the game exists.
// The exact functionality will depend on the oracle, and the sidechain contract in question.
// Not all support contracts will implement the payLoyaltyPoints function, and even
// if they do, the oracle might not pick it up.
// @param _supportContract - the support contract to be called
// @param _game - a field to enter a game Id if it is required by the support contract
// @param _tokenId - a field to enter a token Id if it is required by the support contract
// @param _payment - the amount of Loyalty Points requested to be paid
// @param _data - a field to enter additional data if it is required by the support contract
function payLoyaltyPoints(
address _supportContract,
uint _game,
uint _tokenId,
uint _loyaltyPayment,
bytes32 _data
)
external
{
iSupportContract supportContract = _getSupportContract(_supportContract);
supportContract.receiveLoyaltyPayment(_game, msg.sender, _tokenId, _loyaltyPayment, _data);
}
// @dev Pays an amount of game credits to a given support contract.
// The support contract will often route the payment to multiple destinations.
// The exact functionality will depend on the support contract in question.
// Not all support contracts will implement the contestEntry function
// @param _supportContract - the support contract to be called
// @param _game - a field to enter a game Id if it is required by the support contract
// @param _tokenId - a field to enter a token Id if it is required by the support contract
// @param _contestId - a field to enter a contest Id if it is required by the support contract
// @param _payment - the amount of GAME Credits that will be paid
// @param _data - a field to enter additional data if it is required by the support contract
function enterContest(
address _supportContract,
uint _game,
uint _tokenId,
uint _contestId,
uint _payment,
bytes32 _data
)
external
{
iSupportContract supportContract = _getSupportContract(_supportContract);
_transfer(msg.sender, _supportContract, _payment);
supportContract.contestEntry(_game, msg.sender, _tokenId, _contestId, _payment, _data);
}
// @dev returns the iSupportContract for the input address. Throws if it doesn't exist.
// @param _contractAddress - the address to test
// @returns iSupportContract - the support contract address, typed as iSupportContract
function _getSupportContract(address _contractAddress)
internal
view
returns (iSupportContract)
{
iSupportContract supportContract = supportContracts[_contractAddress];
require(address(supportContract) != address(0), "support contract must be valid");
return supportContract;
}
// @dev Sends the new support level to the rewards contract; transfers tokens to the
// contract (for increased support) or from the contract (for decreased support)
// @param iSupportContract - the contract that will set the support
// @param _supporter - the account doing the supporting
// @param _game - the game to be supported
// @param _amount - the amount of tokens to set the support to
function _setSupport(iSupportContract rewardsContract, address _supporter, uint _game, uint _amount)
internal
{
// get user's balance from rewards contract
uint supportBalance = rewardsContract.getGameAccountSupport(_game, _supporter);
if (_amount == supportBalance) {
return;
} else if (_amount > supportBalance) {
// transfer diff to rewards contract
_transfer(_supporter, address(rewardsContract), _amount.sub(supportBalance));
} else if (_amount < supportBalance) {
// transfer diff to account
_transfer(address(rewardsContract), _supporter, supportBalance.sub(_amount));
}
rewardsContract.updateSupport(_game, _supporter, _amount);
}
}
{
"compilationTarget": {
"GameCredits.sol": "GameCredits"
},
"evmVersion": "istanbul",
"libraries": {},
"optimizer": {
"enabled": true,
"runs": 200
},
"remappings": []
}
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