pragma solidity ^0.4.24;
/**
* @title -FoMo-3D v0.7.1
* ┌┬┐┌─┐┌─┐┌┬┐ ╦╦ ╦╔═╗╔╦╗ ┌─┐┬─┐┌─┐┌─┐┌─┐┌┐┌┌┬┐┌─┐
* │ ├┤ ├─┤│││ ║║ ║╚═╗ ║ ├─┘├┬┘├┤ └─┐├┤ │││ │ └─┐
* ┴ └─┘┴ ┴┴ ┴ ╚╝╚═╝╚═╝ ╩ ┴ ┴└─└─┘└─┘└─┘┘└┘ ┴ └─┘
* _____ _____
* (, / /) /) /) (, / /) /)
* ┌─┐ / _ (/_ // // / _ // _ __ _(/
* ├─┤ ___/___(/_/(__(_/_(/_(/_ ___/__/_)_(/_(_(_/ (_(_(_
* ┴ ┴ / / .-/ _____ (__ /
* (__ / (_/ (, / /)™
* / __ __ __ __ _ __ __ _ _/_ _ _(/
* ┌─┐┬─┐┌─┐┌┬┐┬ ┬┌─┐┌┬┐ /__/ (_(__(_)/ (_/_)_(_)/ (_(_(_(__(/_(_(_
* ├─┘├┬┘│ │ │││ ││ │ (__ / .-/ © Jekyll Island Inc. 2018
* ┴ ┴└─└─┘─┴┘└─┘└─┘ ┴ (_/ .--,-``-.
*========,---,.======================____==========================/ / '.=======,---,====*
* ,' .' | ,' , `. / ../ ; .' .' `\
* ,---.' | ,---. ,-+-,.' _ | ,---. \ ``\ .`- ' ,---.' \
* | | .' ' ,'\ ,-+-. ; , || ' ,'\ ,---,. \___\/ \ : | | .`\ |
* : : : / / | ,--.'|' | || / / | ,' .' | \ : | : : | ' |
* : | |-, . ; ,. : | | ,', | |, . ; ,. : ,---.' | / / / | ' ' ; :
* | : ;/| ' | |: : | | / | |--' ' | |: : | | .' \ \ \ ' | ; . |
* | | .' ' | .; : | : | | , ' | .; : : |.' ___ / : | | | : | '
* ' : ' | : | | : | |/ | : | `---' / /\ / : ' : | / ;
* | | | \ \ / | | |`-' \ \ / / ,,/ ',- . | | '` ,/
* | : \ `----' | ;/ `----' \ ''\ ; ; : .'
*====| | ,'=============='---'==========(long version)===========\ \ .'===| ,.'======*
* `----' `--`-,,-' '---'
* ╔═╗┌─┐┌─┐┬┌─┐┬┌─┐┬ ┌─────────────────────────┐ ╦ ╦┌─┐┌┐ ╔═╗┬┌┬┐┌─┐
* ║ ║├┤ ├┤ ││ │├─┤│ │ https://exitscam.me │ ║║║├┤ ├┴┐╚═╗│ │ ├┤
* ╚═╝└ └ ┴└─┘┴┴ ┴┴─┘ └─┬─────────────────────┬─┘ ╚╩╝└─┘└─┘╚═╝┴ ┴ └─┘
* ┌────────────────────────────────┘ └──────────────────────────────┐
* │╔═╗┌─┐┬ ┬┌┬┐┬┌┬┐┬ ┬ ╔╦╗┌─┐┌─┐┬┌─┐┌┐┌ ╦┌┐┌┌┬┐┌─┐┬─┐┌─┐┌─┐┌─┐┌─┐ ╔═╗┌┬┐┌─┐┌─┐┬┌─│
* │╚═╗│ ││ │ │││ │ └┬┘ ═ ║║├┤ └─┐││ ┬│││ ═ ║│││ │ ├┤ ├┬┘├┤ ├─┤│ ├┤ ═ ╚═╗ │ ├─┤│ ├┴┐│
* │╚═╝└─┘┴─┘┴─┴┘┴ ┴ ┴ ═╩╝└─┘└─┘┴└─┘┘└┘ ╩┘└┘ ┴ └─┘┴└─└ ┴ ┴└─┘└─┘ ╚═╝ ┴ ┴ ┴└─┘┴ ┴│
* │ ┌──────────┐ ┌───────┐ ┌─────────┐ ┌────────┐ │
* └────┤ Inventor ├───────────┤ Justo ├────────────┤ Sumpunk ├──────────────┤ Mantso ├──┘
* └──────────┘ └───────┘ └─────────┘ └────────┘
* ┌─────────────────────────────────────────────────────────┐ ╔╦╗┬ ┬┌─┐┌┐┌┬┌─┌─┐ ╔╦╗┌─┐
* │ Ambius, Aritz Cracker, Cryptoknight, Crypto McPump, │ ║ ├─┤├─┤│││├┴┐└─┐ ║ │ │
* │ Capex, JogFera, The Shocker, Daok, Randazzz, PumpRabbi, │ ╩ ┴ ┴┴ ┴┘└┘┴ ┴└─┘ ╩ └─┘
* │ Kadaz, Incognito Jo, Lil Stronghands, Ninja Turtle, └───────────────────────────┐
* │ Psaints, Satoshi, Vitalik, Nano 2nd, Bogdanoffs Isaac Newton, Nikola Tesla, │
* │ Le Comte De Saint Germain, Albert Einstein, Socrates, & all the volunteer moderator │
* │ & support staff, content, creators, autonomous agents, and indie devs for P3D. │
* │ Without your help, we wouldn't have the time to code this. │
* └─────────────────────────────────────────────────────────────────────────────────────┘
*
* This product is protected under license. Any unauthorized copy, modification, or use without
* express written consent from the creators is prohibited.
*
* WARNING: THIS PRODUCT IS HIGHLY ADDICTIVE. IF YOU HAVE AN ADDICTIVE NATURE. DO NOT PLAY.
*/
/**
* @title Ownable
* @dev The Ownable contract has an owner address, and provides basic authorization control
* functions, this simplifies the implementation of "user permissions".
*/
contract Ownable {
address public owner;
/**
* @dev The Ownable constructor sets the original `owner` of the contract to the sender
* account.
*/
constructor() public {
owner = msg.sender;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(msg.sender == owner);
_;
}
/**
* @dev Allows the current owner to transfer control of the contract to a newOwner.
* @param newOwner The address to transfer ownership to.
*/
function transferOwnership(address newOwner) public onlyOwner {
if (newOwner != address(0)) {
owner = newOwner;
}
}
}
//==============================================================================
// _ _ _ _|_ _ .
// (/_\/(/_| | | _\ .
//==============================================================================
contract F3Devents {
// fired whenever a player registers a name
event onNewName
(
uint256 indexed playerID,
address indexed playerAddress,
bytes32 indexed playerName,
bool isNewPlayer,
uint256 affiliateID,
address affiliateAddress,
bytes32 affiliateName,
uint256 amountPaid,
uint256 timeStamp
);
// fired at end of buy or reload
event onEndTx
(
uint256 compressedData,
uint256 compressedIDs,
bytes32 playerName,
address playerAddress,
uint256 ethIn,
uint256 keysBought,
address winnerAddr,
bytes32 winnerName,
uint256 amountWon,
uint256 newPot,
uint256 P3DAmount,
uint256 genAmount,
uint256 potAmount,
uint256 airDropPot
);
// fired whenever theres a withdraw
event onWithdraw
(
uint256 indexed playerID,
address playerAddress,
bytes32 playerName,
uint256 ethOut,
uint256 timeStamp
);
// fired whenever a withdraw forces end round to be ran
event onWithdrawAndDistribute
(
address playerAddress,
bytes32 playerName,
uint256 ethOut,
uint256 compressedData,
uint256 compressedIDs,
address winnerAddr,
bytes32 winnerName,
uint256 amountWon,
uint256 newPot,
uint256 P3DAmount,
uint256 genAmount
);
// (fomo3d long only) fired whenever a player tries a buy after round timer
// hit zero, and causes end round to be ran.
event onBuyAndDistribute
(
address playerAddress,
bytes32 playerName,
uint256 ethIn,
uint256 compressedData,
uint256 compressedIDs,
address winnerAddr,
bytes32 winnerName,
uint256 amountWon,
uint256 newPot,
uint256 P3DAmount,
uint256 genAmount
);
// (fomo3d long only) fired whenever a player tries a reload after round timer
// hit zero, and causes end round to be ran.
event onReLoadAndDistribute
(
address playerAddress,
bytes32 playerName,
uint256 compressedData,
uint256 compressedIDs,
address winnerAddr,
bytes32 winnerName,
uint256 amountWon,
uint256 newPot,
uint256 P3DAmount,
uint256 genAmount
);
// fired whenever an affiliate is paid
event onAffiliatePayout
(
uint256 indexed affiliateID,
address affiliateAddress,
bytes32 affiliateName,
uint256 indexed roundID,
uint256 indexed buyerID,
uint256 amount,
uint256 timeStamp
);
// received pot swap deposit
event onPotSwapDeposit
(
uint256 roundID,
uint256 amountAddedToPot
);
}
//==============================================================================
// _ _ _ _|_ _ _ __|_ _ _ _|_ _ .
// (_(_)| | | | (_|(_ | _\(/_ | |_||_) .
//====================================|=========================================
contract modularLong is F3Devents, Ownable {}
contract FoMo3Dlong is modularLong {
using SafeMath for *;
using NameFilter for string;
using F3DKeysCalcLong for uint256;
otherFoMo3D private otherF3D_;
//P3D分红,暂时不设置,表示无
DiviesInterface constant private Divies= DiviesInterface(0x0);
//开发者钱包,用于获得一般性收入
address constant private myWallet = 0xAD81260195048D1CafDe04856994d60c14E2188d;
//开发者的钱包,用于抽取奖金池
address constant private myWallet1 = 0xa21fd0B4cabfE359B6F1E7F6b4336022028AB1C4;
// JIincForwarderInterface constant private Jekyll_Island_Inc = JIincForwarderInterface(0xdd4950F977EE28D2C132f1353D1595035Db444EE);
//玩家数据
PlayerBookInterface constant private PlayerBook = PlayerBookInterface(0x214e86bc50b2b13cc949e75983c9b728790cf867);
//外部设置
F3DexternalSettingsInterface constant private extSettings = F3DexternalSettingsInterface(0xf6fcbc80a7fc48dae64156225ee5b191fdad7624);
//==============================================================================
// _ _ _ |`. _ _ _ |_ | _ _ .
// (_(_)| |~|~|(_||_|| (_||_)|(/__\ . (game settings)
//=================_|===========================================================
string constant public name = "FoMo6D";
string constant public symbol = "F6D";
uint256 private rndExtra_ = extSettings.getLongExtra(); // length of the very first ICO,相当于是延时多少秒倒计时正式开始
uint256 private rndGap_ = extSettings.getLongGap(); // length of ICO phase, set to 1 year for EOS. 回合之间的休息时间,投资会进入零钱而不是立刻开始
bool private affNeedName_ = extSettings.getAffNeedName();//是否需要注册名字才能获得推广链接
uint256 constant private rndInit_ = 1 hours; // round timer starts at this, 回合起始倒计时
uint256 constant private rndInc_ = 30 seconds; // every full key purchased adds this much to the timer
uint256 constant private rndMax_ = 12 hours; // max length a round timer can be
uint256 constant private keyPriceStart_ = 15000000000000000;//key的起始价, TODO,如果需要改动,两个地方都要改,math那里
uint256 constant private keyPriceStep_ = 10000000000000; //key价格上涨阶梯
uint256 private realRndMax_ = rndMax_; //实际的最大倒计时
uint256 constant private keysToReduceMaxTime_ = 10000;//10000个key减少最大倒计时
uint256 constant private reduceMaxTimeStep_ = 60 seconds;//一次减少最大倒计时的数量
uint256 constant private minMaxTime_ = 2 hours;//最大倒计时的最低限度
uint256 constant private comFee_ = 2; //dev teams fee %
uint256 constant private otherF3DFee_ = 1; //to other f3d fee, or give it to com, if has not then to com
uint256 constant private affFee_ = 15; //aff rewards for invite friends, if has not aff then to com
uint256 constant private airdropFee_ = 7; //airdrop rewards
uint256 constant private feesTotal_ = comFee_ + otherF3DFee_ + affFee_ + airdropFee_;
uint256 constant private winnerFee_ = 48; //last winner to get
uint256 constant private bigAirdrop_ = 12; //big airdrop
uint256 constant private midAirdrop_ = 8; //mid airdrop
uint256 constant private smallAirdrop_ = 4; //small airdrop
uint256 constant private maxEarningRate_ = 600; //最大获利倍数,百分比
uint256 constant private keysLeftRate_ = 100; //达到最大获利倍数后,剩余多大比例的keys留下继续分红, 相对于maxEarningRate_的比例
//==============================================================================
// _| _ _|_ _ _ _ _|_ _ .
// (_|(_| | (_| _\(/_ | |_||_) . (data used to store game info that changes)
//=============================|================================================
uint256 public airDropPot_; // person who gets the airdrop wins part of this pot
uint256 public airDropTracker_ = 0; // incremented each time a "qualified" tx occurs. used to determine winning air drop
uint256 public rID_; // round id number / total rounds that have happened
//****************
// PLAYER DATA
//****************
mapping (address => uint256) public pIDxAddr_; // (addr => pID) returns player id by address
mapping (bytes32 => uint256) public pIDxName_; // (name => pID) returns player id by name
mapping (uint256 => F3Ddatasets.Player) public plyr_; // (pID => data) player data
mapping (uint256 => mapping (uint256 => F3Ddatasets.PlayerRounds)) public plyrRnds_; // (pID => rID => data) player round data by player id & round id
mapping (uint256 => mapping (bytes32 => bool)) public plyrNames_; // (pID => name => bool) list of names a player owns. (used so you can change your display name amongst any name you own)
mapping (uint256 => uint256) public pIDxCards0_; //three cards got
mapping (uint256 => uint256) public pIDxCards1_; //three cards got
mapping (uint256 => uint256) public pIDxCards2_; //three cards got
//****************
// ROUND DATA
//****************
mapping (uint256 => F3Ddatasets.Round) public round_; // (rID => data) round data
mapping (uint256 => mapping(uint256 => uint256)) public rndTmEth_; // (rID => tID => data) eth in per team, by round id and team id
//****************
// TEAM FEE DATA
//****************
mapping (uint256 => F3Ddatasets.TeamFee) public fees_; // (team => fees) fee distribution by team
mapping (uint256 => F3Ddatasets.PotSplit) public potSplit_; // (team => fees) pot split distribution by team
//==============================================================================
// _ _ _ __|_ _ __|_ _ _ .
// (_(_)| |_\ | | |_|(_ | (_)| . (initial data setup upon contract deploy)
//==============================================================================
constructor()
public
{
// Team allocation structures
// 0 = whales
// 1 = bears
// 2 = sneks
// 3 = bulls
// Team allocation percentages
// (F3D, P3D) + (Pot , Referrals, Community)
// Referrals / Community rewards are mathematically designed to come from the winner's share of the pot.
fees_[0] = F3Ddatasets.TeamFee(60,0); //15% to pot, 15% to aff, 2% to com, 1% to pot swap, 7% to air drop pot
fees_[1] = F3Ddatasets.TeamFee(60,0); //15% to pot, 15% to aff, 2% to com, 1% to pot swap, 7% to air drop pot
fees_[2] = F3Ddatasets.TeamFee(60,0); //15% to pot, 15% to aff, 2% to com, 1% to pot swap, 7% to air drop pot
fees_[3] = F3Ddatasets.TeamFee(60,0); //15% to pot, 15% to aff, 2% to com, 1% to pot swap, 7% to air drop pot
// how to split up the final pot based on which team was picked
// (F3D, P3D)
potSplit_[0] = F3Ddatasets.PotSplit(40,0); //48% to winner, 10% to next round, 2% to com
potSplit_[1] = F3Ddatasets.PotSplit(40,0); //48% to winner, 10% to next round, 2% to com
potSplit_[2] = F3Ddatasets.PotSplit(40,0); //48% to winner, 10% to next round, 2% to com
potSplit_[3] = F3Ddatasets.PotSplit(40,0); //48% to winner, 10% to next round, 2% to com
}
//==============================================================================
// _ _ _ _|. |`. _ _ _ .
// | | |(_)(_||~|~|(/_| _\ . (these are safety checks)
//==============================================================================
/**
* @dev used to make sure no one can interact with contract until it has
* been activated.
*/
modifier isActivated() {
require(activated_ == true, "its not ready yet. check ?eta in discord");
_;
}
/**
* @dev prevents contracts from interacting with fomo3d
*/
modifier isHuman() {
address _addr = msg.sender;
uint256 _codeLength;
assembly {_codeLength := extcodesize(_addr)}
require(_codeLength == 0, "sorry humans only");
_;
}
/**
* @dev sets boundaries for incoming tx
*/
modifier isWithinLimits(uint256 _eth) {
require(_eth >= 1000000000, "pocket lint: not a valid currency");
require(_eth <= 100000000000000000000000, "no vitalik, no");
_;
}
//==============================================================================
// _ |_ |. _ |` _ __|_. _ _ _ .
// |_)|_||_)||(_ ~|~|_|| |(_ | |(_)| |_\ . (use these to interact with contract)
//====|=========================================================================
/**
* @dev emergency buy uses last stored affiliate ID and team snek
*/
function()
isActivated()
isHuman()
isWithinLimits(msg.value)
public
payable
{
// set up our tx event data and determine if player is new or not
F3Ddatasets.EventReturns memory _eventData_ = determinePID(_eventData_);
// fetch player id
uint256 _pID = pIDxAddr_[msg.sender];
// buy core
buyCore(_pID, plyr_[_pID].laff, 2, _eventData_);
}
/**
* @dev converts all incoming ethereum to keys.
* -functionhash- 0x8f38f309 (using ID for affiliate)
* -functionhash- 0x98a0871d (using address for affiliate)
* -functionhash- 0xa65b37a1 (using name for affiliate)
* @param _affCode the ID/address/name of the player who gets the affiliate fee
* @param _team what team is the player playing for?
*/
function buyXid(uint256 _affCode, uint256 _team)
isActivated()
isHuman()
isWithinLimits(msg.value)
public
payable
{
// set up our tx event data and determine if player is new or not
F3Ddatasets.EventReturns memory _eventData_ = determinePID(_eventData_);
// fetch player id
uint256 _pID = pIDxAddr_[msg.sender];
// manage affiliate residuals
// if no affiliate code was given or player tried to use their own, lolz
if (_affCode == 0 || _affCode == _pID)
{
// use last stored affiliate code
_affCode = plyr_[_pID].laff;
// if affiliate code was given & its not the same as previously stored
} else if (_affCode != plyr_[_pID].laff) {
// update last affiliate
plyr_[_pID].laff = _affCode;
}
// verify a valid team was selected
_team = verifyTeam(_team);
// buy core
buyCore(_pID, _affCode, _team, _eventData_);
}
/**
* @dev essentially the same as buy, but instead of you sending ether
* from your wallet, it uses your unwithdrawn earnings.
* -functionhash- 0x349cdcac (using ID for affiliate)
* -functionhash- 0x82bfc739 (using address for affiliate)
* -functionhash- 0x079ce327 (using name for affiliate)
* @param _affCode the ID/address/name of the player who gets the affiliate fee
* @param _team what team is the player playing for?
* @param _eth amount of earnings to use (remainder returned to gen vault)
*/
function reLoadXid(uint256 _affCode, uint256 _team, uint256 _eth)
isActivated()
isHuman()
isWithinLimits(_eth)
public
{
// set up our tx event data
F3Ddatasets.EventReturns memory _eventData_;
// fetch player ID
uint256 _pID = pIDxAddr_[msg.sender];
// manage affiliate residuals
// if no affiliate code was given or player tried to use their own, lolz
if (_affCode == 0 || _affCode == _pID)
{
// use last stored affiliate code
_affCode = plyr_[_pID].laff;
// if affiliate code was given & its not the same as previously stored
} else if (_affCode != plyr_[_pID].laff) {
// update last affiliate
plyr_[_pID].laff = _affCode;
}
// verify a valid team was selected
_team = verifyTeam(_team);
// reload core
reLoadCore(_pID, _affCode, _team, _eth, _eventData_);
}
/**
* @dev withdraws all of your earnings.
* -functionhash- 0x3ccfd60b
*/
function withdraw()
isActivated()
isHuman()
public
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
// fetch player ID
uint256 _pID = pIDxAddr_[msg.sender];
// setup temp var for player eth
uint256 _eth;
// check to see if round has ended and no one has run round end yet
if (_now > round_[_rID].end && round_[_rID].ended == false && round_[_rID].plyr != 0)
{
// set up our tx event data
F3Ddatasets.EventReturns memory _eventData_;
// end the round (distributes pot)
round_[_rID].ended = true;
_eventData_ = endRound(_eventData_);
// get their earnings
_eth = withdrawEarnings(_pID);
// gib moni
if (_eth > 0)
plyr_[_pID].addr.transfer(_eth);
// build event data
_eventData_.compressedData = _eventData_.compressedData + (_now * 1000000000000000000);
_eventData_.compressedIDs = _eventData_.compressedIDs + _pID;
// fire withdraw and distribute event
emit F3Devents.onWithdrawAndDistribute
(
msg.sender,
plyr_[_pID].name,
_eth,
_eventData_.compressedData,
_eventData_.compressedIDs,
_eventData_.winnerAddr,
_eventData_.winnerName,
_eventData_.amountWon,
_eventData_.newPot,
_eventData_.P3DAmount,
_eventData_.genAmount
);
// in any other situation
} else {
// get their earnings
_eth = withdrawEarnings(_pID);
// gib moni
if (_eth > 0)
plyr_[_pID].addr.transfer(_eth);
// fire withdraw event
emit F3Devents.onWithdraw(_pID, msg.sender, plyr_[_pID].name, _eth, _now);
}
}
/**
* @dev use these to register names. they are just wrappers that will send the
* registration requests to the PlayerBook contract. So registering here is the
* same as registering there. UI will always display the last name you registered.
* but you will still own all previously registered names to use as affiliate
* links.
* - must pay a registration fee.
* - name must be unique
* - names will be converted to lowercase
* - name cannot start or end with a space
* - cannot have more than 1 space in a row
* - cannot be only numbers
* - cannot start with 0x
* - name must be at least 1 char
* - max length of 32 characters long
* - allowed characters: a-z, 0-9, and space
* -functionhash- 0x921dec21 (using ID for affiliate)
* -functionhash- 0x3ddd4698 (using address for affiliate)
* -functionhash- 0x685ffd83 (using name for affiliate)
* @param _nameString players desired name
* @param _affCode affiliate ID, address, or name of who referred you
* @param _all set to true if you want this to push your info to all games
* (this might cost a lot of gas)
*/
function registerNameXID(string _nameString, uint256 _affCode, bool _all)
isHuman()
public
payable
{
bytes32 _name = _nameString.nameFilter();
address _addr = msg.sender;
uint256 _paid = msg.value;
(bool _isNewPlayer, uint256 _affID) = PlayerBook.registerNameXIDFromDapp.value(_paid)(_addr, _name, _affCode, _all);
uint256 _pID = pIDxAddr_[_addr];
// fire event
emit F3Devents.onNewName(_pID, _addr, _name, _isNewPlayer, _affID, plyr_[_affID].addr, plyr_[_affID].name, _paid, now);
}
/*
function registerNameXaddr(string _nameString, address _affCode, bool _all)
isHuman()
public
payable
{
bytes32 _name = _nameString.nameFilter();
address _addr = msg.sender;
uint256 _paid = msg.value;
(bool _isNewPlayer, uint256 _affID) = PlayerBook.registerNameXaddrFromDapp.value(msg.value)(msg.sender, _name, _affCode, _all);
uint256 _pID = pIDxAddr_[_addr];
// fire event
emit F3Devents.onNewName(_pID, _addr, _name, _isNewPlayer, _affID, plyr_[_affID].addr, plyr_[_affID].name, _paid, now);
}
function registerNameXname(string _nameString, bytes32 _affCode, bool _all)
isHuman()
public
payable
{
bytes32 _name = _nameString.nameFilter();
address _addr = msg.sender;
uint256 _paid = msg.value;
(bool _isNewPlayer, uint256 _affID) = PlayerBook.registerNameXnameFromDapp.value(msg.value)(msg.sender, _name, _affCode, _all);
uint256 _pID = pIDxAddr_[_addr];
// fire event
emit F3Devents.onNewName(_pID, _addr, _name, _isNewPlayer, _affID, plyr_[_affID].addr, plyr_[_affID].name, _paid, now);
}
*/
//==============================================================================
// _ _ _|__|_ _ _ _ .
// (_|(/_ | | (/_| _\ . (for UI & viewing things on etherscan)
//=====_|=======================================================================
/**
* @dev return the price buyer will pay for next 1 individual key.
* -functionhash- 0x018a25e8
* @return price for next key bought (in wei format)
*/
function getBuyPrice()
public
view
returns(uint256)
{
// setup local rID
uint256 _rID = rID_;
// are we in a round?
if (isRoundActive())
return ( (round_[_rID].keys.add(1000000000000000000)).ethRec(1000000000000000000) );
else // rounds over. need price for new round
return ( keyPriceStart_ ); // init
}
/**
is round in active?
*/
function isRoundActive()
public
view
returns(bool)
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
return _now > round_[_rID].strt + rndGap_ && (_now <= round_[_rID].end || (_now > round_[_rID].end && round_[_rID].plyr == 0));
}
/**
回合结束但是还未触发大奖分配
*/
// function isRoundEnd()
// public
// view
// returns(bool)
// {
// return now > round_[rID_].end && round_[rID_].ended == false && round_[rID_].plyr != 0;
// }
/**
* @dev returns time left. dont spam this, you'll ddos yourself from your node
* provider
* -functionhash- 0xc7e284b8
* @return time left in seconds
*/
function getTimeLeft()
public
view
returns(uint256)
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
if (_now < round_[_rID].end)
if (_now > round_[_rID].strt + rndGap_)
return( (round_[_rID].end).sub(_now) );
else
return( (round_[_rID].strt + rndGap_).sub(_now) );
else
return(0);
}
/**
// * @dev returns player earnings per vaults
// * -functionhash- 0x63066434
// * @return winnings vault
// * @return general vault
// * @return affiliate vault
// */
function getPlayerVaults(uint256 _pID)
public
view
returns(uint256 ,uint256, uint256, uint256, uint256)
{
// setup local rID
uint256 _rID = rID_;
uint256 _ppt = 0;
//如果此轮结束但尚未触发分配,则分红得加上大奖池pot中的分红
if (now > round_[rID_].end && round_[rID_].ended == false && round_[rID_].plyr != 0) {
_ppt = ((((round_[_rID].pot).mul(potSplit_[round_[_rID].team].gen)) / 100).mul(1000000000000000000));
_ppt = _ppt / (round_[_rID].keys);
}
uint256[] memory _earnings = calcUnMaskedEarnings(_pID, plyr_[_pID].lrnd, 0, 0, _ppt);
uint256 _keysOff = plyrRnds_[_pID][plyr_[_pID].lrnd].keysOff;
uint256 _ethOff = plyrRnds_[_pID][plyr_[_pID].lrnd].ethOff;
// if round has ended. but round end has not been run (so contract has not distributed winnings)
//倒计时结束后,需要buy或者withdraw才能触发endround过程
if (_ppt > 0 && round_[_rID].plyr == _pID)
{
return
(
plyr_[_pID].win.add(((round_[_rID].pot).mul(winnerFee_)) / 100),
(plyr_[_pID].gen).add(_earnings[0]),
plyr_[_pID].aff,
_keysOff.add(_earnings[1]),
_ethOff.add(_earnings[2])
);
} else {
return
(
plyr_[_pID].win,
(plyr_[_pID].gen).add(_earnings[0]),
plyr_[_pID].aff,
_keysOff.add(_earnings[1]),
_ethOff.add(_earnings[2])
);
}
}
/**
* solidity hates stack limits. this lets us avoid that hate
*/
// function getPlayerVaultsHelper(uint256 _pID, uint256 _rID)
// private
// view
// returns(uint256)
// {
// //当前大奖池分红的单key价值
// uint256 _ppt = ((((round_[_rID].pot).mul(potSplit_[round_[_rID].team].gen)) / 100).mul(1000000000000000000)) / (round_[_rID].keys);
// return( ((((round_[_rID].mask).add(_ppt)).mul(plyrRnds_[_pID][_rID].keys)) / 1000000000000000000) );
// }
/**
* @dev returns all current round info needed for front end
* -functionhash- 0x747dff42
* @return eth invested during ICO phase
* @return round id
* @return total keys for round
* @return time round ends
* @return time round started
* @return current pot
* @return current team ID & player ID in lead
* @return current player in leads address
* @return current player in leads name
* @return whales eth in for round
* @return bears eth in for round
* @return sneks eth in for round
* @return bulls eth in for round
* @return airdrop tracker # & airdrop pot
*/
function getCurrentRoundInfo()
public
view
returns(uint256, uint256, uint256, uint256, uint256, uint256, uint256, address, bytes32, uint256, uint256, uint256, uint256, uint256)
{
// setup local rID
uint256 _rID = rID_;
return
(
round_[_rID].ico, //0
_rID, //1
round_[_rID].keys, //2
round_[_rID].end, //3
round_[_rID].strt, //4
round_[_rID].pot, //5
(round_[_rID].team + (round_[_rID].plyr * 10)), //6
plyr_[round_[_rID].plyr].addr, //7
plyr_[round_[_rID].plyr].name, //8
rndTmEth_[_rID][0], //9
rndTmEth_[_rID][1], //10
rndTmEth_[_rID][2], //11
rndTmEth_[_rID][3], //12
airDropTracker_ + (airDropPot_ * 1000) //13
);
}
/**
* @dev returns player info based on address. if no address is given, it will
* use msg.sender
* -functionhash- 0xee0b5d8b
* @param _addr address of the player you want to lookup
* @return player ID
* @return player name
* @return keys owned (current round)
* @return winnings vault
* @return general vault
* @return affiliate vault
* @return player round eth
*/
function getPlayerInfoByAddress(address _addr)
public
view
returns(uint256, bytes32, uint256, uint256, uint256, uint256, uint256, uint256, uint256, uint256, uint256)
{
if (_addr == address(0))
{
_addr == msg.sender;
}
uint256 _pID = pIDxAddr_[_addr];
uint256[] memory _earnings = calcUnMaskedEarnings(_pID, plyr_[_pID].lrnd, 0, 0, 0);
return
(
_pID, //0
plyr_[_pID].name, //1
plyrRnds_[_pID][rID_].keys, //2
plyr_[_pID].win, //3
(plyr_[_pID].gen).add(_earnings[0]),//4
plyr_[_pID].aff, //5
plyrRnds_[_pID][rID_].eth, //6
pIDxCards0_[_pID], //7
pIDxCards1_[_pID], //8
pIDxCards2_[_pID], //9
plyr_[_pID].laff //10
);
}
//==============================================================================
// _ _ _ _ | _ _ . _ .
// (_(_)| (/_ |(_)(_||(_ . (this + tools + calcs + modules = our softwares engine)
//=====================_|=======================================================
/**
* @dev logic runs whenever a buy order is executed. determines how to handle
* incoming eth depending on if we are in an active round or not
*/
function buyCore(uint256 _pID, uint256 _affID, uint256 _team, F3Ddatasets.EventReturns memory _eventData_)
private
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
// if round is active
if (isRoundActive())
{
// call core
core(_rID, _pID, msg.value, _affID, _team, _eventData_);
// if round is not active
} else {
// check to see if end round needs to be ran
if (_now > round_[_rID].end && round_[_rID].ended == false)
{
// end the round (distributes pot) & start new round
round_[_rID].ended = true;
_eventData_ = endRound(_eventData_);
// build event data
_eventData_.compressedData = _eventData_.compressedData + (_now * 1000000000000000000);
_eventData_.compressedIDs = _eventData_.compressedIDs + _pID;
// fire buy and distribute event
emit F3Devents.onBuyAndDistribute
(
msg.sender,
plyr_[_pID].name,
msg.value,
_eventData_.compressedData,
_eventData_.compressedIDs,
_eventData_.winnerAddr,
_eventData_.winnerName,
_eventData_.amountWon,
_eventData_.newPot,
_eventData_.P3DAmount,
_eventData_.genAmount
);
}
// put eth in players vault
plyr_[_pID].gen = plyr_[_pID].gen.add(msg.value);
}
}
/**
* @dev logic runs whenever a reload order is executed. determines how to handle
* incoming eth depending on if we are in an active round or not
*/
function reLoadCore(uint256 _pID, uint256 _affID, uint256 _team, uint256 _eth, F3Ddatasets.EventReturns memory _eventData_)
private
{
// setup local rID
uint256 _rID = rID_;
// grab time
uint256 _now = now;
// if round is active
if (isRoundActive())
{
// get earnings from all vaults and return unused to gen vault
// because we use a custom safemath library. this will throw if player
// tried to spend more eth than they have.
plyr_[_pID].gen = withdrawEarnings(_pID).sub(_eth);
// call core
core(_rID, _pID, _eth, _affID, _team, _eventData_);
// if round is not active and end round needs to be ran
} else if (_now > round_[_rID].end && round_[_rID].ended == false) {
// end the round (distributes pot) & start new round
round_[_rID].ended = true;
_eventData_ = endRound(_eventData_);
// build event data
_eventData_.compressedData = _eventData_.compressedData + (_now * 1000000000000000000);
_eventData_.compressedIDs = _eventData_.compressedIDs + _pID;
// fire buy and distribute event
emit F3Devents.onReLoadAndDistribute
(
msg.sender,
plyr_[_pID].name,
_eventData_.compressedData,
_eventData_.compressedIDs,
_eventData_.winnerAddr,
_eventData_.winnerName,
_eventData_.amountWon,
_eventData_.newPot,
_eventData_.P3DAmount,
_eventData_.genAmount
);
}
}
/**
* @dev this is the core logic for any buy/reload that happens while a round
* is live.
*/
function core(uint256 _rID, uint256 _pID, uint256 _eth, uint256 _affID, uint256 _team, F3Ddatasets.EventReturns memory _eventData_)
private
{
// if player is new to round
if (plyrRnds_[_pID][_rID].keys == 0)
_eventData_ = managePlayer(_pID, _eventData_);
// early round eth limiter
if (round_[_rID].eth < 100000000000000000000 && plyrRnds_[_pID][_rID].eth.add(_eth) > 1000000000000000000)
{
uint256 _availableLimit = (1000000000000000000).sub(plyrRnds_[_pID][_rID].eth);
uint256 _refund = _eth.sub(_availableLimit);
plyr_[_pID].gen = plyr_[_pID].gen.add(_refund);
_eth = _availableLimit;
}
// if eth left is greater than min eth allowed (sorry no pocket lint)
if (_eth > 1000000000)
{
// mint the new keys
uint256 _keys = (round_[_rID].eth).keysRec(_eth);
// if they bought at least 1 whole key
if (_keys >= 1000000000000000000)
{
updateTimer(_keys, _rID);
// set new leaders
if (round_[_rID].plyr != _pID && plyr_[round_[_rID].plyr].addr != owner)
round_[_rID].plyr = _pID;
if (round_[_rID].team != _team)
round_[_rID].team = _team;
// set the new leader bool to true
_eventData_.compressedData = _eventData_.compressedData + 100;
}
// manage airdrops > 0.1ETH
if (_eth >= 100000000000000000)
{
// gib muni
uint256 _prize = 0;
//抽牌
(_refund, _availableLimit) = drawCard(_pID);
if(pIDxCards0_[_pID] < 2 || pIDxCards2_[_pID] >= 2) {
pIDxCards0_[_pID] = _refund;
pIDxCards1_[_pID] = 0;
pIDxCards2_[_pID] = 0;
} else if(pIDxCards1_[_pID] >= 2) {
pIDxCards2_[_pID] = _refund;
} else if(pIDxCards0_[_pID] >= 2) {
pIDxCards1_[_pID] = _refund;
}
if(_availableLimit > 0) {
_prize = _eth.mul(_availableLimit);
//最多抽空奖池
if(_prize > airDropPot_) _prize = airDropPot_;
} else {
airDropTracker_++;
if (airdrop() == true)
{
if (_eth >= 10000000000000000000)
{
// calculate prize and give it to winner
_prize = ((airDropPot_).mul(bigAirdrop_)) / 100;
// let event know a tier 3 prize was won
_eventData_.compressedData += 300000000000000000000000000000000;
} else if (_eth >= 1000000000000000000 && _eth < 10000000000000000000) {
// calculate prize and give it to winner
_prize = ((airDropPot_).mul(midAirdrop_)) / 100;
// let event know a tier 2 prize was won
_eventData_.compressedData += 200000000000000000000000000000000;
} else if (_eth >= 100000000000000000 && _eth < 1000000000000000000) {
// calculate prize and give it to winner
_prize = ((airDropPot_).mul(smallAirdrop_)) / 100;
// let event know a tier 3 prize was won
_eventData_.compressedData += 300000000000000000000000000000000;
}
// set airdrop happened bool to true
_eventData_.compressedData += 10000000000000000000000000000000;
// let event know how much was won
_eventData_.compressedData += _prize * 1000000000000000000000000000000000;
// reset air drop tracker
airDropTracker_ = 0;
}
}
if(_prize > 0) {
plyr_[_pID].win = (plyr_[_pID].win).add(_prize);
// adjust airDropPot
airDropPot_ = (airDropPot_).sub(_prize);
}
}
// store the air drop tracker number (number of buys since last airdrop)
_eventData_.compressedData = _eventData_.compressedData + (airDropTracker_ * 1000);
// update player
plyrRnds_[_pID][_rID].keys = _keys.add(plyrRnds_[_pID][_rID].keys);
plyrRnds_[_pID][_rID].eth = _eth.add(plyrRnds_[_pID][_rID].eth);
// update round
round_[_rID].keys = _keys.add(round_[_rID].keys);
round_[_rID].eth = _eth.add(round_[_rID].eth);
rndTmEth_[_rID][_team] = _eth.add(rndTmEth_[_rID][_team]);
// distribute eth
_eventData_ = distributeExternal(_rID, _pID, _eth, _affID, _team, _eventData_);
_eventData_ = distributeInternal(_rID, _pID, _eth, _team, _keys, _eventData_);
// call end tx function to fire end tx event.
endTx(_pID, _team, _eth, _keys, _eventData_);
}
}
//==============================================================================
// _ _ | _ | _ _|_ _ _ _ .
// (_(_||(_|_||(_| | (_)| _\ .
//==============================================================================
/**
* @dev calculates unmasked earnings (just calculates, does not update mask)
* @return earnings in wei format
*/
function calcUnMaskedEarnings(uint256 _pID, uint256 _rIDlast, uint256 _subKeys, uint256 _subEth, uint256 _ppt)
private
view
returns(uint256[])
{
uint256[] memory result = new uint256[](4);
//实际可计算分红的keys数量,总数减去出局的keys数量
uint256 _realKeys = ((plyrRnds_[_pID][_rIDlast].keys).sub(plyrRnds_[_pID][_rIDlast].keysOff)).sub(_subKeys);
uint256 _investedEth = ((plyrRnds_[_pID][_rIDlast].eth).sub(plyrRnds_[_pID][_rIDlast].ethOff)).sub(_subEth);
//玩家拥有的key价值 = 当前keys分红单价 * 实际可分红的keys数量
uint256 _totalEarning = (((round_[_rIDlast].mask.add(_ppt))).mul(_realKeys)) / (1000000000000000000);
_totalEarning = _totalEarning.sub(plyrRnds_[_pID][_rIDlast].mask);
//是否到最大获利倍数
if(_investedEth > 0 && _totalEarning.mul(100) / _investedEth >= maxEarningRate_) {
result[0] = (_investedEth.mul(maxEarningRate_) / 100);
result[0] = result[0].mul(100 - keysLeftRate_.mul(100) / maxEarningRate_) / 100;//出局的最大收益(减去复投的keys收益)
result[1] = _realKeys.mul(100 - keysLeftRate_.mul(100) / maxEarningRate_) / 100;//出局的key数量(去掉留下复投的keys, 简单点,实际情况是留下的keys稍多)
result[2] = _investedEth.mul(100 - keysLeftRate_.mul(100) / maxEarningRate_) / 100;//出局的eth数量
} else {
result[0] = _totalEarning;
result[1] = 0;
result[2] = 0;
}
//出局的收益,可以分配到pot中
result[3] = _totalEarning.sub(result[0]);
return( result );
}
/**
* @dev returns the amount of keys you would get given an amount of eth.
* -functionhash- 0xce89c80c
* @param _rID round ID you want price for
* @param _eth amount of eth sent in
* @return keys received
*/
function calcKeysReceived(uint256 _rID, uint256 _eth)
public
view
returns(uint256)
{
// are we in a round?
if (isRoundActive())
return ( (round_[_rID].eth).keysRec(_eth) );
else // rounds over. need keys for new round
return ( (_eth).keys() );
}
/**
* @dev returns current eth price for X keys.
* -functionhash- 0xcf808000
* @param _keys number of keys desired (in 18 decimal format)
* @return amount of eth needed to send
*/
function iWantXKeys(uint256 _keys)
public
view
returns(uint256)
{
// setup local rID
uint256 _rID = rID_;
// are we in a round?
if (isRoundActive())
return ( (round_[_rID].keys.add(_keys)).ethRec(_keys) );
else // rounds over. need price for new round
return ( (_keys).eth() );
}
//==============================================================================
// _|_ _ _ | _ .
// | (_)(_)|_\ .
//==============================================================================
/**
* @dev receives name/player info from names contract
*/
function receivePlayerInfo(uint256 _pID, address _addr, bytes32 _name, uint256 _laff)
external
{
require (msg.sender == address(PlayerBook), "your not playerNames contract... hmmm..");
if (pIDxAddr_[_addr] != _pID)
pIDxAddr_[_addr] = _pID;
if (pIDxName_[_name] != _pID)
pIDxName_[_name] = _pID;
if (plyr_[_pID].addr != _addr)
plyr_[_pID].addr = _addr;
if (plyr_[_pID].name != _name)
plyr_[_pID].name = _name;
if (plyr_[_pID].laff != _laff)
plyr_[_pID].laff = _laff;
if (plyrNames_[_pID][_name] == false)
plyrNames_[_pID][_name] = true;
}
/**
* @dev receives entire player name list
*/
function receivePlayerNameList(uint256 _pID, bytes32 _name)
external
{
require (msg.sender == address(PlayerBook), "your not playerNames contract... hmmm..");
if(plyrNames_[_pID][_name] == false)
plyrNames_[_pID][_name] = true;
}
/**
* @dev gets existing or registers new pID. use this when a player may be new
* @return pID
*/
function determinePID(F3Ddatasets.EventReturns memory _eventData_)
private
returns (F3Ddatasets.EventReturns)
{
uint256 _pID = pIDxAddr_[msg.sender];
// if player is new to this version of fomo3d
if (_pID == 0)
{
// grab their player ID, name and last aff ID, from player names contract
_pID = PlayerBook.getPlayerID(msg.sender);
bytes32 _name = PlayerBook.getPlayerName(_pID);
uint256 _laff = PlayerBook.getPlayerLAff(_pID);
// set up player account
pIDxAddr_[msg.sender] = _pID;
plyr_[_pID].addr = msg.sender;
if (_name != "")
{
pIDxName_[_name] = _pID;
plyr_[_pID].name = _name;
plyrNames_[_pID][_name] = true;
}
if (_laff != 0 && _laff != _pID)
plyr_[_pID].laff = _laff;
// set the new player bool to true
_eventData_.compressedData = _eventData_.compressedData + 1;
}
return (_eventData_);
}
/**
* @dev checks to make sure user picked a valid team. if not sets team
* to default (sneks)
*/
function verifyTeam(uint256 _team)
private
pure
returns (uint256)
{
if (_team < 0 || _team > 3)
return(2);
else
return(_team);
}
/**
* @dev decides if round end needs to be run & new round started. and if
* player unmasked earnings from previously played rounds need to be moved.
*/
function managePlayer(uint256 _pID, F3Ddatasets.EventReturns memory _eventData_)
private
returns (F3Ddatasets.EventReturns)
{
// if player has played a previous round, move their unmasked earnings
// from that round to gen vault.
if (plyr_[_pID].lrnd != 0)
updateGenVault(_pID, plyr_[_pID].lrnd, 0, 0);
// update player's last round played
plyr_[_pID].lrnd = rID_;
// set the joined round bool to true
_eventData_.compressedData = _eventData_.compressedData + 10;
return(_eventData_);
}
/**
* @dev ends the round. manages paying out winner/splitting up pot
*/
function endRound(F3Ddatasets.EventReturns memory _eventData_)
private
returns (F3Ddatasets.EventReturns)
{
// setup local rID
uint256 _rID = rID_;
// grab our winning player and team id's
uint256 _winPID = round_[_rID].plyr;
uint256 _winTID = round_[_rID].team;
// grab our pot amount
uint256 _pot = round_[_rID].pot;
// calculate our winner share, community rewards, gen share,
// p3d share, and amount reserved for next pot
uint256 _win = (_pot.mul(winnerFee_)) / 100;
uint256 _com = (_pot.mul(comFee_)) / 100;
uint256 _gen = (_pot.mul(potSplit_[_winTID].gen)) / 100;
uint256 _p3d = (_pot.mul(potSplit_[_winTID].p3d)) / 100;
uint256 _res = (((_pot.sub(_win)).sub(_com)).sub(_gen)).sub(_p3d);
// calculate ppt for round mask
uint256 _ppt = (_gen.mul(1000000000000000000)) / (round_[_rID].keys);
uint256 _dust = _gen.sub((_ppt.mul(round_[_rID].keys)) / 1000000000000000000);
if (_dust > 0)
{
_gen = _gen.sub(_dust);
_res = _res.add(_dust);
}
// pay our winner
plyr_[_winPID].win = _win.add(plyr_[_winPID].win);
// community rewards
// if (!address(Jekyll_Island_Inc).call.value(_com)(bytes4(keccak256("deposit()"))))
// {
// // This ensures Team Just cannot influence the outcome of FoMo3D with
// // bank migrations by breaking outgoing transactions.
// // Something we would never do. But that's not the point.
// // We spent 2000$ in eth re-deploying just to patch this, we hold the
// // highest belief that everything we create should be trustless.
// // Team JUST, The name you shouldn't have to trust.
// _p3d = _p3d.add(_com);
// _com = 0;
// }
// distribute gen portion to key holders
round_[_rID].mask = _ppt.add(round_[_rID].mask);
// send share for p3d to divies.sol
if (_p3d > 0) {
if(address(Divies) != address(0)) {
Divies.deposit.value(_p3d)();
} else {
_com = _com.add(_p3d);
_p3d = 0;
}
}
//to team
myWallet.transfer(_com);
// prepare event data
_eventData_.compressedData = _eventData_.compressedData + (round_[_rID].end * 1000000);
_eventData_.compressedIDs = _eventData_.compressedIDs + (_winPID * 100000000000000000000000000) + (_winTID * 100000000000000000);
_eventData_.winnerAddr = plyr_[_winPID].addr;
_eventData_.winnerName = plyr_[_winPID].name;
_eventData_.amountWon = _win;
_eventData_.genAmount = _gen;
_eventData_.P3DAmount = _p3d;
_eventData_.newPot = _res;
// start next round
rID_++;
_rID++;
round_[_rID].strt = now;
round_[_rID].end = now.add(rndInit_).add(rndGap_);
round_[_rID].pot = _res;
return(_eventData_);
}
/**
* @dev moves any unmasked earnings to gen vault. updates earnings mask
*/
function updateGenVault(uint256 _pID, uint256 _rIDlast, uint256 _subKeys, uint256 _subEth)
private
{
uint256[] memory _earnings = calcUnMaskedEarnings(_pID, _rIDlast, _subKeys, _subEth, 0);
if (_earnings[0] > 0)
{
// put in gen vault
plyr_[_pID].gen = _earnings[0].add(plyr_[_pID].gen);
// zero out their earnings by updating mask
plyrRnds_[_pID][_rIDlast].mask = _earnings[0].add(plyrRnds_[_pID][_rIDlast].mask);
}
if(_earnings[1] > 0) {
plyrRnds_[_pID][_rIDlast].keysOff = _earnings[1].add(plyrRnds_[_pID][_rIDlast].keysOff);
}
if(_earnings[2] > 0) {
plyrRnds_[_pID][_rIDlast].ethOff = _earnings[2].add(plyrRnds_[_pID][_rIDlast].ethOff);
plyrRnds_[_pID][_rIDlast].mask = _earnings[2].mul(keysLeftRate_) / (maxEarningRate_.sub(keysLeftRate_));
}
if(_earnings[3] > 0) {
//多余收益进大奖池
round_[rID_].pot = _earnings[3].add(round_[rID_].pot);
}
}
/**
* @dev updates round timer based on number of whole keys bought.
*/
function updateTimer(uint256 _keys, uint256 _rID)
private
{
// grab time
uint256 _now = now;
//当前总key数,每10000个keys减少倒计时60秒,最低不少于2小时
uint256 _totalKeys = _keys.add(round_[_rID].keys);
uint256 _times10k = _totalKeys / keysToReduceMaxTime_.mul(1000000000000000000);
realRndMax_ = rndMax_.sub(_times10k.mul(reduceMaxTimeStep_));
if(realRndMax_ < minMaxTime_) realRndMax_ = minMaxTime_;
// calculate time based on number of keys bought
uint256 _newTime;
if (_now > round_[_rID].end && round_[_rID].plyr == 0)
_newTime = (((_keys) / (1000000000000000000)).mul(rndInc_)).add(_now);
else
_newTime = (((_keys) / (1000000000000000000)).mul(rndInc_)).add(round_[_rID].end);
// compare to max and set new end time
if (_newTime < (realRndMax_).add(_now))
round_[_rID].end = _newTime;
else
round_[_rID].end = realRndMax_.add(_now);
}
/**
* @dev generates a random number between 0-99 and checks to see if thats
* resulted in an airdrop win
* @return do we have a winner?
*/
function airdrop()
private
view
returns(bool)
{
uint256 rnd = randInt(1000);
return rnd < airDropTracker_;
}
/**
Draw a card on invest
*/
function drawCard(uint256 _pID)
private
view
returns (uint256 _cardNum, uint256 _rewardNum)
{
uint256 _card0 = pIDxCards0_[_pID];
uint256 _card1 = pIDxCards1_[_pID];
uint256 _card2 = pIDxCards2_[_pID];
uint256 card = 2 + randInt(54);
uint256 reward = 0;
//还没有卡牌或者已经3张卡牌,则从头开始
if(_card0 < 2 || _card2 >= 2) {
} else {
uint256[] memory cardInfo = parseCard(card);
uint256[] memory cardInfo0 = parseCard(_card0);
uint256[] memory cardInfo1 = parseCard(_card1);
//Kings
if(cardInfo[0] == 4 && (cardInfo0[0] == 4 || cardInfo1[0] == 4)) {
card = 2 + randInt(52);
//AAA
} else if(cardInfo[1] == 14 && cardInfo0[1] == 14 && cardInfo1[1] == 14){
card = 2 + randInt(12);
}
cardInfo = parseCard(card);
if(_card1 >= 2) {
//Bomb
if((cardInfo[1] == cardInfo0[1]) && (cardInfo[1] == cardInfo1[1])) {
reward = 66;
} else {
uint256[] memory numbers = new uint256[](3);
numbers[0] = cardInfo0[1];
numbers[1] = cardInfo1[1];
numbers[2] = cardInfo[1];
numbers = sortArray(numbers);
if(numbers[0] == numbers[1] + 1 && numbers[1] == numbers[2] + 1) {
reward = 6;
}
}
} else if(_card0 >= 2) {
}
}
return (card, reward);
}
function sortArray(uint256[] arr_)
private
pure
returns (uint256 [] )
{
uint256 l = arr_.length;
uint256[] memory arr = new uint256[] (l);
for(uint i=0;i<l;i++)
{
arr[i] = arr_[i];
}
for(i =0;i<l;i++)
{
for(uint j =i+1;j<l;j++)
{
if(arr[i]<arr[j])
{
uint256 temp= arr[j];
arr[j]=arr[i];
arr[i] = temp;
}
}
}
return arr;
}
function parseCard(uint256 _card)
private
pure
returns(uint256[]) {
uint256[] memory r = new uint256[](2);
if(_card < 2) {
return r;
}
//card from 2 to 55
//2 is card 2... 54小王 55大王
uint256 color = (_card - 2) / 13;
uint256 number = _card - color * 13;
r[0] = color;
r[1] = number;
return r;
}
/**
random int
*/
function randInt(uint256 _range)
private
view
returns(uint256)
{
uint256 seed = uint256(keccak256(abi.encodePacked(
(block.timestamp).add
(block.difficulty).add
((uint256(keccak256(abi.encodePacked(block.coinbase)))) / (now)).add
(block.gaslimit).add
((uint256(keccak256(abi.encodePacked(msg.sender)))) / (now)).add
(block.number)
)));
return (seed - ((seed / _range) * _range));
}
/**
* @dev distributes eth based on fees to com, aff, and p3d
*/
function distributeExternal(uint256 _rID, uint256 _pID, uint256 _eth, uint256 _affID, uint256 _team, F3Ddatasets.EventReturns memory _eventData_)
private
returns(F3Ddatasets.EventReturns)
{
// pay 2% out to community rewards
uint256 _com = _eth.mul(comFee_) / 100;
uint256 _p3d;
// if (!address(Jekyll_Island_Inc).call.value(_com)(bytes4(keccak256("deposit()"))))
// {
// // This ensures Team Just cannot influence the outcome of FoMo3D with
// // bank migrations by breaking outgoing transactions.
// // Something we would never do. But that's not the point.
// // We spent 2000$ in eth re-deploying just to patch this, we hold the
// // highest belief that everything we create should be trustless.
// // Team JUST, The name you shouldn't have to trust.
// _p3d = _com;
// _com = 0;
// }
// pay 1% out to FoMo3D short or to com
uint256 _long = _eth.mul(otherF3DFee_) / 100;
if(address(otherF3D_) != address(0)) {
otherF3D_.potSwap.value(_long)();
} else {
_com = _com.add(_long);
}
// distribute share to affiliate
uint256 _aff = _eth.mul(affFee_) / 100;
// decide what to do with affiliate share of fees
// affiliate must not be self, and must have a name registered
if (_affID != _pID && (!affNeedName_ || plyr_[_affID].name != '')) {
plyr_[_affID].aff = _aff.add(plyr_[_affID].aff);
emit F3Devents.onAffiliatePayout(_affID, plyr_[_affID].addr, plyr_[_affID].name, _rID, _pID, _aff, now);
} else {
_p3d = _aff;
}
// pay out p3d
_p3d = _p3d.add((_eth.mul(fees_[_team].p3d)) / (100));
if (_p3d > 0)
{
if(address(Divies) != address(0)) {
// deposit to divies.sol contract
Divies.deposit.value(_p3d)();
} else {
_com = _com.add(_p3d);
_p3d = 0;
}
// set up event data
_eventData_.P3DAmount = _p3d.add(_eventData_.P3DAmount);
}
//to team
myWallet.transfer(_com);
return(_eventData_);
}
function potSwap()
external
payable
{
// setup local rID
uint256 _rID = rID_ + 1;
round_[_rID].pot = round_[_rID].pot.add(msg.value);
emit F3Devents.onPotSwapDeposit(_rID, msg.value);
}
/**
* @dev distributes eth based on fees to gen and pot
*/
function distributeInternal(uint256 _rID, uint256 _pID, uint256 _eth, uint256 _team, uint256 _keys, F3Ddatasets.EventReturns memory _eventData_)
private
returns(F3Ddatasets.EventReturns)
{
// calculate gen share
uint256 _gen = (_eth.mul(fees_[_team].gen)) / 100;
// toss 1% into airdrop pot
uint256 _air = (_eth.mul(airdropFee_) / 100);
airDropPot_ = airDropPot_.add(_air);
// update eth balance (eth = eth - (com share + pot swap share + aff share + p3d share + airdrop pot share))
uint256 _pot = _eth.sub(((_eth.mul(feesTotal_)) / 100).add((_eth.mul(fees_[_team].p3d)) / 100));
// calculate pot
_pot = _pot.sub(_gen);
// distribute gen share (thats what updateMasks() does) and adjust
// balances for dust.
uint256 _dust = updateMasks(_rID, _pID, _gen, _keys, _eth);
if (_dust > 0)
_gen = _gen.sub(_dust);
// add eth to pot
round_[_rID].pot = _pot.add(_dust).add(round_[_rID].pot);
// set up event data
_eventData_.genAmount = _gen.add(_eventData_.genAmount);
_eventData_.potAmount = _pot;
return(_eventData_);
}
/**
* @dev updates masks for round and player when keys are bought
* @return dust left over
*/
function updateMasks(uint256 _rID, uint256 _pID, uint256 _gen, uint256 _keys, uint256 _eth)
private
returns(uint256)
{
uint256 _oldKeyValue = round_[_rID].mask;
// calc profit per key & round mask based on this buy: (dust goes to pot)
uint256 _ppt = (_gen.mul(1000000000000000000)) / (round_[_rID].keys);
round_[_rID].mask = _ppt.add(_oldKeyValue);
//更新收益,计算可能的收益溢出
updateGenVault(_pID, plyr_[_pID].lrnd, _keys, _eth);
// calculate player earning from their own buy (only based on the keys
// they just bought). & update player earnings mask
// uint256 _pearn = (_ppt.mul(_keys)) / (1000000000000000000);
// _pearn = ((round_[_rID].mask.mul(_keys)) / (1000000000000000000)).sub(_pearn);
// plyrRnds_[_pID][_rID].mask = (_pearn).add(plyrRnds_[_pID][_rID].mask);
plyrRnds_[_pID][_rID].mask = (_oldKeyValue.mul(_keys) / (1000000000000000000)).add(plyrRnds_[_pID][_rID].mask);
// calculate & return dust
return(_gen.sub((_ppt.mul(round_[_rID].keys)) / (1000000000000000000)));
}
/**
* @dev adds up unmasked earnings, & vault earnings, sets them all to 0
* @return earnings in wei format
*/
function withdrawEarnings(uint256 _pID)
private
returns(uint256)
{
// update gen vault
updateGenVault(_pID, plyr_[_pID].lrnd, 0, 0);
// from vaults
uint256 _earnings = (plyr_[_pID].win).add(plyr_[_pID].gen).add(plyr_[_pID].aff);
if (_earnings > 0)
{
plyr_[_pID].win = 0;
plyr_[_pID].gen = 0;
plyr_[_pID].aff = 0;
}
return(_earnings);
}
/**
* @dev prepares compression data and fires event for buy or reload tx's
*/
function endTx(uint256 _pID, uint256 _team, uint256 _eth, uint256 _keys, F3Ddatasets.EventReturns memory _eventData_)
private
{
_eventData_.compressedData = _eventData_.compressedData + (now * 1000000000000000000) + (_team * 100000000000000000000000000000);
_eventData_.compressedIDs = _eventData_.compressedIDs + _pID + (rID_ * 10000000000000000000000000000000000000000000000000000);
emit F3Devents.onEndTx
(
_eventData_.compressedData,
_eventData_.compressedIDs,
plyr_[_pID].name,
msg.sender,
_eth,
_keys,
_eventData_.winnerAddr,
_eventData_.winnerName,
_eventData_.amountWon,
_eventData_.newPot,
_eventData_.P3DAmount,
_eventData_.genAmount,
_eventData_.potAmount,
airDropPot_
);
}
//==============================================================================
// (~ _ _ _._|_ .
// _)(/_(_|_|| | | \/ .
//====================/=========================================================
/** upon contract deploy, it will be deactivated. this is a one time
* use function that will activate the contract. we do this so devs
* have time to set things up on the web end **/
bool public activated_ = false;
function activate()
onlyOwner
public
{
// make sure that its been linked.
// require(address(otherF3D_) != address(0), "must link to other FoMo3D first");
// can only be ran once
require(activated_ == false, "fomo3d already activated");
// activate the contract
activated_ = true;
// lets start first round
rID_ = 1;
round_[1].strt = now + rndExtra_ - rndGap_;
round_[1].end = now + rndInit_ + rndExtra_;
}
function setOtherFomo(address _otherF3D)
onlyOwner
public
{
// make sure that it HASNT yet been linked.
require(address(otherF3D_) == address(0), "silly dev, you already did that");
// set up other fomo3d (fast or long) for pot swap
otherF3D_ = otherFoMo3D(_otherF3D);
}
}
//==============================================================================
// __|_ _ __|_ _ .
// _\ | | |_|(_ | _\ .
//==============================================================================
library F3Ddatasets {
//compressedData key
// [76-33][32][31][30][29][28-18][17][16-6][5-3][2][1][0]
// 0 - new player (bool)
// 1 - joined round (bool)
// 2 - new leader (bool)
// 3-5 - air drop tracker (uint 0-999)
// 6-16 - round end time
// 17 - winnerTeam
// 18 - 28 timestamp
// 29 - team
// 30 - 0 = reinvest (round), 1 = buy (round), 2 = buy (ico), 3 = reinvest (ico)
// 31 - airdrop happened bool
// 32 - airdrop tier
// 33 - airdrop amount won
//compressedIDs key
// [77-52][51-26][25-0]
// 0-25 - pID
// 26-51 - winPID
// 52-77 - rID
struct EventReturns {
uint256 compressedData;
uint256 compressedIDs;
address winnerAddr; // winner address
bytes32 winnerName; // winner name
uint256 amountWon; // amount won
uint256 newPot; // amount in new pot
uint256 P3DAmount; // amount distributed to p3d
uint256 genAmount; // amount distributed to gen
uint256 potAmount; // amount added to pot
}
struct Player {
address addr; // player address
bytes32 name; // player name
uint256 win; // winnings vault
uint256 gen; // general vault
uint256 aff; // affiliate vault
uint256 lrnd; // last round played
uint256 laff; // last affiliate id used
}
struct PlayerRounds {
uint256 eth; // eth player has added to round (used for eth limiter)
uint256 keys; // keys
uint256 keysOff;// keys kicked off
uint256 ethOff; // eth kicked off
uint256 mask; // player mask
uint256 ico; // ICO phase investment
}
struct Round {
uint256 plyr; // pID of player in lead
uint256 team; // tID of team in lead
uint256 end; // time ends/ended
bool ended; // has round end function been ran
uint256 strt; // time round started
uint256 keys; // keys
uint256 eth; // total eth in
uint256 pot; // eth to pot (during round) / final amount paid to winner (after round ends)
uint256 mask; // global mask
uint256 ico; // total eth sent in during ICO phase
uint256 icoGen; // total eth for gen during ICO phase
uint256 icoAvg; // average key price for ICO phase
}
struct TeamFee {
uint256 gen; // % of buy in thats paid to key holders of current round
uint256 p3d; // % of buy in thats paid to p3d holders
}
struct PotSplit {
uint256 gen; // % of pot thats paid to key holders of current round
uint256 p3d; // % of pot thats paid to p3d holders
}
}
//==============================================================================
// | _ _ _ | _ .
// |<(/_\/ (_(_||(_ .
//=======/======================================================================
library F3DKeysCalcLong {
using SafeMath for *;
uint256 constant private keyPriceStart_ = 15000000000000000;
uint256 constant private keyPriceStep_ = 10000000000000;
/**
* @dev calculates number of keys received given X eth
* @param _curEth current amount of eth in contract
* @param _newEth eth being spent
* @return amount of ticket purchased
*/
function keysRec(uint256 _curEth, uint256 _newEth)
internal
pure
returns (uint256)
{
return(keys((_curEth).add(_newEth)).sub(keys(_curEth)));
}
/**
当前keys数量为_curKeys,购买_sellKeys所需的eth
* @dev calculates amount of eth received if you sold X keys
* @param _curKeys current amount of keys that exist
* @param _sellKeys amount of keys you wish to sell
* @return amount of eth received
*/
function ethRec(uint256 _curKeys, uint256 _sellKeys)
internal
pure
returns (uint256)
{
return((eth(_curKeys)).sub(eth(_curKeys.sub(_sellKeys))));
}
/**
解二次方程: eth总值 = n * 起始价 + n*n*递增价/2
_eth对应的key数量 = (开根号(起始价*起始价 + 2*递增价*_eth) - 起始价) / 递增价
* @dev calculates how many keys would exist with given an amount of eth
* @param _eth eth "in contract"
* @return number of keys that would exist
*/
function keys(uint256 _eth)
internal
pure
returns(uint256)
{
return ((((keyPriceStart_).sq()).add((keyPriceStep_).mul(2).mul(_eth))).sqrt().sub(keyPriceStart_)).mul(1000000000000000000) / (keyPriceStep_);
}
/**
_keys数量的key对应的 eth总值 = n * 起始价 + n*n*递增价/2 + n*递增价/2
按照原版 eth总值 = n * 起始价 + n*n*递增价/2 少了一部分
* @dev calculates how much eth would be in contract given a number of keys
* @param _keys number of keys "in contract"
* @return eth that would exists
*/
function eth(uint256 _keys)
public
pure
returns(uint256)
{
uint256 n = _keys / (1000000000000000000);
//correct
// return n.mul(keyPriceStart_).add((n.sq().mul(keyPriceStep_)) / (2)).add(n.mul(keyPriceStep_) / (2));
//original
return n.mul(keyPriceStart_).add((n.sq().mul(keyPriceStep_)) / (2));
}
}
//==============================================================================
// . _ _|_ _ _ |` _ _ _ _ .
// || | | (/_| ~|~(_|(_(/__\ .
//==============================================================================
interface otherFoMo3D {
function potSwap() external payable;
}
interface F3DexternalSettingsInterface {
function getFastGap() external returns(uint256);
function getLongGap() external returns(uint256);
function getFastExtra() external returns(uint256);
function getLongExtra() external returns(uint256);
function getAffNeedName() external returns(bool);
}
interface DiviesInterface {
function deposit() external payable;
}
interface JIincForwarderInterface {
function deposit() external payable returns(bool);
function status() external view returns(address, address, bool);
function startMigration(address _newCorpBank) external returns(bool);
function cancelMigration() external returns(bool);
function finishMigration() external returns(bool);
function setup(address _firstCorpBank) external;
}
interface PlayerBookInterface {
function getPlayerID(address _addr) external returns (uint256);
function getPlayerName(uint256 _pID) external view returns (bytes32);
function getPlayerLAff(uint256 _pID) external view returns (uint256);
function getPlayerAddr(uint256 _pID) external view returns (address);
function getNameFee() external view returns (uint256);
function registerNameXIDFromDapp(address _addr, bytes32 _name, uint256 _affCode, bool _all) external payable returns(bool, uint256);
function registerNameXaddrFromDapp(address _addr, bytes32 _name, address _affCode, bool _all) external payable returns(bool, uint256);
function registerNameXnameFromDapp(address _addr, bytes32 _name, bytes32 _affCode, bool _all) external payable returns(bool, uint256);
}
/**
* @title -Name Filter- v0.1.9
* ┌┬┐┌─┐┌─┐┌┬┐ ╦╦ ╦╔═╗╔╦╗ ┌─┐┬─┐┌─┐┌─┐┌─┐┌┐┌┌┬┐┌─┐
* │ ├┤ ├─┤│││ ║║ ║╚═╗ ║ ├─┘├┬┘├┤ └─┐├┤ │││ │ └─┐
* ┴ └─┘┴ ┴┴ ┴ ╚╝╚═╝╚═╝ ╩ ┴ ┴└─└─┘└─┘└─┘┘└┘ ┴ └─┘
* _____ _____
* (, / /) /) /) (, / /) /)
* ┌─┐ / _ (/_ // // / _ // _ __ _(/
* ├─┤ ___/___(/_/(__(_/_(/_(/_ ___/__/_)_(/_(_(_/ (_(_(_
* ┴ ┴ / / .-/ _____ (__ /
* (__ / (_/ (, / /)™
* / __ __ __ __ _ __ __ _ _/_ _ _(/
* ┌─┐┬─┐┌─┐┌┬┐┬ ┬┌─┐┌┬┐ /__/ (_(__(_)/ (_/_)_(_)/ (_(_(_(__(/_(_(_
* ├─┘├┬┘│ │ │││ ││ │ (__ / .-/ © Jekyll Island Inc. 2018
* ┴ ┴└─└─┘─┴┘└─┘└─┘ ┴ (_/
* _ __ _ ____ ____ _ _ _____ ____ ___
*=============| |\ | / /\ | |\/| | |_ =====| |_ | | | | | | | |_ | |_)==============*
*=============|_| \| /_/--\ |_| | |_|__=====|_| |_| |_|__ |_| |_|__ |_| \==============*
*
* ╔═╗┌─┐┌┐┌┌┬┐┬─┐┌─┐┌─┐┌┬┐ ╔═╗┌─┐┌┬┐┌─┐ ┌──────────┐
* ║ │ ││││ │ ├┬┘├─┤│ │ ║ │ │ ││├┤ │ Inventor │
* ╚═╝└─┘┘└┘ ┴ ┴└─┴ ┴└─┘ ┴ ╚═╝└─┘─┴┘└─┘ └──────────┘
*/
library NameFilter {
/**
* @dev filters name strings
* -converts uppercase to lower case.
* -makes sure it does not start/end with a space
* -makes sure it does not contain multiple spaces in a row
* -cannot be only numbers
* -cannot start with 0x
* -restricts characters to A-Z, a-z, 0-9, and space.
* @return reprocessed string in bytes32 format
*/
function nameFilter(string _input)
internal
pure
returns(bytes32)
{
bytes memory _temp = bytes(_input);
uint256 _length = _temp.length;
//sorry limited to 32 characters
require (_length <= 32 && _length > 0, "string must be between 1 and 32 characters");
// make sure it doesnt start with or end with space
require(_temp[0] != 0x20 && _temp[_length-1] != 0x20, "string cannot start or end with space");
// make sure first two characters are not 0x
if (_temp[0] == 0x30)
{
require(_temp[1] != 0x78, "string cannot start with 0x");
require(_temp[1] != 0x58, "string cannot start with 0X");
}
// create a bool to track if we have a non number character
bool _hasNonNumber;
// convert & check
for (uint256 i = 0; i < _length; i++)
{
// if its uppercase A-Z
if (_temp[i] > 0x40 && _temp[i] < 0x5b)
{
// convert to lower case a-z
_temp[i] = byte(uint(_temp[i]) + 32);
// we have a non number
if (_hasNonNumber == false)
_hasNonNumber = true;
} else {
require
(
// require character is a space
_temp[i] == 0x20 ||
// OR lowercase a-z
(_temp[i] > 0x60 && _temp[i] < 0x7b) ||
// or 0-9
(_temp[i] > 0x2f && _temp[i] < 0x3a),
"string contains invalid characters"
);
// make sure theres not 2x spaces in a row
if (_temp[i] == 0x20)
require( _temp[i+1] != 0x20, "string cannot contain consecutive spaces");
// see if we have a character other than a number
if (_hasNonNumber == false && (_temp[i] < 0x30 || _temp[i] > 0x39))
_hasNonNumber = true;
}
}
require(_hasNonNumber == true, "string cannot be only numbers");
bytes32 _ret;
assembly {
_ret := mload(add(_temp, 32))
}
return (_ret);
}
}
/**
* @title SafeMath v0.1.9
* @dev Math operations with safety checks that throw on error
* change notes: original SafeMath library from OpenZeppelin modified by Inventor
* - added sqrt
* - added sq
* - added pwr
* - changed asserts to requires with error log outputs
* - removed div, its useless
*/
library SafeMath {
/**
* @dev Multiplies two numbers, throws on overflow.
*/
function mul(uint256 a, uint256 b)
internal
pure
returns (uint256 c)
{
if (a == 0) {
return 0;
}
c = a * b;
require(c / a == b, "SafeMath mul failed");
return c;
}
/**
* @dev Subtracts two numbers, throws on overflow (i.e. if subtrahend is greater than minuend).
*/
function sub(uint256 a, uint256 b)
internal
pure
returns (uint256)
{
require(b <= a, "SafeMath sub failed");
return a - b;
}
/**
* @dev Adds two numbers, throws on overflow.
*/
function add(uint256 a, uint256 b)
internal
pure
returns (uint256 c)
{
c = a + b;
require(c >= a, "SafeMath add failed");
return c;
}
/**
* @dev gives square root of given x.
*/
function sqrt(uint256 x)
internal
pure
returns (uint256 y)
{
uint256 z = ((add(x,1)) / 2);
y = x;
while (z < y)
{
y = z;
z = ((add((x / z),z)) / 2);
}
}
/**
* @dev gives square. multiplies x by x
*/
function sq(uint256 x)
internal
pure
returns (uint256)
{
return (mul(x,x));
}
/**
* @dev x to the power of y
*/
function pwr(uint256 x, uint256 y)
internal
pure
returns (uint256)
{
if (x==0)
return (0);
else if (y==0)
return (1);
else
{
uint256 z = x;
for (uint256 i=1; i < y; i++)
z = mul(z,x);
return (z);
}
}
}
{
"compilationTarget": {
"FoMo3Dlong.sol": "FoMo3Dlong"
},
"evmVersion": "byzantium",
"libraries": {},
"optimizer": {
"enabled": true,
"runs": 200
},
"remappings": []
}
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