pragma solidity ^0.4.21;
/**
* @title SafeMath
* @dev https://github.com/OpenZeppelin/openzeppelin-solidity/blob/master/contracts/math/SafeMath.sol
* @dev Math operations with safety checks that throw on error
*/
library SafeMath {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint256 a, uint256 b) internal pure returns (uint256) {
if (a == 0) {
return 0;
}
uint256 c = a * b;
assert(c / a == b);
return c;
}
/**
* @dev Integer division of two numbers, truncating the quotient.
*/
function div(uint256 a, uint256 b) internal pure returns (uint256) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
// uint256 c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return a / b;
}
/**
* @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b) internal pure returns (uint256) {
assert(b <= a);
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint256 a, uint256 b) internal pure returns (uint256) {
uint256 c = a + b;
assert(c >= a);
return c;
}
}
/**
* @title Ownable
* @dev https://github.com/OpenZeppelin/openzeppelin-solidity/blob/master/contracts/ownership/Ownable.sol
* @dev The Ownable contract has an owner address, and provides basic authorization control
* functions, this simplifies the implementation of "user permissions".
*/
contract Ownable {
address public owner;
event OwnershipTransferred(address indexed previousOwner, address indexed newOwner);
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(msg.sender == owner);
_;
}
/**
* @dev Allows the current owner to transfer control of the contract to a newOwner.
* @param newOwner The address to transfer ownership to.
*/
function transferOwnership(address newOwner) public onlyOwner {
require(newOwner != address(0));
emit OwnershipTransferred(owner, newOwner);
owner = newOwner;
}
}
/**
* @title StandardToken
* @dev https://github.com/OpenZeppelin/openzeppelin-solidity/blob/master/contracts/token/ERC20/StandardToken.sol
* @dev Standard ERC20 token
*/
contract StandardToken {
using SafeMath for uint256;
event Transfer(address indexed from, address indexed to, uint256 value);
event Approval(address indexed owner, address indexed spender, uint256 value);
mapping(address => uint256) internal balances_;
mapping(address => mapping(address => uint256)) internal allowed_;
uint256 internal totalSupply_;
string public name;
string public symbol;
uint8 public decimals;
/**
* @dev total number of tokens in existence
*/
function totalSupply() public view returns (uint256) {
return totalSupply_;
}
/**
* @dev Gets the balance of the specified address.
* @param _owner The address to query the the balance of.
* @return An uint256 representing the amount owned by the passed address.
*/
function balanceOf(address _owner) public view returns (uint256) {
return balances_[_owner];
}
/**
* @dev Function to check the amount of tokens that an owner allowed_ to a spender.
* @param _owner address The address which owns the funds.
* @param _spender address The address which will spend the funds.
* @return A uint256 specifying the amount of tokens still available for the spender.
*/
function allowance(address _owner, address _spender) public view returns (uint256) {
return allowed_[_owner][_spender];
}
/**
* @dev transfer token for a specified address
* @param _to The address to transfer to.
* @param _value The amount to be transferred.
*/
function transfer(address _to, uint256 _value) public returns (bool) {
require(_to != address(0));
require(_value <= balances_[msg.sender]);
balances_[msg.sender] = balances_[msg.sender].sub(_value);
balances_[_to] = balances_[_to].add(_value);
emit Transfer(msg.sender, _to, _value);
return true;
}
/**
* @dev Transfer tokens from one address to another
* @param _from address The address which you want to send tokens from
* @param _to address The address which you want to transfer to
* @param _value uint256 the amount of tokens to be transferred
*/
function transferFrom(address _from, address _to, uint256 _value) public returns (bool) {
require(_to != address(0));
require(_value <= balances_[_from]);
require(_value <= allowed_[_from][msg.sender]);
balances_[_from] = balances_[_from].sub(_value);
balances_[_to] = balances_[_to].add(_value);
allowed_[_from][msg.sender] = allowed_[_from][msg.sender].sub(_value);
emit Transfer(_from, _to, _value);
return true;
}
/**
* @dev Approve the passed address to spend the specified amount of tokens on behalf of msg.sender.
*
* Beware that changing an allowance with this method brings the risk that someone may use both the old
* and the new allowance by unfortunate transaction ordering. One possible solution to mitigate this
* race condition is to first reduce the spender's allowance to 0 and set the desired value afterwards:
* https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
* @param _spender The address which will spend the funds.
* @param _value The amount of tokens to be spent.
*/
function approve(address _spender, uint256 _value) public returns (bool) {
allowed_[msg.sender][_spender] = _value;
emit Approval(msg.sender, _spender, _value);
return true;
}
}
/**
* @title EthTeamContract
* @dev The team token. One token represents a team. EthTeamContract is also a ERC20 standard token.
*/
contract EthTeamContract is StandardToken, Ownable {
event Buy(address indexed token, address indexed from, uint256 value, uint256 weiValue);
event Sell(address indexed token, address indexed from, uint256 value, uint256 weiValue);
event BeginGame(address indexed team1, address indexed team2, uint64 gameTime);
event EndGame(address indexed team1, address indexed team2, uint8 gameResult);
event ChangeStatus(address indexed team, uint8 status);
/**
* @dev Token price based on ETH
*/
uint256 public price;
/**
* @dev status=0 buyable & sellable, user can buy or sell the token.
* status=1 not buyable & not sellable, user cannot buy or sell the token.
*/
uint8 public status;
/**
* @dev The game start time. gameTime=0 means game time is not enabled or not started.
*/
uint64 public gameTime;
/**
* @dev If the time is older than FinishTime (usually one month after game).
* The owner has permission to transfer the balance to the feeOwner.
* The user can get back the balance using the website after this time.
*/
uint64 public finishTime;
/**
* @dev The fee owner. The fee will send to this address.
*/
address public feeOwner;
/**
* @dev Game opponent, gameOpponent is also a EthTeamContract.
*/
address public gameOpponent;
/**
* @dev Team name and team symbol will be ERC20 token name and symbol. Token decimals will be 3.
* Token total supply will be 0. The initial price will be 1 szabo (1000000000000 Wei)
*/
function EthTeamContract(
string _teamName, string _teamSymbol, address _gameOpponent, uint64 _gameTime, uint64 _finishTime, address _feeOwner
) public {
name = _teamName;
symbol = _teamSymbol;
decimals = 3;
totalSupply_ = 0;
price = 1 szabo;
gameOpponent = _gameOpponent;
gameTime = _gameTime;
finishTime = _finishTime;
feeOwner = _feeOwner;
owner = msg.sender;
}
/**
* @dev Sell Or Transfer the token.
*
* Override ERC20 transfer token function. If the _to address is not this EthTeamContract,
* then call the super transfer function, which will be ERC20 token transfer.
* Otherwise, the user want to sell the token (EthTeamContract -> ETH).
* @param _to address The address which you want to transfer/sell to
* @param _value uint256 the amount of tokens to be transferred/sold
*/
function transfer(address _to, uint256 _value) public returns (bool) {
if (_to != address(this)) {
return super.transfer(_to, _value);
}
// We are only allowed to sell after end of game
require(_value <= balances_[msg.sender] && status == 0 && gameTime == 0);
balances_[msg.sender] = balances_[msg.sender].sub(_value);
totalSupply_ = totalSupply_.sub(_value);
uint256 weiAmount = price.mul(_value);
msg.sender.transfer(weiAmount);
emit Transfer(msg.sender, _to, _value);
emit Sell(_to, msg.sender, _value, weiAmount);
return true;
}
/**
* @dev Buy token using ETH
* User send ETH to this EthTeamContract, then his token balance will be increased based on price.
* The total supply will also be increased.
*/
function() payable public {
// We are not allowed to buy after game start
require(status == 0 && price > 0 && gameTime > block.timestamp);
uint256 amount = msg.value.div(price);
balances_[msg.sender] = balances_[msg.sender].add(amount);
totalSupply_ = totalSupply_.add(amount);
emit Transfer(address(this), msg.sender, amount);
emit Buy(address(this), msg.sender, amount, msg.value);
}
/**
* @dev The the game status.
*
* status = 0 buyable & sellable, user can buy or sell the token.
* status=1 not buyable & not sellable, user cannot buy or sell the token.
* @param _status The game status.
*/
function changeStatus(uint8 _status) onlyOwner public {
require(status != _status);
status = _status;
emit ChangeStatus(address(this), _status);
}
/**
* @dev Change the fee owner.
*
* @param _feeOwner The new fee owner.
*/
function changeFeeOwner(address _feeOwner) onlyOwner public {
require(_feeOwner != feeOwner && _feeOwner != address(0));
feeOwner = _feeOwner;
}
/**
* @dev Finish the game
*
* If the time is older than FinishTime (usually one month after game).
* The owner has permission to transfer the balance to the feeOwner.
* The user can get back the balance using the website after this time.
*/
function finish() onlyOwner public {
require(block.timestamp >= finishTime);
feeOwner.transfer(address(this).balance);
}
/**
* @dev Start the game
*
* Start a new game. Initialize game opponent, game time and status.
* @param _gameOpponent The game opponent contract address
* @param _gameTime The game begin time. optional
*/
function beginGame(address _gameOpponent, uint64 _gameTime) onlyOwner public {
require(_gameOpponent != address(this));
// 1514764800 = 2018-01-01
require(_gameTime == 0 || (_gameTime > 1514764800));
gameOpponent = _gameOpponent;
gameTime = _gameTime;
status = 0;
emit BeginGame(address(this), _gameOpponent, _gameTime);
}
/**
* @dev End the game with game final result.
*
* The function only allow to be called with the lose team or the draw team with large balance.
* We have this rule because the lose team or draw team will large balance need transfer balance to opposite side.
* This function will also change status of opposite team by calling transferFundAndEndGame function.
* So the function only need to be called one time for the home and away team.
* The new price will be recalculated based on the new balance and total supply.
*
* Balance transfer rule:
* 1. The rose team will transfer all balance to opposite side.
* 2. If the game is draw, the balances of two team will go fifty-fifty.
* 3. If game is canceled, the balance is not touched and the game states will be reset to initial states.
* 4. The fee will be 5% of each transfer amount.
* @param _gameOpponent The game opponent contract address
* @param _gameResult game result. 1=lose, 2=draw, 3=cancel, 4=win (not allow)
*/
function endGame(address _gameOpponent, uint8 _gameResult) onlyOwner public {
require(gameOpponent != address(0) && gameOpponent == _gameOpponent);
uint256 amount = address(this).balance;
uint256 opAmount = gameOpponent.balance;
require(_gameResult == 1 || (_gameResult == 2 && amount >= opAmount) || _gameResult == 3);
EthTeamContract op = EthTeamContract(gameOpponent);
if (_gameResult == 1) {
// Lose
if (amount > 0 && totalSupply_ > 0) {
uint256 lostAmount = amount;
// If opponent has supply
if (op.totalSupply() > 0) {
// fee is 5%
uint256 feeAmount = lostAmount.div(20);
lostAmount = lostAmount.sub(feeAmount);
feeOwner.transfer(feeAmount);
op.transferFundAndEndGame.value(lostAmount)();
} else {
// If opponent has not supply, then send the lose money to fee owner.
feeOwner.transfer(lostAmount);
op.transferFundAndEndGame();
}
} else {
op.transferFundAndEndGame();
}
} else if (_gameResult == 2) {
// Draw
if (amount > opAmount) {
lostAmount = amount.sub(opAmount).div(2);
if (op.totalSupply() > 0) {
// fee is 5%
feeAmount = lostAmount.div(20);
lostAmount = lostAmount.sub(feeAmount);
feeOwner.transfer(feeAmount);
op.transferFundAndEndGame.value(lostAmount)();
} else {
feeOwner.transfer(lostAmount);
op.transferFundAndEndGame();
}
} else if (amount == opAmount) {
op.transferFundAndEndGame();
} else {
// should not happen
revert();
}
} else if (_gameResult == 3) {
//canceled
op.transferFundAndEndGame();
} else {
// should not happen
revert();
}
endGameInternal();
if (totalSupply_ > 0) {
price = address(this).balance.div(totalSupply_);
}
emit EndGame(address(this), _gameOpponent, _gameResult);
}
/**
* @dev Reset team token states
*
*/
function endGameInternal() private {
gameOpponent = address(0);
gameTime = 0;
status = 0;
}
/**
* @dev Reset team states and recalculate the price.
*
* This function will be called by opponent team token after end game.
* It accepts the ETH transfer and recalculate the new price based on
* new balance and total supply.
*/
function transferFundAndEndGame() payable public {
require(gameOpponent != address(0) && gameOpponent == msg.sender);
if (msg.value > 0 && totalSupply_ > 0) {
price = address(this).balance.div(totalSupply_);
}
endGameInternal();
}
}
{
"compilationTarget": {
"EthTeamContract.sol": "EthTeamContract"
},
"evmVersion": "byzantium",
"libraries": {},
"optimizer": {
"enabled": true,
"runs": 200
},
"remappings": []
}
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t"},{"anonymous":false,"inputs":[{"indexed":true,"name":"team1","type":"address"},{"indexed":true,"name":"team2","type":"address"},{"indexed":false,"name":"gameResult","type":"uint8"}],"name":"EndGame","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"name":"team","type":"address"},{"indexed":false,"name":"status","type":"uint8"}],"name":"ChangeStatus","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"name":"previousOwner","type":"address"},{"indexed":true,"name":"newOwner","type":"address"}],"name":"OwnershipTransferred","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"name":"from","type":"address"},{"indexed":true,"name":"to","type":"address"},{"indexed":false,"name":"value","type":"uint256"}],"name":"Transfer","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"name":"owner","type":"address"},{"indexed":true,"name":"spender","type":"address"},{"indexed":false,"name":"value","type":"uint256"}],"name":"Approval","type":"event"}]