文件 1 的 1:EtheremonBattle.sol
pragma solidity ^0.4.16;
contract SafeMath {
function safeAdd(uint256 x, uint256 y) pure internal returns(uint256) {
uint256 z = x + y;
assert((z >= x) && (z >= y));
return z;
}
function safeSubtract(uint256 x, uint256 y) pure internal returns(uint256) {
assert(x >= y);
uint256 z = x - y;
return z;
}
function safeMult(uint256 x, uint256 y) pure internal returns(uint256) {
uint256 z = x * y;
assert((x == 0)||(z/x == y));
return z;
}
}
contract BasicAccessControl {
address public owner;
uint16 public totalModerators = 0;
mapping (address => bool) public moderators;
bool public isMaintaining = true;
function BasicAccessControl() public {
owner = msg.sender;
}
modifier onlyOwner {
require(msg.sender == owner);
_;
}
modifier onlyModerators() {
require(msg.sender == owner || moderators[msg.sender] == true);
_;
}
modifier isActive {
require(!isMaintaining);
_;
}
function ChangeOwner(address _newOwner) onlyOwner public {
if (_newOwner != address(0)) {
owner = _newOwner;
}
}
function AddModerator(address _newModerator) onlyOwner public {
if (moderators[_newModerator] == false) {
moderators[_newModerator] = true;
totalModerators += 1;
}
}
function RemoveModerator(address _oldModerator) onlyOwner public {
if (moderators[_oldModerator] == true) {
moderators[_oldModerator] = false;
totalModerators -= 1;
}
}
function UpdateMaintaining(bool _isMaintaining) onlyOwner public {
isMaintaining = _isMaintaining;
}
}
contract EtheremonEnum {
enum ResultCode {
SUCCESS,
ERROR_CLASS_NOT_FOUND,
ERROR_LOW_BALANCE,
ERROR_SEND_FAIL,
ERROR_NOT_TRAINER,
ERROR_NOT_ENOUGH_MONEY,
ERROR_INVALID_AMOUNT,
ERROR_OBJ_NOT_FOUND,
ERROR_OBJ_INVALID_OWNERSHIP
}
enum ArrayType {
CLASS_TYPE,
STAT_STEP,
STAT_START,
STAT_BASE,
OBJ_SKILL
}
enum PropertyType {
ANCESTOR,
XFACTOR
}
enum BattleResult {
CASTLE_WIN,
CASTLE_LOSE,
CASTLE_DESTROYED
}
enum CacheClassInfoType {
CLASS_TYPE,
CLASS_STEP,
CLASS_ANCESTOR
}
}
contract EtheremonDataBase is EtheremonEnum, BasicAccessControl, SafeMath {
uint64 public totalMonster;
uint32 public totalClass;
function getSizeArrayType(ArrayType _type, uint64 _id) constant public returns(uint);
function getElementInArrayType(ArrayType _type, uint64 _id, uint _index) constant public returns(uint8);
function getMonsterClass(uint32 _classId) constant public returns(uint32 classId, uint256 price, uint256 returnPrice, uint32 total, bool catchable);
function getMonsterObj(uint64 _objId) constant public returns(uint64 objId, uint32 classId, address trainer, uint32 exp, uint32 createIndex, uint32 lastClaimIndex, uint createTime);
function getMonsterName(uint64 _objId) constant public returns(string name);
function getExtraBalance(address _trainer) constant public returns(uint256);
function getMonsterDexSize(address _trainer) constant public returns(uint);
function getMonsterObjId(address _trainer, uint index) constant public returns(uint64);
function getExpectedBalance(address _trainer) constant public returns(uint256);
function getMonsterReturn(uint64 _objId) constant public returns(uint256 current, uint256 total);
}
interface EtheremonTradeInterface {
function isOnTrading(uint64 _objId) constant external returns(bool);
}
interface EtheremonPaymentInterface {
function giveBattleBonus(address _trainer, uint _amount) public;
}
contract EtheremonGateway is EtheremonEnum, BasicAccessControl {
function increaseMonsterExp(uint64 _objId, uint32 amount) onlyModerators public;
function decreaseMonsterExp(uint64 _objId, uint32 amount) onlyModerators public;
function isGason(uint64 _objId) constant external returns(bool);
function getObjBattleInfo(uint64 _objId) constant external returns(uint32 classId, uint32 exp, bool isGason,
uint ancestorLength, uint xfactorsLength);
function getClassPropertySize(uint32 _classId, PropertyType _type) constant external returns(uint);
function getClassPropertyValue(uint32 _classId, PropertyType _type, uint index) constant external returns(uint32);
}
contract EtheremonCastleContract is EtheremonEnum, BasicAccessControl{
uint32 public totalCastle = 0;
uint64 public totalBattle = 0;
function getCastleBasicInfo(address _owner) constant external returns(uint32, uint, uint32);
function getCastleBasicInfoById(uint32 _castleId) constant external returns(uint, address, uint32);
function countActiveCastle() constant external returns(uint);
function getCastleObjInfo(uint32 _castleId) constant external returns(uint64, uint64, uint64, uint64, uint64, uint64);
function getCastleStats(uint32 _castleId) constant external returns(string, address, uint32, uint32, uint32, uint);
function isOnCastle(uint32 _castleId, uint64 _objId) constant external returns(bool);
function getCastleWinLose(uint32 _castleId) constant external returns(uint32, uint32, uint32);
function getTrainerBrick(address _trainer) constant external returns(uint32);
function addCastle(address _trainer, string _name, uint64 _a1, uint64 _a2, uint64 _a3, uint64 _s1, uint64 _s2, uint64 _s3, uint32 _brickNumber)
onlyModerators external returns(uint32 currentCastleId);
function renameCastle(uint32 _castleId, string _name) onlyModerators external;
function removeCastleFromActive(uint32 _castleId) onlyModerators external;
function deductTrainerBrick(address _trainer, uint32 _deductAmount) onlyModerators external returns(bool);
function addBattleLog(uint32 _castleId, address _attacker,
uint8 _ran1, uint8 _ran2, uint8 _ran3, uint8 _result, uint32 _castleExp1, uint32 _castleExp2, uint32 _castleExp3) onlyModerators external returns(uint64);
function addBattleLogMonsterInfo(uint64 _battleId, uint64 _a1, uint64 _a2, uint64 _a3, uint64 _s1, uint64 _s2, uint64 _s3, uint32 _exp1, uint32 _exp2, uint32 _exp3) onlyModerators external;
}
contract EtheremonBattle is EtheremonEnum, BasicAccessControl, SafeMath {
uint8 constant public NO_MONSTER = 3;
uint8 constant public STAT_COUNT = 6;
uint8 constant public GEN0_NO = 24;
struct MonsterClassAcc {
uint32 classId;
uint256 price;
uint256 returnPrice;
uint32 total;
bool catchable;
}
struct MonsterObjAcc {
uint64 monsterId;
uint32 classId;
address trainer;
string name;
uint32 exp;
uint32 createIndex;
uint32 lastClaimIndex;
uint createTime;
}
struct BattleMonsterData {
uint64 a1;
uint64 a2;
uint64 a3;
uint64 s1;
uint64 s2;
uint64 s3;
}
struct SupporterData {
uint32 classId1;
bool isGason1;
uint8 type1;
uint32 classId2;
bool isGason2;
uint8 type2;
uint32 classId3;
bool isGason3;
uint8 type3;
}
struct AttackData {
uint64 aa;
SupporterData asup;
uint16 aAttackSupport;
uint64 ba;
SupporterData bsup;
uint16 bAttackSupport;
uint8 index;
}
struct MonsterBattleLog {
uint64 objId;
uint32 exp;
}
struct BattleLogData {
address castleOwner;
uint64 battleId;
uint32 castleId;
uint32[3] temp;
uint castleIndex;
uint8[6] monsterLevel;
uint8[3] randoms;
bool win;
BattleResult result;
}
struct CacheClassInfo {
uint8[] types;
uint8[] steps;
uint32[] ancestors;
}
struct CastleData {
address trainer;
string name;
uint32 brickNumber;
uint64 a1;
uint64 a2;
uint64 a3;
uint64 s1;
uint64 s2;
uint64 s3;
}
event EventCreateCastle(address indexed owner, uint32 castleId);
event EventAttackCastle(address indexed attacker, uint32 castleId, uint8 result);
event EventRemoveCastle(uint32 indexed castleId);
address public worldContract;
address public dataContract;
address public tradeContract;
address public castleContract;
address public paymentContract;
mapping(uint8 => uint8) typeAdvantages;
mapping(uint32 => CacheClassInfo) cacheClasses;
mapping(uint8 => uint32) levelExps;
uint8 public ancestorBuffPercentage = 10;
uint8 public gasonBuffPercentage = 10;
uint8 public typeBuffPercentage = 20;
uint8 public maxLevel = 100;
uint16 public maxActiveCastle = 30;
uint8 public maxRandomRound = 4;
uint8 public winBrickReturn = 8;
uint32 public castleMinBrick = 5;
uint8 public castleExpAdjustment = 150;
uint8 public castleMaxLevelGap = 5;
uint public brickETHPrice = 0.004 ether;
uint8 public minHpDeducted = 10;
uint public winTokenReward = 10 ** 8;
uint256 public totalEarn = 0;
uint256 public totalWithdraw = 0;
address private lastAttacker = address(0x0);
modifier requireDataContract {
require(dataContract != address(0));
_;
}
modifier requireTradeContract {
require(tradeContract != address(0));
_;
}
modifier requireCastleContract {
require(castleContract != address(0));
_;
}
modifier requireWorldContract {
require(worldContract != address(0));
_;
}
modifier requirePaymentContract {
require(paymentContract != address(0));
_;
}
function EtheremonBattle(address _dataContract, address _worldContract, address _tradeContract, address _castleContract, address _paymentContract) public {
dataContract = _dataContract;
worldContract = _worldContract;
tradeContract = _tradeContract;
castleContract = _castleContract;
paymentContract = _paymentContract;
}
function setTypeAdvantages() onlyModerators external {
typeAdvantages[1] = 14;
typeAdvantages[2] = 16;
typeAdvantages[3] = 8;
typeAdvantages[4] = 9;
typeAdvantages[5] = 2;
typeAdvantages[6] = 11;
typeAdvantages[7] = 3;
typeAdvantages[8] = 5;
typeAdvantages[9] = 15;
typeAdvantages[11] = 18;
typeAdvantages[12] = 7;
typeAdvantages[13] = 6;
typeAdvantages[14] = 17;
typeAdvantages[15] = 13;
typeAdvantages[16] = 12;
typeAdvantages[17] = 1;
typeAdvantages[18] = 4;
}
function setTypeAdvantage(uint8 _type1, uint8 _type2) onlyModerators external {
typeAdvantages[_type1] = _type2;
}
function setCacheClassInfo(uint32 _classId) onlyModerators requireDataContract requireWorldContract public {
EtheremonDataBase data = EtheremonDataBase(dataContract);
EtheremonGateway gateway = EtheremonGateway(worldContract);
uint i = 0;
CacheClassInfo storage classInfo = cacheClasses[_classId];
i = data.getSizeArrayType(ArrayType.CLASS_TYPE, uint64(_classId));
uint8[] memory aTypes = new uint8[](i);
for(; i > 0 ; i--) {
aTypes[i-1] = data.getElementInArrayType(ArrayType.CLASS_TYPE, uint64(_classId), i-1);
}
classInfo.types = aTypes;
i = data.getSizeArrayType(ArrayType.STAT_STEP, uint64(_classId));
uint8[] memory steps = new uint8[](i);
for(; i > 0 ; i--) {
steps[i-1] = data.getElementInArrayType(ArrayType.STAT_STEP, uint64(_classId), i-1);
}
classInfo.steps = steps;
i = gateway.getClassPropertySize(_classId, PropertyType.ANCESTOR);
uint32[] memory ancestors = new uint32[](i);
for(; i > 0 ; i--) {
ancestors[i-1] = gateway.getClassPropertyValue(_classId, PropertyType.ANCESTOR, i-1);
}
classInfo.ancestors = ancestors;
}
function fastSetCacheClassInfo(uint32 _classId1, uint32 _classId2, uint32 _classId3, uint32 _classId4, uint32 _classId5, uint32 _classId6, uint32 _classId7, uint32 _classId8)
onlyModerators requireDataContract requireWorldContract public {
setCacheClassInfo(_classId1);
setCacheClassInfo(_classId2);
setCacheClassInfo(_classId3);
setCacheClassInfo(_classId4);
setCacheClassInfo(_classId5);
setCacheClassInfo(_classId6);
setCacheClassInfo(_classId7);
setCacheClassInfo(_classId8);
}
function withdrawEther(address _sendTo, uint _amount) onlyModerators external {
if (_amount > this.balance) {
revert();
}
uint256 validAmount = safeSubtract(totalEarn, totalWithdraw);
if (_amount > validAmount) {
revert();
}
totalWithdraw += _amount;
_sendTo.transfer(_amount);
}
function setContract(address _dataContract, address _worldContract, address _tradeContract, address _castleContract, address _paymentContract) onlyModerators external {
dataContract = _dataContract;
worldContract = _worldContract;
tradeContract = _tradeContract;
castleContract = _castleContract;
paymentContract = _paymentContract;
}
function setConfig(uint8 _ancestorBuffPercentage, uint8 _gasonBuffPercentage, uint8 _typeBuffPercentage,
uint8 _maxLevel, uint8 _maxRandomRound, uint8 _minHpDeducted, uint _winTokenReward) onlyModerators external{
ancestorBuffPercentage = _ancestorBuffPercentage;
gasonBuffPercentage = _gasonBuffPercentage;
typeBuffPercentage = _typeBuffPercentage;
maxLevel = _maxLevel;
maxRandomRound = _maxRandomRound;
minHpDeducted = _minHpDeducted;
winTokenReward = _winTokenReward;
}
function setCastleConfig(uint8 _castleMaxLevelGap, uint16 _maxActiveCastle, uint _brickETHPrice, uint8 _castleExpAdjustment, uint32 _castleMinBrick) onlyModerators external {
castleMaxLevelGap = _castleMaxLevelGap;
maxActiveCastle = _maxActiveCastle;
brickETHPrice = _brickETHPrice;
castleExpAdjustment = _castleExpAdjustment;
castleMinBrick = _castleMinBrick;
}
function genLevelExp() onlyModerators external {
uint8 level = 1;
uint32 requirement = 100;
uint32 sum = requirement;
while(level <= 100) {
levelExps[level] = sum;
level += 1;
requirement = (requirement * 11) / 10 + 5;
sum += requirement;
}
}
function getCacheClassSize(uint32 _classId) constant public returns(uint, uint, uint) {
CacheClassInfo storage classInfo = cacheClasses[_classId];
return (classInfo.types.length, classInfo.steps.length, classInfo.ancestors.length);
}
function getRandom(uint8 maxRan, uint8 index, address priAddress) constant public returns(uint8) {
uint256 genNum = uint256(block.blockhash(block.number-1)) + uint256(priAddress);
for (uint8 i = 0; i < index && i < 6; i ++) {
genNum /= 256;
}
return uint8(genNum % maxRan);
}
function getLevel(uint32 exp) view public returns (uint8) {
uint8 minIndex = 1;
uint8 maxIndex = 100;
uint8 currentIndex;
while (minIndex < maxIndex) {
currentIndex = (minIndex + maxIndex) / 2;
if (exp < levelExps[currentIndex])
maxIndex = currentIndex;
else
minIndex = currentIndex + 1;
}
return minIndex;
}
function getGainExp(uint8 level2, uint8 level, bool _win) pure public returns(uint32){
uint8 halfLevel1 = level;
if (level > level2 + 3) {
halfLevel1 = (level2 + 3) / 2;
} else {
halfLevel1 = level / 2;
}
uint32 gainExp = 1;
uint256 rate = (21 ** uint256(halfLevel1)) * 1000 / (20 ** uint256(halfLevel1));
rate = rate * rate;
if ((level > level2 + 3 && level2 + 3 > 2 * halfLevel1) || (level <= level2 + 3 && level > 2 * halfLevel1)) rate = rate * 21 / 20;
if (_win) {
gainExp = uint32(30 * rate / 1000000);
} else {
gainExp = uint32(10 * rate / 1000000);
}
if (level2 >= level + 5) {
gainExp /= uint32(2) ** ((level2 - level) / 5);
}
return gainExp;
}
function getMonsterLevel(uint64 _objId) constant external returns(uint32, uint8) {
EtheremonDataBase data = EtheremonDataBase(dataContract);
MonsterObjAcc memory obj;
uint32 _ = 0;
(obj.monsterId, obj.classId, obj.trainer, obj.exp, _, _, obj.createTime) = data.getMonsterObj(_objId);
return (obj.exp, getLevel(obj.exp));
}
function getMonsterCP(uint64 _objId) constant external returns(uint64) {
uint16[6] memory stats;
uint32 classId = 0;
uint32 exp = 0;
(classId, exp, stats) = getCurrentStats(_objId);
uint256 total;
for(uint i=0; i < STAT_COUNT; i+=1) {
total += stats[i];
}
return uint64(total/STAT_COUNT);
}
function isOnBattle(uint64 _objId) constant external returns(bool) {
EtheremonDataBase data = EtheremonDataBase(dataContract);
EtheremonCastleContract castle = EtheremonCastleContract(castleContract);
uint32 castleId;
uint castleIndex = 0;
uint256 price = 0;
MonsterObjAcc memory obj;
(obj.monsterId, obj.classId, obj.trainer, obj.exp, obj.createIndex, obj.lastClaimIndex, obj.createTime) = data.getMonsterObj(_objId);
(castleId, castleIndex, price) = castle.getCastleBasicInfo(obj.trainer);
if (castleId > 0 && castleIndex > 0)
return castle.isOnCastle(castleId, _objId);
return false;
}
function isValidOwner(uint64 _objId, address _owner) constant public returns(bool) {
EtheremonDataBase data = EtheremonDataBase(dataContract);
MonsterObjAcc memory obj;
(obj.monsterId, obj.classId, obj.trainer, obj.exp, obj.createIndex, obj.lastClaimIndex, obj.createTime) = data.getMonsterObj(_objId);
return (obj.trainer == _owner && obj.classId != 21);
}
function getObjExp(uint64 _objId) constant public returns(uint32, uint32) {
EtheremonDataBase data = EtheremonDataBase(dataContract);
MonsterObjAcc memory obj;
uint32 _ = 0;
(_objId, obj.classId, obj.trainer, obj.exp, _, _, obj.createTime) = data.getMonsterObj(_objId);
return (obj.classId, obj.exp);
}
function getCurrentStats(uint64 _objId) constant public returns(uint32, uint8, uint16[6]){
EtheremonDataBase data = EtheremonDataBase(dataContract);
uint16[6] memory stats;
uint32 classId;
uint32 exp;
(classId, exp) = getObjExp(_objId);
if (classId == 0)
return (classId, 0, stats);
uint i = 0;
uint8 level = getLevel(exp);
for(i=0; i < STAT_COUNT; i+=1) {
stats[i] = data.getElementInArrayType(ArrayType.STAT_BASE, _objId, i);
}
for(i=0; i < cacheClasses[classId].steps.length; i++) {
stats[i] += uint16(safeMult(cacheClasses[classId].steps[i], level*3));
}
return (classId, level, stats);
}
function safeDeduct(uint16 a, uint16 b) pure private returns(uint16){
if (a > b) {
return a - b;
}
return 0;
}
function calHpDeducted(uint16 _attack, uint16 _specialAttack, uint16 _defense, uint16 _specialDefense, bool _lucky) view public returns(uint16){
if (_lucky) {
_attack = _attack * 13 / 10;
_specialAttack = _specialAttack * 13 / 10;
}
uint16 hpDeducted = safeDeduct(_attack, _defense * 3 /4);
uint16 hpSpecialDeducted = safeDeduct(_specialAttack, _specialDefense* 3 / 4);
if (hpDeducted < minHpDeducted && hpSpecialDeducted < minHpDeducted)
return minHpDeducted;
if (hpDeducted > hpSpecialDeducted)
return hpDeducted;
return hpSpecialDeducted;
}
function getAncestorBuff(uint32 _classId, SupporterData _support) constant private returns(uint16){
uint i =0;
uint8 countEffect = 0;
uint ancestorSize = cacheClasses[_classId].ancestors.length;
if (ancestorSize > 0) {
uint32 ancestorClass = 0;
for (i=0; i < ancestorSize; i ++) {
ancestorClass = cacheClasses[_classId].ancestors[i];
if (ancestorClass == _support.classId1 || ancestorClass == _support.classId2 || ancestorClass == _support.classId3) {
countEffect += 1;
}
}
}
return countEffect * ancestorBuffPercentage;
}
function getGasonSupport(uint32 _classId, SupporterData _sup) constant private returns(uint16 defenseSupport) {
uint i = 0;
uint8 classType = 0;
defenseSupport = 0;
for (i = 0; i < cacheClasses[_classId].types.length; i++) {
classType = cacheClasses[_classId].types[i];
if (_sup.isGason1) {
if (classType == _sup.type1) {
defenseSupport += gasonBuffPercentage;
continue;
}
}
if (_sup.isGason2) {
if (classType == _sup.type2) {
defenseSupport += gasonBuffPercentage;
continue;
}
}
if (_sup.isGason3) {
if (classType == _sup.type3) {
defenseSupport += gasonBuffPercentage;
continue;
}
}
}
}
function getTypeSupport(uint32 _aClassId, uint32 _bClassId) constant private returns (uint16 aAttackSupport, uint16 bAttackSupport) {
bool aHasAdvantage;
bool bHasAdvantage;
for (uint i = 0; i < cacheClasses[_aClassId].types.length; i++) {
for (uint j = 0; j < cacheClasses[_bClassId].types.length; j++) {
if (typeAdvantages[cacheClasses[_aClassId].types[i]] == cacheClasses[_bClassId].types[j]) {
aHasAdvantage = true;
}
if (typeAdvantages[cacheClasses[_bClassId].types[j]] == cacheClasses[_aClassId].types[i]) {
bHasAdvantage = true;
}
}
}
if (aHasAdvantage)
aAttackSupport += typeBuffPercentage;
if (bHasAdvantage)
bAttackSupport += typeBuffPercentage;
}
function calculateBattleStats(AttackData att) constant private returns(uint8 aLevel, uint16[6] aStats, uint8 bLevel, uint16[6] bStats) {
uint32 aClassId = 0;
(aClassId, aLevel, aStats) = getCurrentStats(att.aa);
uint32 bClassId = 0;
(bClassId, bLevel, bStats) = getCurrentStats(att.ba);
(att.aAttackSupport, att.bAttackSupport) = getTypeSupport(aClassId, bClassId);
att.aAttackSupport += getAncestorBuff(aClassId, att.asup);
att.bAttackSupport += getAncestorBuff(bClassId, att.bsup);
uint16 aDefenseBuff = getGasonSupport(aClassId, att.asup);
uint16 bDefenseBuff = getGasonSupport(bClassId, att.bsup);
aStats[1] += aStats[1] * att.aAttackSupport / 100;
aStats[3] += aStats[3] * att.aAttackSupport / 100;
bStats[1] += bStats[1] * att.bAttackSupport / 100;
bStats[3] += bStats[3] * att.bAttackSupport / 100;
aStats[2] += aStats[2] * aDefenseBuff / 100;
aStats[4] += aStats[4] * aDefenseBuff / 100;
bStats[2] += bStats[2] * bDefenseBuff / 100;
bStats[4] += bStats[4] * bDefenseBuff / 100;
}
function attack(AttackData att) constant private returns(uint8 aLevel, uint8 bLevel, uint8 ran, bool win) {
uint16[6] memory aStats;
uint16[6] memory bStats;
(aLevel, aStats, bLevel, bStats) = calculateBattleStats(att);
ran = getRandom(maxRandomRound+2, att.index, lastAttacker);
uint16 round = 0;
while (round < maxRandomRound && aStats[0] > 0 && bStats[0] > 0) {
if (aStats[5] > bStats[5]) {
if (round % 2 == 0) {
bStats[0] = safeDeduct(bStats[0], calHpDeducted(aStats[1], aStats[3], bStats[2], bStats[4], round==ran));
} else {
aStats[0] = safeDeduct(aStats[0], calHpDeducted(bStats[1], bStats[3], aStats[2], aStats[4], round==ran));
}
} else {
if (round % 2 != 0) {
bStats[0] = safeDeduct(bStats[0], calHpDeducted(aStats[1], aStats[3], bStats[2], bStats[4], round==ran));
} else {
aStats[0] = safeDeduct(aStats[0], calHpDeducted(bStats[1], bStats[3], aStats[2], aStats[4], round==ran));
}
}
round+= 1;
}
win = aStats[0] >= bStats[0];
}
function updateCastle(uint32 _castleId, address _castleOwner, bool win) requireCastleContract private{
EtheremonCastleContract castle = EtheremonCastleContract(castleContract);
uint32 totalWin;
uint32 totalLose;
uint32 brickNumber;
(totalWin, totalLose, brickNumber) = castle.getCastleWinLose(_castleId);
EtheremonPaymentInterface payment = EtheremonPaymentInterface(paymentContract);
if (win) {
if (totalWin < brickNumber) {
payment.giveBattleBonus(_castleOwner, winTokenReward);
}
} else {
if (totalWin/winBrickReturn > brickNumber) {
brickNumber = 2 * brickNumber;
} else {
brickNumber += totalWin/winBrickReturn;
}
if (brickNumber <= totalLose + 1) {
castle.removeCastleFromActive(_castleId);
}
payment.giveBattleBonus(msg.sender, winTokenReward);
}
}
function hasValidParam(address _trainer, uint64 _a1, uint64 _a2, uint64 _a3, uint64 _s1, uint64 _s2, uint64 _s3) constant public returns(bool) {
if (_a1 == 0 || _a2 == 0 || _a3 == 0)
return false;
if (_a1 == _a2 || _a1 == _a3 || _a1 == _s1 || _a1 == _s2 || _a1 == _s3)
return false;
if (_a2 == _a3 || _a2 == _s1 || _a2 == _s2 || _a2 == _s3)
return false;
if (_a3 == _s1 || _a3 == _s2 || _a3 == _s3)
return false;
if (_s1 > 0 && (_s1 == _s2 || _s1 == _s3))
return false;
if (_s2 > 0 && (_s2 == _s3))
return false;
if (!isValidOwner(_a1, _trainer) || !isValidOwner(_a2, _trainer) || !isValidOwner(_a3, _trainer))
return false;
if (_s1 > 0 && !isValidOwner(_s1, _trainer))
return false;
if (_s2 > 0 && !isValidOwner(_s2, _trainer))
return false;
if (_s3 > 0 && !isValidOwner(_s3, _trainer))
return false;
return true;
}
function createCastleInternal(CastleData _castleData) private {
EtheremonCastleContract castle = EtheremonCastleContract(castleContract);
uint32 castleId;
uint castleIndex = 0;
uint32 numberBrick = 0;
(castleId, castleIndex, numberBrick) = castle.getCastleBasicInfo(_castleData.trainer);
if (castleId > 0 || castleIndex > 0)
revert();
if (castle.countActiveCastle() >= uint(maxActiveCastle))
revert();
castleId = castle.addCastle(_castleData.trainer, _castleData.name, _castleData.a1, _castleData.a2, _castleData.a3,
_castleData.s1, _castleData.s2, _castleData.s3, _castleData.brickNumber);
EventCreateCastle(_castleData.trainer, castleId);
}
function createCastle(string _name, uint64 _a1, uint64 _a2, uint64 _a3, uint64 _s1, uint64 _s2, uint64 _s3) isActive requireDataContract
requireTradeContract requireCastleContract payable external {
if (!hasValidParam(msg.sender, _a1, _a2, _a3, _s1, _s2, _s3))
revert();
EtheremonTradeInterface trade = EtheremonTradeInterface(tradeContract);
if (trade.isOnTrading(_a1) || trade.isOnTrading(_a2) || trade.isOnTrading(_a3) ||
trade.isOnTrading(_s1) || trade.isOnTrading(_s2) || trade.isOnTrading(_s3))
revert();
uint32 numberBrick = uint32(msg.value / brickETHPrice);
if (numberBrick < castleMinBrick) {
revert();
}
CastleData memory castleData;
castleData.trainer = msg.sender;
castleData.name = _name;
castleData.brickNumber = numberBrick;
castleData.a1 = _a1;
castleData.a2 = _a2;
castleData.a3 = _a3;
castleData.s1 = _s1;
castleData.s2 = _s2;
castleData.s3 = _s3;
createCastleInternal(castleData);
totalEarn += msg.value;
}
function createCastleWithToken(address _trainer, uint32 _noBrick, string _name, uint64 _a1, uint64 _a2, uint64 _a3, uint64 _s1, uint64 _s2, uint64 _s3) isActive requireDataContract
requireTradeContract requireCastleContract requirePaymentContract external {
if (msg.sender != paymentContract)
revert();
if (!hasValidParam(_trainer, _a1, _a2, _a3, _s1, _s2, _s3))
revert();
EtheremonTradeInterface trade = EtheremonTradeInterface(tradeContract);
if (trade.isOnTrading(_a1) || trade.isOnTrading(_a2) || trade.isOnTrading(_a3) ||
trade.isOnTrading(_s1) || trade.isOnTrading(_s2) || trade.isOnTrading(_s3))
revert();
if (_noBrick < castleMinBrick) {
revert();
}
CastleData memory castleData;
castleData.trainer = _trainer;
castleData.name = _name;
castleData.brickNumber = _noBrick;
castleData.a1 = _a1;
castleData.a2 = _a2;
castleData.a3 = _a3;
castleData.s1 = _s1;
castleData.s2 = _s2;
castleData.s3 = _s3;
createCastleInternal(castleData);
}
function renameCastle(uint32 _castleId, string _name) isActive requireCastleContract external {
EtheremonCastleContract castle = EtheremonCastleContract(castleContract);
uint index;
address owner;
uint256 price;
(index, owner, price) = castle.getCastleBasicInfoById(_castleId);
if (owner != msg.sender)
revert();
castle.renameCastle(_castleId, _name);
}
function removeCastle(uint32 _castleId) isActive requireCastleContract external {
EtheremonCastleContract castle = EtheremonCastleContract(castleContract);
uint index;
address owner;
uint256 price;
(index, owner, price) = castle.getCastleBasicInfoById(_castleId);
if (owner != msg.sender)
revert();
if (index > 0) {
castle.removeCastleFromActive(_castleId);
}
EventRemoveCastle(_castleId);
}
function getSupporterInfo(uint64 s1, uint64 s2, uint64 s3) constant public returns(SupporterData sData) {
uint temp;
uint32 __;
EtheremonGateway gateway = EtheremonGateway(worldContract);
if (s1 > 0)
(sData.classId1, __, sData.isGason1, temp, temp) = gateway.getObjBattleInfo(s1);
if (s2 > 0)
(sData.classId2, __, sData.isGason2, temp, temp) = gateway.getObjBattleInfo(s2);
if (s3 > 0)
(sData.classId3, __, sData.isGason3, temp, temp) = gateway.getObjBattleInfo(s3);
EtheremonDataBase data = EtheremonDataBase(dataContract);
if (sData.isGason1) {
sData.type1 = data.getElementInArrayType(ArrayType.CLASS_TYPE, uint64(sData.classId1), 0);
}
if (sData.isGason2) {
sData.type2 = data.getElementInArrayType(ArrayType.CLASS_TYPE, uint64(sData.classId2), 0);
}
if (sData.isGason3) {
sData.type3 = data.getElementInArrayType(ArrayType.CLASS_TYPE, uint64(sData.classId3), 0);
}
}
function attackCastle(uint32 _castleId, uint64 _aa1, uint64 _aa2, uint64 _aa3, uint64 _as1, uint64 _as2, uint64 _as3) isActive requireDataContract
requireTradeContract requireCastleContract requirePaymentContract external {
if (!hasValidParam(msg.sender, _aa1, _aa2, _aa3, _as1, _as2, _as3))
revert();
EtheremonCastleContract castle = EtheremonCastleContract(castleContract);
BattleLogData memory log;
(log.castleIndex, log.castleOwner, log.temp[0]) = castle.getCastleBasicInfoById(_castleId);
if (log.castleIndex == 0 || log.castleOwner == msg.sender)
revert();
EtheremonGateway gateway = EtheremonGateway(worldContract);
BattleMonsterData memory b;
(b.a1, b.a2, b.a3, b.s1, b.s2, b.s3) = castle.getCastleObjInfo(_castleId);
lastAttacker = msg.sender;
uint8 countWin = 0;
AttackData memory att;
att.asup = getSupporterInfo(b.s1, b.s2, b.s3);
att.bsup = getSupporterInfo(_as1, _as2, _as3);
att.index = 0;
att.aa = b.a1;
att.ba = _aa1;
(log.monsterLevel[0], log.monsterLevel[3], log.randoms[0], log.win) = attack(att);
gateway.increaseMonsterExp(att.aa, getGainExp(log.monsterLevel[0], log.monsterLevel[3], log.win)*castleExpAdjustment/100);
gateway.increaseMonsterExp(att.ba, getGainExp(log.monsterLevel[3], log.monsterLevel[0], !log.win));
if (log.win)
countWin += 1;
att.index = 1;
att.aa = b.a2;
att.ba = _aa2;
(log.monsterLevel[1], log.monsterLevel[4], log.randoms[1], log.win) = attack(att);
gateway.increaseMonsterExp(att.aa, getGainExp(log.monsterLevel[1], log.monsterLevel[4], log.win)*castleExpAdjustment/100);
gateway.increaseMonsterExp(att.ba, getGainExp(log.monsterLevel[4], log.monsterLevel[1], !log.win));
if (log.win)
countWin += 1;
att.index = 2;
att.aa = b.a3;
att.ba = _aa3;
(log.monsterLevel[2], log.monsterLevel[5], log.randoms[2], log.win) = attack(att);
gateway.increaseMonsterExp(att.aa, getGainExp(log.monsterLevel[2], log.monsterLevel[5], log.win)*castleExpAdjustment/100);
gateway.increaseMonsterExp(att.ba, getGainExp(log.monsterLevel[5], log.monsterLevel[2], !log.win));
if (log.win)
countWin += 1;
if ((log.monsterLevel[0] + log.monsterLevel[1] + log.monsterLevel[2])/3 + castleMaxLevelGap < (log.monsterLevel[3] + log.monsterLevel[4] + log.monsterLevel[5])/3)
revert();
updateCastle(_castleId, log.castleOwner, countWin>1);
if (countWin>1) {
log.result = BattleResult.CASTLE_WIN;
} else {
log.result = BattleResult.CASTLE_LOSE;
}
log.temp[0] = levelExps[log.monsterLevel[0]]-1;
log.temp[1] = levelExps[log.monsterLevel[1]]-1;
log.temp[2] = levelExps[log.monsterLevel[2]]-1;
log.battleId = castle.addBattleLog(_castleId, msg.sender, log.randoms[0], log.randoms[1], log.randoms[2],
uint8(log.result), log.temp[0], log.temp[1], log.temp[2]);
log.temp[0] = levelExps[log.monsterLevel[3]]-1;
log.temp[1] = levelExps[log.monsterLevel[4]]-1;
log.temp[2] = levelExps[log.monsterLevel[5]]-1;
castle.addBattleLogMonsterInfo(log.battleId, _aa1, _aa2, _aa3, _as1, _as2, _as3, log.temp[0], log.temp[1], log.temp[2]);
EventAttackCastle(msg.sender, _castleId, uint8(log.result));
}
}