pragma solidity ^0.4.24;
/**
* Authored by https://www.coinfabrik.com/
*/
pragma solidity ^0.4.24;
/**
* Originally from https://github.com/TokenMarketNet/ico
* Modified by https://www.coinfabrik.com/
*/
pragma solidity ^0.4.24;
/**
* Envisioned in FirstBlood ICO contract.
* Originally from https://github.com/TokenMarketNet/ico
* Modified by https://www.coinfabrik.com/
*/
pragma solidity ^0.4.24;
/**
* Originally from https://github.com/OpenZeppelin/zeppelin-solidity
* Modified by https://www.coinfabrik.com/
*/
/**
* @title Ownable
* @dev The Ownable contract has an owner address, and provides basic authorization control
* functions, this simplifies the implementation of "user permissions".
*/
contract Ownable {
address public owner;
/**
* @dev The Ownable constructor sets the original `owner` of the contract to the sender
* account.
*/
constructor() public {
owner = msg.sender;
}
/**
* @dev Throws if called by any account other than the owner.
*/
modifier onlyOwner() {
require(msg.sender == owner);
_;
}
/**
* @dev Allows the current owner to transfer control of the contract to a newOwner.
* @param newOwner The address to transfer ownership to.
*/
function transferOwnership(address newOwner) onlyOwner public {
require(newOwner != address(0));
owner = newOwner;
}
}
/**
* Abstract contract that allows children to implement an
* emergency stop mechanism. Differs from Pausable by causing a throw when in halt mode.
*
*/
contract Haltable is Ownable {
bool public halted;
event Halted(bool halted);
modifier stopInEmergency {
require(!halted);
_;
}
modifier onlyInEmergency {
require(halted);
_;
}
// called by the owner on emergency, triggers stopped state
function halt() external onlyOwner {
halted = true;
emit Halted(true);
}
// called by the owner on end of emergency, returns to normal state
function unhalt() external onlyOwner onlyInEmergency {
halted = false;
emit Halted(false);
}
}
pragma solidity ^0.4.24;
/**
* Originally from https://github.com/OpenZeppelin/zeppelin-solidity
* Modified by https://www.coinfabrik.com/
*/
/**
* Math operations with safety checks
*/
library SafeMath {
function mul(uint a, uint b) internal pure returns (uint) {
uint c = a * b;
assert(a == 0 || c / a == b);
return c;
}
function div(uint a, uint b) internal pure returns (uint) {
// assert(b > 0); // Solidity automatically throws when dividing by 0
uint c = a / b;
// assert(a == b * c + a % b); // There is no case in which this doesn't hold
return c;
}
function sub(uint a, uint b) internal pure returns (uint) {
assert(b <= a);
return a - b;
}
function add(uint a, uint b) internal pure returns (uint) {
uint c = a + b;
assert(c >= a);
return c;
}
function max64(uint64 a, uint64 b) internal pure returns (uint64) {
return a >= b ? a : b;
}
function min64(uint64 a, uint64 b) internal pure returns (uint64) {
return a < b ? a : b;
}
function max256(uint a, uint b) internal pure returns (uint) {
return a >= b ? a : b;
}
function min256(uint a, uint b) internal pure returns (uint) {
return a < b ? a : b;
}
}
pragma solidity ^0.4.24;
/**
* Originally from https://github.com/TokenMarketNet/ico
* Modified by https://www.coinfabrik.com/
*/
pragma solidity ^0.4.24;
/**
* Originally from https://github.com/TokenMarketNet/ico
* Modified by https://www.coinfabrik.com/
*/
pragma solidity ^0.4.24;
/**
* Originally from https://github.com/OpenZeppelin/zeppelin-solidity
* Modified by https://www.coinfabrik.com/
*/
pragma solidity ^0.4.24;
/**
* Interface for the standard token.
* Based on https://github.com/ethereum/EIPs/blob/master/EIPS/eip-20-token-standard.md
*/
contract EIP20Token {
function totalSupply() public view returns (uint256);
function balanceOf(address who) public view returns (uint256);
function transfer(address to, uint256 value) public returns (bool success);
function transferFrom(address from, address to, uint256 value) public returns (bool success);
function approve(address spender, uint256 value) public returns (bool success);
function allowance(address owner, address spender) public view returns (uint256 remaining);
event Transfer(address indexed from, address indexed to, uint256 value);
event Approval(address indexed owner, address indexed spender, uint256 value);
/**
** Optional functions
*
function name() public view returns (string name);
function symbol() public view returns (string symbol);
function decimals() public view returns (uint8 decimals);
*
**/
}
pragma solidity ^0.4.24;
// Interface for burning tokens
contract Burnable {
// @dev Destroys tokens for an account
// @param account Account whose tokens are destroyed
// @param value Amount of tokens to destroy
function burnTokens(address account, uint value) internal;
event Burned(address account, uint value);
}
pragma solidity ^0.4.24;
/**
* Authored by https://www.coinfabrik.com/
*/
/**
* Internal interface for the minting of tokens.
*/
contract Mintable {
/**
* @dev Mints tokens for an account
* This function should the Minted event.
*/
function mintInternal(address receiver, uint amount) internal;
/** Token supply got increased and a new owner received these tokens */
event Minted(address receiver, uint amount);
}
/**
* @title Standard token
* @dev Basic implementation of the EIP20 standard token (also known as ERC20 token).
*/
contract StandardToken is EIP20Token, Burnable, Mintable {
using SafeMath for uint;
uint private total_supply;
mapping(address => uint) private balances;
mapping(address => mapping (address => uint)) private allowed;
function totalSupply() public view returns (uint) {
return total_supply;
}
/**
* @dev transfer token for a specified address
* @param to The address to transfer to.
* @param value The amount to be transferred.
*/
function transfer(address to, uint value) public returns (bool success) {
balances[msg.sender] = balances[msg.sender].sub(value);
balances[to] = balances[to].add(value);
emit Transfer(msg.sender, to, value);
return true;
}
/**
* @dev Gets the balance of the specified address.
* @param account The address whose balance is to be queried.
* @return An uint representing the amount owned by the passed address.
*/
function balanceOf(address account) public view returns (uint balance) {
return balances[account];
}
/**
* @dev Transfer tokens from one address to another
* @param from address The address which you want to send tokens from
* @param to address The address which you want to transfer to
* @param value uint the amout of tokens to be transfered
*/
function transferFrom(address from, address to, uint value) public returns (bool success) {
uint allowance = allowed[from][msg.sender];
// Check is not needed because sub(allowance, value) will already throw if this condition is not met
// require(value <= allowance);
// SafeMath uses assert instead of require though, beware when using an analysis tool
balances[from] = balances[from].sub(value);
balances[to] = balances[to].add(value);
allowed[from][msg.sender] = allowance.sub(value);
emit Transfer(from, to, value);
return true;
}
/**
* @dev Aprove the passed address to spend the specified amount of tokens on behalf of msg.sender.
* @param spender The address which will spend the funds.
* @param value The amount of tokens to be spent.
*/
function approve(address spender, uint value) public returns (bool success) {
// To change the approve amount you first have to reduce the addresses'
// allowance to zero by calling `approve(spender, 0)` if it is not
// already 0 to mitigate the race condition described here:
// https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
require (value == 0 || allowed[msg.sender][spender] == 0);
allowed[msg.sender][spender] = value;
emit Approval(msg.sender, spender, value);
return true;
}
/**
* @dev Function to check the amount of tokens than an owner allowed to a spender.
* @param account address The address which owns the funds.
* @param spender address The address which will spend the funds.
* @return A uint specifing the amount of tokens still avaible for the spender.
*/
function allowance(address account, address spender) public view returns (uint remaining) {
return allowed[account][spender];
}
/**
* Atomic increment of approved spending
*
* Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
*/
function addApproval(address spender, uint addedValue) public returns (bool success) {
uint oldValue = allowed[msg.sender][spender];
allowed[msg.sender][spender] = oldValue.add(addedValue);
emit Approval(msg.sender, spender, allowed[msg.sender][spender]);
return true;
}
/**
* Atomic decrement of approved spending.
*
* Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*/
function subApproval(address spender, uint subtractedValue) public returns (bool success) {
uint oldVal = allowed[msg.sender][spender];
if (subtractedValue > oldVal) {
allowed[msg.sender][spender] = 0;
} else {
allowed[msg.sender][spender] = oldVal.sub(subtractedValue);
}
emit Approval(msg.sender, spender, allowed[msg.sender][spender]);
return true;
}
/**
* @dev Provides an internal function for destroying tokens. Useful for upgrades.
*/
function burnTokens(address account, uint value) internal {
balances[account] = balances[account].sub(value);
total_supply = total_supply.sub(value);
emit Transfer(account, 0, value);
emit Burned(account, value);
}
/**
* @dev Provides an internal minting function.
*/
function mintInternal(address receiver, uint amount) internal {
total_supply = total_supply.add(amount);
balances[receiver] = balances[receiver].add(amount);
emit Minted(receiver, amount);
// Beware: Address zero may be used for special transactions in a future fork.
// This will make the mint transaction appear in EtherScan.io
// We can remove this after there is a standardized minting event
emit Transfer(0, receiver, amount);
}
}
/**
* Define interface for releasing the token transfer after a successful crowdsale.
*/
contract ReleasableToken is StandardToken, Ownable {
/* The finalizer contract that allows lifting the transfer limits on this token */
address public releaseAgent;
/** A crowdsale contract can release us to the wild if ICO success. If false we are are in transfer lock up period.*/
bool public released = false;
/** Map of agents that are allowed to transfer tokens regardless of the lock down period. These are crowdsale contracts and possible the team multisig itself. */
mapping (address => bool) public transferAgents;
/**
* Set the contract that can call release and make the token transferable.
*
* Since the owner of this contract is (or should be) the crowdsale,
* it can only be called by a corresponding exposed API in the crowdsale contract in case of input error.
*/
function setReleaseAgent(address addr) onlyOwner inReleaseState(false) public {
// We don't do interface check here as we might want to have a normal wallet address to act as a release agent.
releaseAgent = addr;
}
/**
* Owner can allow a particular address (e.g. a crowdsale contract) to transfer tokens despite the lock up period.
*/
function setTransferAgent(address addr, bool state) onlyOwner inReleaseState(false) public {
transferAgents[addr] = state;
}
/**
* One way function to release the tokens into the wild.
*
* Can be called only from the release agent that should typically be the finalize agent ICO contract.
* In the scope of the crowdsale, it is only called if the crowdsale has been a success (first milestone reached).
*/
function releaseTokenTransfer() public onlyReleaseAgent {
released = true;
}
/**
* Limit token transfer until the crowdsale is over.
*/
modifier canTransfer(address sender) {
require(released || transferAgents[sender]);
_;
}
/** The function can be called only before or after the tokens have been released */
modifier inReleaseState(bool releaseState) {
require(releaseState == released);
_;
}
/** The function can be called only by a whitelisted release agent. */
modifier onlyReleaseAgent() {
require(msg.sender == releaseAgent);
_;
}
/** We restrict transfer by overriding it */
function transfer(address to, uint value) public canTransfer(msg.sender) returns (bool success) {
// Call StandardToken.transfer()
return super.transfer(to, value);
}
/** We restrict transferFrom by overriding it */
function transferFrom(address from, address to, uint value) public canTransfer(from) returns (bool success) {
// Call StandardToken.transferForm()
return super.transferFrom(from, to, value);
}
}
pragma solidity ^0.4.24;
/**
* First envisioned by Golem and Lunyr projects.
* Originally from https://github.com/TokenMarketNet/ico
* Modified by https://www.coinfabrik.com/
*/
pragma solidity ^0.4.24;
/**
* Inspired by Lunyr.
* Originally from https://github.com/TokenMarketNet/ico
*/
/**
* Upgrade agent transfers tokens to a new contract.
* Upgrade agent itself can be the token contract, or just a middle man contract doing the heavy lifting.
*
* The Upgrade agent is the interface used to implement a token
* migration in the case of an emergency.
* The function upgradeFrom has to implement the part of the creation
* of new tokens on behalf of the user doing the upgrade.
*
* The new token can implement this interface directly, or use.
*/
contract UpgradeAgent {
/** This value should be the same as the original token's total supply */
uint public originalSupply;
/** Interface to ensure the contract is correctly configured */
function isUpgradeAgent() public pure returns (bool) {
return true;
}
/**
Upgrade an account
When the token contract is in the upgrade status the each user will
have to call `upgrade(value)` function from UpgradeableToken.
The upgrade function adjust the balance of the user and the supply
of the previous token and then call `upgradeFrom(value)`.
The UpgradeAgent is the responsible to create the tokens for the user
in the new contract.
* @param from Account to upgrade.
* @param value Tokens to upgrade.
*/
function upgradeFrom(address from, uint value) public;
}
/**
* A token upgrade mechanism where users can opt-in amount of tokens to the next smart contract revision.
*
*/
contract UpgradeableToken is EIP20Token, Burnable {
using SafeMath for uint;
/** Contract / person who can set the upgrade path. This can be the same as team multisig wallet, as what it is with its default value. */
address public upgradeMaster;
/** The next contract where the tokens will be migrated. */
UpgradeAgent public upgradeAgent;
/** How many tokens we have upgraded by now. */
uint public totalUpgraded = 0;
/**
* Upgrade states.
*
* - NotAllowed: The child contract has not reached a condition where the upgrade can begin
* - WaitingForAgent: Token allows upgrade, but we don't have a new agent yet
* - ReadyToUpgrade: The agent is set, but not a single token has been upgraded yet. This allows changing the upgrade agent while there is time.
* - Upgrading: Upgrade agent is set and the balance holders can upgrade their tokens
*
*/
enum UpgradeState {Unknown, NotAllowed, WaitingForAgent, ReadyToUpgrade, Upgrading}
/**
* Somebody has upgraded some of his tokens.
*/
event Upgrade(address indexed from, address to, uint value);
/**
* New upgrade agent available.
*/
event UpgradeAgentSet(address agent);
/**
* Do not allow construction without upgrade master set.
*/
constructor(address master) internal {
setUpgradeMaster(master);
}
/**
* Allow the token holder to upgrade some of their tokens to a new contract.
*/
function upgrade(uint value) public {
UpgradeState state = getUpgradeState();
// Ensure it's not called in a bad state
require(state == UpgradeState.ReadyToUpgrade || state == UpgradeState.Upgrading);
// Validate input value.
require(value != 0);
// Upgrade agent reissues the tokens
upgradeAgent.upgradeFrom(msg.sender, value);
// Take tokens out from circulation
burnTokens(msg.sender, value);
totalUpgraded = totalUpgraded.add(value);
emit Upgrade(msg.sender, upgradeAgent, value);
}
/**
* Set an upgrade agent that handles the upgrade process
*/
function setUpgradeAgent(address agent) onlyMaster external {
// Check whether the token is in a state that we could think of upgrading
require(canUpgrade());
require(agent != 0x0);
// Upgrade has already begun for an agent
require(getUpgradeState() != UpgradeState.Upgrading);
upgradeAgent = UpgradeAgent(agent);
// Bad interface
require(upgradeAgent.isUpgradeAgent());
// Make sure that token supplies match in source and target
require(upgradeAgent.originalSupply() == totalSupply());
emit UpgradeAgentSet(upgradeAgent);
}
/**
* Get the state of the token upgrade.
*/
function getUpgradeState() public view returns(UpgradeState) {
if (!canUpgrade()) return UpgradeState.NotAllowed;
else if (address(upgradeAgent) == 0x00) return UpgradeState.WaitingForAgent;
else if (totalUpgraded == 0) return UpgradeState.ReadyToUpgrade;
else return UpgradeState.Upgrading;
}
/**
* Change the upgrade master.
*
* This allows us to set a new owner for the upgrade mechanism.
*/
function changeUpgradeMaster(address new_master) onlyMaster public {
setUpgradeMaster(new_master);
}
/**
* Internal upgrade master setter.
*/
function setUpgradeMaster(address new_master) private {
require(new_master != 0x0);
upgradeMaster = new_master;
}
/**
* Child contract can override to provide the condition in which the upgrade can begin.
*/
function canUpgrade() public view returns(bool);
modifier onlyMaster() {
require(msg.sender == upgradeMaster);
_;
}
}
pragma solidity ^0.4.24;
/**
* Authored by https://www.coinfabrik.com/
*/
// This contract aims to provide an inheritable way to recover tokens from a contract not meant to hold tokens
// To use this contract, have your token-ignoring contract inherit this one and implement getLostAndFoundMaster to decide who can move lost tokens.
// Of course, this contract imposes support costs upon whoever is the lost and found master.
contract LostAndFoundToken {
/**
* @return Address of the account that handles movements.
*/
function getLostAndFoundMaster() internal view returns (address);
/**
* @param agent Address that will be able to move tokens with transferFrom
* @param tokens Amount of tokens approved for transfer
* @param token_contract Contract of the token
*/
function enableLostAndFound(address agent, uint tokens, EIP20Token token_contract) public {
require(msg.sender == getLostAndFoundMaster());
// We use approve instead of transfer to minimize the possibility of the lost and found master
// getting them stuck in another address by accident.
token_contract.approve(agent, tokens);
}
}
pragma solidity ^0.4.24;
/**
* Originally from https://github.com/TokenMarketNet/ico
* Modified by https://www.coinfabrik.com/
*/
/**
* A public interface to increase the supply of a token.
*
* This allows uncapped crowdsale by dynamically increasing the supply when money pours in.
* Only mint agents, usually contracts whitelisted by the owner, can mint new tokens.
*
*/
contract MintableToken is Mintable, Ownable {
using SafeMath for uint;
bool public mintingFinished = false;
/** List of agents that are allowed to create new tokens */
mapping (address => bool) public mintAgents;
event MintingAgentChanged(address addr, bool state);
constructor(uint initialSupply, address multisig, bool mintable) internal {
require(multisig != address(0));
// Cannot create a token without supply and no minting
require(mintable || initialSupply != 0);
// Create initially all balance on the team multisig
if (initialSupply > 0)
mintInternal(multisig, initialSupply);
// No more new supply allowed after the token creation
mintingFinished = !mintable;
}
/**
* Create new tokens and allocate them to an address.
*
* Only callable by a mint agent (e.g. crowdsale contract).
*/
function mint(address receiver, uint amount) onlyMintAgent canMint public {
mintInternal(receiver, amount);
}
/**
* Owner can allow a crowdsale contract to mint new tokens.
*/
function setMintAgent(address addr, bool state) onlyOwner canMint public {
mintAgents[addr] = state;
emit MintingAgentChanged(addr, state);
}
modifier onlyMintAgent() {
// Only mint agents are allowed to mint new tokens
require(mintAgents[msg.sender]);
_;
}
/** Make sure we are not done yet. */
modifier canMint() {
require(!mintingFinished);
_;
}
}
/**
* A crowdsale token.
*
* An ERC-20 token designed specifically for crowdsales with investor protection and further development path.
*
* - The token transfer() is disabled until the crowdsale is over
* - The token contract gives an opt-in upgrade path to a new contract
* - The same token can be part of several crowdsales through the approve() mechanism
* - The token can be capped (supply set in the constructor) or uncapped (crowdsale contract can mint new tokens)
* - ERC20 tokens transferred to this contract can be recovered by a lost and found master
*
*/
contract CrowdsaleToken is ReleasableToken, MintableToken, UpgradeableToken, LostAndFoundToken {
string public name = "Kryptobits";
string public symbol = "KBE";
uint8 public decimals;
address public lost_and_found_master;
/**
* Construct the token.
*
* This token must be created through a team multisig wallet, so that it is owned by that wallet.
*
* @param initial_supply How many tokens we start with.
* @param token_decimals Number of decimal places.
* @param team_multisig Address of the multisig that receives the initial supply and is set as the upgrade master.
* @param token_retriever Address of the account that handles ERC20 tokens that were accidentally sent to this contract.
*/
constructor(uint initial_supply, uint8 token_decimals, address team_multisig, address token_retriever) public
UpgradeableToken(team_multisig) MintableToken(initial_supply, team_multisig, true) {
require(token_retriever != address(0));
decimals = token_decimals;
lost_and_found_master = token_retriever;
}
/**
* When token is released to be transferable, prohibit new token creation.
*/
function releaseTokenTransfer() public onlyReleaseAgent {
mintingFinished = true;
super.releaseTokenTransfer();
}
/**
* Allow upgrade agent functionality to kick in only if the crowdsale was a success.
*/
function canUpgrade() public view returns(bool) {
//return released && super.canUpgrade();
return released;
}
function burn(uint value) public {
burnTokens(msg.sender, value);
}
function getLostAndFoundMaster() internal view returns(address) {
return lost_and_found_master;
}
}
/**
* Abstract base contract for token sales.
*
* Handles
* - start and end dates
* - accepting investments
* - various statistics during the crowdfund
* - different investment policies (require server side customer id, allow only whitelisted addresses)
*
*/
contract GenericCrowdsale is Haltable {
using SafeMath for uint;
/* The token we are selling */
CrowdsaleToken public token;
/* ether will be transferred to this address */
address public multisigWallet;
/* the starting timestamp of the crowdsale */
uint public startsAt;
/* the ending timestamp of the crowdsale */
uint public endsAt;
/* the number of tokens already sold through this contract*/
uint public tokensSold = 0;
/* How many wei of funding we have raised */
uint public weiRaised = 0;
/* How many distinct addresses have invested */
uint public investorCount = 0;
/* Has this crowdsale been finalized */
bool public finalized = false;
/* Do we need to have a unique contributor id for each customer */
bool public requireCustomerId = false;
/* Has this crowdsale been configured */
bool public configured = false;
/**
* Do we verify that contributor has been cleared on the server side (accredited investors only).
* This method was first used in the FirstBlood crowdsale to ensure all contributors had accepted terms of sale (on the web).
*/
bool public requiredSignedAddress = false;
/** Server side address that signed allowed contributors (Ethereum addresses) that can participate the crowdsale */
address public signerAddress;
/** How many ETH each address has invested in this crowdsale */
mapping (address => uint) public investedAmountOf;
/** How many tokens this crowdsale has credited for each investor address */
mapping (address => uint) public tokenAmountOf;
/** Addresses that are allowed to invest even before ICO officially opens. For testing, for ICO partners, etc. */
mapping (address => bool) public earlyParticipantWhitelist;
/** State machine
*
* - PendingConfiguration: Crowdsale not yet configured
* - Prefunding: We have not reached the starting timestamp yet
* - Funding: Active crowdsale
* - Success: Crowdsale ended
* - Finalized: The finalize function has been called and successfully executed
*/
enum State{Unknown, PendingConfiguration, PreFunding, Funding, Success, Finalized}
// A new investment was made
event Invested(address investor, uint weiAmount, uint tokenAmount, uint128 customerId);
// The rules about what kind of investments we accept were changed
event InvestmentPolicyChanged(bool requireCId, bool requireSignedAddress, address signer);
// Address early participation whitelist status changed
event Whitelisted(address addr, bool status);
// Crowdsale's finalize function has been called
event Finalized();
/*
* The configuration from the constructor was moved to the configurationGenericCrowdsale function.
*
* @param team_multisig Address of the multisignature wallet of the team that will receive all the funds contributed in the crowdsale.
* @param start Timestamp where the crowdsale will be officially started.
* @param end Timestamp where the crowdsale finishes. No tokens can be sold through this contract after this timestamp.
*
* configurationGenericCrowdsale can only be called when in State.PendingConfiguration because of the inState modifier.
*/
function configurationGenericCrowdsale(address team_multisig, uint start, uint end) internal inState(State.PendingConfiguration) {
setMultisig(team_multisig);
// Don't mess the dates
require(start != 0 && end != 0);
require(now < end && start < end);
startsAt = start;
endsAt = end;
configured = true;
}
/**
* Default fallback behaviour is to call buy.
* Ideally, no contract calls this crowdsale without supporting ERC20.
* However, some sort of refunding function may be desired to cover such situations.
*/
function() payable public {
buy();
}
/**
* Make an investment.
*
* The crowdsale must be running for one to invest.
* We must have not pressed the emergency brake.
*
* @param receiver The Ethereum address who receives the tokens
* @param customerId (optional) UUID v4 to track the successful payments on the server side
*
*/
function investInternal(address receiver, uint128 customerId) stopInEmergency notFinished private {
// Determine if it's a good time to accept investment from this participant
if (getState() == State.PreFunding) {
// Are we whitelisted for early deposit
require(earlyParticipantWhitelist[msg.sender]);
}
uint weiAmount;
uint tokenAmount;
(weiAmount, tokenAmount) = calculateTokenAmount(msg.value, receiver);
// Sanity check against bad implementation.
assert(weiAmount <= msg.value);
// Dust transaction if no tokens can be given
require(tokenAmount != 0);
if (investedAmountOf[receiver] == 0) {
// A new investor
investorCount++;
}
updateInvestorFunds(tokenAmount, weiAmount, receiver, customerId);
// Pocket the money
multisigWallet.transfer(weiAmount);
// Return excess of money
returnExcedent(msg.value.sub(weiAmount), msg.sender);
}
/**
* Preallocate tokens for the early investors.
*
* Preallocated tokens have been sold before the actual crowdsale opens.
* This function mints the tokens and moves the crowdsale needle.
*
* No money is exchanged, as the crowdsale team already have received the payment.
*
* @param receiver Account that receives the tokens.
* @param fullTokens tokens as full tokens - decimal places are added internally.
* @param weiPrice Price of a single indivisible token in wei.
*
*/
function preallocate(address receiver, uint fullTokens, uint weiPrice) external onlyOwner notFinished {
uint tokenAmount = fullTokens.mul(10**uint(token.decimals()));
// weiAmount can also be 0, in which case weiRaised is not increased.
uint weiAmount = weiPrice.mul(tokenAmount);
granularPreallocate(receiver, tokenAmount, weiAmount);
}
/**
* Preallocate tokens for the early investors.
*
* Preallocated tokens have been sold before the actual crowdsale opens.
* This function mints the tokens and moves the crowdsale needle.
*
* No money is exchanged, as the crowdsale team already have received the payment.
*
* @param receiver Account that receives the tokens.
* @param tokenAmount Indivisible tokens.
* @param weiAmount Equivalent of tokens in wei.
*
*/
function granularPreallocate(address receiver, uint tokenAmount, uint weiAmount) public onlyOwner notFinished {
require(receiver != address(0));
require(tokenAmount != 0);
updateInvestorFunds(tokenAmount, weiAmount, receiver , 0);
}
/**
* Private function to update accounting in the crowdsale.
*/
function updateInvestorFunds(uint tokenAmount, uint weiAmount, address receiver, uint128 customerId) private {
// Update investor
investedAmountOf[receiver] = investedAmountOf[receiver].add(weiAmount);
tokenAmountOf[receiver] = tokenAmountOf[receiver].add(tokenAmount);
// Update totals
weiRaised = weiRaised.add(weiAmount);
tokensSold = tokensSold.add(tokenAmount);
assignTokens(receiver, tokenAmount);
// Tell us that the investment was completed successfully
emit Invested(receiver, weiAmount, tokenAmount, customerId);
}
/**
* Investing function that recognizes the receiver and verifies he is allowed to invest.
*
* @param customerId UUIDv4 that identifies this contributor
*/
function buyOnBehalfWithSignedAddress(address receiver, uint128 customerId, uint8 v, bytes32 r, bytes32 s) public payable validCustomerId(customerId) {
bytes32 hash = sha256(abi.encodePacked(receiver));
require(ecrecover(hash, v, r, s) == signerAddress);
investInternal(receiver, customerId);
}
/**
* Investing function that recognizes the receiver.
*
* @param customerId UUIDv4 that identifies this contributor
*/
function buyOnBehalfWithCustomerId(address receiver, uint128 customerId) public payable validCustomerId(customerId) unsignedBuyAllowed {
investInternal(receiver, customerId);
}
/**
* Buys tokens on behalf of an address.
*
* Pay for funding, get invested tokens back in the receiver address.
*/
function buyOnBehalf(address receiver) public payable unsignedBuyAllowed {
require(!requireCustomerId); // Crowdsale needs to track participants for thank you email
investInternal(receiver, 0);
}
/**
* Investing function that recognizes the payer and verifies he is allowed to invest.
*
* @param customerId UUIDv4 that identifies this contributor
*/
function buyWithSignedAddress(uint128 customerId, uint8 v, bytes32 r, bytes32 s) public payable {
buyOnBehalfWithSignedAddress(msg.sender, customerId, v, r, s);
}
/**
* Investing function that recognizes the payer.
*
* @param customerId UUIDv4 that identifies this contributor
*/
function buyWithCustomerId(uint128 customerId) public payable {
buyOnBehalfWithCustomerId(msg.sender, customerId);
}
/**
* The basic entry point to participate in the crowdsale process.
*
* Pay for funding, get invested tokens back in the sender address.
*/
function buy() public payable {
buyOnBehalf(msg.sender);
}
/**
* Finalize a successful crowdsale.
*
* The owner can trigger post-crowdsale actions, like releasing the tokens.
* Note that by default tokens are not in a released state.
*/
function finalize() public inState(State.Success) onlyOwner stopInEmergency {
finalized = true;
emit Finalized();
}
/**
* Set policy do we need to have server-side customer ids for the investments.
*
*/
function setRequireCustomerId(bool value) public onlyOwner {
requireCustomerId = value;
emit InvestmentPolicyChanged(requireCustomerId, requiredSignedAddress, signerAddress);
}
/**
* Set policy if all investors must be cleared on the server side first.
*
* This is e.g. for the accredited investor clearing.
*
*/
function setRequireSignedAddress(bool value, address signer) public onlyOwner {
requiredSignedAddress = value;
signerAddress = signer;
emit InvestmentPolicyChanged(requireCustomerId, requiredSignedAddress, signerAddress);
}
/**
* Allow addresses to do early participation.
*/
function setEarlyParticipantWhitelist(address addr, bool status) public onlyOwner notFinished stopInEmergency {
earlyParticipantWhitelist[addr] = status;
emit Whitelisted(addr, status);
}
/**
* Internal setter for the multisig wallet
*/
function setMultisig(address addr) internal {
require(addr != 0);
multisigWallet = addr;
}
/**
* Crowdfund state machine management.
*
* This function has the timed transition builtin.
* So there is no chance of the variable being stale.
*/
function getState() public view returns (State) {
if (finalized) return State.Finalized;
else if (!configured) return State.PendingConfiguration;
else if (now < startsAt) return State.PreFunding;
else if (now <= endsAt && !isCrowdsaleFull()) return State.Funding;
else return State.Success;
}
/** Internal functions that exist to provide inversion of control should they be overriden */
/** Interface for the concrete instance to interact with the token contract in a customizable way */
function assignTokens(address receiver, uint tokenAmount) internal;
/**
* Determine if the goal was already reached in the current crowdsale
*/
function isCrowdsaleFull() internal view returns (bool full);
/**
* Returns any excess wei received
*
* This function can be overriden to provide a different refunding method.
*/
function returnExcedent(uint excedent, address receiver) internal {
if (excedent > 0) {
receiver.transfer(excedent);
}
}
/**
* Calculate the amount of tokens that corresponds to the received amount.
* The wei amount is returned too in case not all of it can be invested.
*
* Note: When there's an excedent due to rounding error, it should be returned to allow refunding.
* This is worked around in the current design using an appropriate amount of decimals in the FractionalERC20 standard.
* The workaround is good enough for most use cases, hence the simplified function signature.
* @return weiAllowed The amount of wei accepted in this transaction.
* @return tokenAmount The tokens that are assigned to the receiver in this transaction.
*/
function calculateTokenAmount(uint weiAmount, address receiver) internal view returns (uint weiAllowed, uint tokenAmount);
//
// Modifiers
//
modifier inState(State state) {
require(getState() == state);
_;
}
modifier unsignedBuyAllowed() {
require(!requiredSignedAddress);
_;
}
/** Modifier allowing execution only if the crowdsale is currently running. */
modifier notFinished() {
State current_state = getState();
require(current_state == State.PreFunding || current_state == State.Funding);
_;
}
modifier validCustomerId(uint128 customerId) {
require(customerId != 0); // UUIDv4 sanity check
_;
}
}
pragma solidity ^0.4.24;
// Simple deployment information store inside contract storage.
contract DeploymentInfo {
uint private deployed_on;
constructor() public {
deployed_on = block.number;
}
function getDeploymentBlock() public view returns (uint) {
return deployed_on;
}
}
/**
* This smart contract code is Copyright 2017 TokenMarket Ltd. For more information see https://tokenmarket.net
*
* Licensed under the Apache License, version 2.0: https://github.com/TokenMarketNet/ico/blob/master/LICENSE.txt
*
* Heavily modified by https://www.coinfabrik.com/
*/
pragma solidity ^0.4.24;
/// @dev Tranche based pricing.
/// Implementing "first price" tranches, meaning, that if a buyer's order is
/// covering more than one tranche, the price of the lowest tranche will apply
/// to the whole order.
contract TokenTranchePricing {
using SafeMath for uint;
/**
* Define pricing schedule using tranches.
*/
struct Tranche {
// Amount in tokens when this tranche becomes inactive
uint amount;
// Timestamp interval [start, end)
// Starting timestamp (included in the interval)
uint start;
// Ending timestamp (excluded from the interval)
uint end;
// How many tokens per wei you will get while this tranche is active
uint price;
}
// We define offsets and size for the deserialization of ordered tuples in raw arrays
uint private constant amount_offset = 0;
uint private constant start_offset = 1;
uint private constant end_offset = 2;
uint private constant price_offset = 3;
uint private constant tranche_size = 4;
Tranche[] public tranches;
function getTranchesLength() public view returns (uint) {
return tranches.length;
}
// The configuration from the constructor was moved to the configurationTokenTranchePricing function.
//
/// @dev Construction, creating a list of tranches
/* @param init_tranches Raw array of ordered tuples: (start amount, start timestamp, end timestamp, price) */
//
function configurationTokenTranchePricing(uint[] init_tranches) internal {
// Need to have tuples, length check
require(init_tranches.length % tranche_size == 0);
// A tranche with amount zero can never be selected and is therefore useless.
// This check and the one inside the loop ensure no tranche can have an amount equal to zero.
require(init_tranches[amount_offset] > 0);
uint input_tranches_length = init_tranches.length.div(tranche_size);
Tranche memory last_tranche;
for (uint i = 0; i < input_tranches_length; i++) {
uint tranche_offset = i.mul(tranche_size);
uint amount = init_tranches[tranche_offset.add(amount_offset)];
uint start = init_tranches[tranche_offset.add(start_offset)];
uint end = init_tranches[tranche_offset.add(end_offset)];
uint price = init_tranches[tranche_offset.add(price_offset)];
// No invalid steps
require(start < end && now < end);
// Bail out when entering unnecessary tranches
// This is preferably checked before deploying contract into any blockchain.
require(i == 0 || (end >= last_tranche.end && amount > last_tranche.amount) ||
(end > last_tranche.end && amount >= last_tranche.amount));
last_tranche = Tranche(amount, start, end, price);
tranches.push(last_tranche);
}
}
/// @dev Get the current tranche or bail out if there is no tranche defined for the current timestamp.
/// @param tokensSold total amount of tokens sold, for calculating the current tranche
/// @return Returns the struct representing the current tranche
function getCurrentTranche(uint tokensSold) private view returns (Tranche storage) {
for (uint i = 0; i < tranches.length; i++) {
if (tranches[i].start <= now && now < tranches[i].end && tokensSold < tranches[i].amount) {
return tranches[i];
}
}
// No tranche is currently active
revert();
}
/// @dev Get the current price. May revert if there is no tranche currently active.
/// @param tokensSold total amount of tokens sold, for calculating the current tranche
/// @return The current price
function getCurrentPrice(uint tokensSold) public view returns (uint result) {
return getCurrentTranche(tokensSold).price;
}
}
// This contract has the sole objective of providing a sane concrete instance of the Crowdsale contract.
contract Crowdsale is GenericCrowdsale, LostAndFoundToken, DeploymentInfo, TokenTranchePricing {
uint public sellable_tokens;
uint public initial_tokens;
uint public milieurs_per_eth;
// Minimum amounts of tokens that must be bought by an investor
uint public minimum_buy_value;
address public price_agent;
/*
* The constructor for the crowdsale was removed given it didn't receive any arguments nor had any body.
*
* The configuration from the constructor was moved to the configurationCrowdsale function which creates the token contract and also calls the configuration functions from GenericCrowdsale and TokenTranchePricing.
*
*
* @param team_multisig Address of the multisignature wallet of the team that will receive all the funds contributed in the crowdsale.
* @param start Timestamp where the crowdsale will be officially started. It should be greater than the timestamp in which the contract is deployed.
* @param end Timestamp where the crowdsale finishes. No tokens can be sold through this contract after this timestamp.
* @param token_retriever Address that will handle tokens accidentally sent to the token contract. See the LostAndFoundToken and CrowdsaleToken contracts for further details.
*/
function configurationCrowdsale(address team_multisig, uint start, uint end,
address token_retriever, uint[] init_tranches, uint multisig_supply, uint crowdsale_supply,
uint8 token_decimals) public onlyOwner {
initial_tokens = multisig_supply;
minimum_buy_value = uint(100).mul(10 ** uint(token_decimals));
token = new CrowdsaleToken(multisig_supply, token_decimals, team_multisig, token_retriever);
// Necessary if assignTokens mints
token.setMintAgent(address(this), true);
// Necessary if finalize is overriden to release the tokens for public trading.
token.setReleaseAgent(address(this));
// Necessary for the execution of buy function and of the subsequent CrowdsaleToken's transfer function.
token.setTransferAgent(address(this), true);
// Necessary for the delivery of bounties
token.setTransferAgent(team_multisig, true);
// Crowdsale mints to himself the initial supply
token.mint(address(this), crowdsale_supply);
// Necessary if assignTokens mints
token.setMintAgent(address(this), false);
sellable_tokens = crowdsale_supply;
// Configuration functionality for GenericCrowdsale.
configurationGenericCrowdsale(team_multisig, start, end);
// Configuration functionality for TokenTranchePricing.
configurationTokenTranchePricing(init_tranches);
}
//token assignation
function assignTokens(address receiver, uint tokenAmount) internal {
token.transfer(receiver, tokenAmount);
}
//token amount calculation
function calculateTokenAmount(uint weiAmount, address receiver) internal view returns (uint weiAllowed, uint tokenAmount) {
//Divided by 1000 because eth eth_price_in_eurs is multiplied by 1000
uint tokensPerEth = getCurrentPrice(tokensSold).mul(milieurs_per_eth).div(1000);
uint maxWeiAllowed = sellable_tokens.sub(tokensSold).mul(1 ether).div(tokensPerEth);
weiAllowed = maxWeiAllowed.min256(weiAmount);
if (weiAmount < maxWeiAllowed) {
tokenAmount = tokensPerEth.mul(weiAmount).div(1 ether);
}
// With this case we let the crowdsale end even when there are rounding errors due to the tokens to wei ratio
else {
tokenAmount = sellable_tokens.sub(tokensSold);
}
// Require a minimum contribution of 100 fulltokens
require(token.balanceOf(receiver).add(tokenAmount) >= minimum_buy_value);
}
// Implements funding state criterion
function isCrowdsaleFull() internal view returns (bool full) {
return tokensSold >= sellable_tokens;
}
/**
* Finalize a successful crowdsale.
*
* The owner can trigger post-crowdsale actions, like releasing the tokens.
* Note that by default tokens are not in a released state.
*/
function finalize() public inState(State.Success) onlyOwner stopInEmergency {
//Tokens sold + bounties represent 82% of the total, the other 18% goes to the multisig, partners and market making
uint sold = tokensSold.add(initial_tokens);
uint toShare = sold.mul(18).div(82);
// Mint the 18% to the multisig
token.setMintAgent(address(this), true);
token.mint(multisigWallet, toShare);
token.setMintAgent(address(this), false);
// Release transfers and burn unsold tokens.
token.releaseTokenTransfer();
token.burn(token.balanceOf(address(this)));
super.finalize();
}
/**
* This function decides who handles lost tokens.
* Do note that this function is NOT meant to be used in a token refund mecahnism.
* Its sole purpose is determining who can move around ERC20 tokens accidentally sent to this contract.
*/
function getLostAndFoundMaster() internal view returns (address) {
return owner;
}
// These two setters are present only to correct timestamps if they are off from their target date by more than, say, a day
function setStartingTime(uint startingTime) public onlyOwner inState(State.PreFunding) {
require(now < startingTime && startingTime < endsAt);
startsAt = startingTime;
}
function setEndingTime(uint endingTime) public onlyOwner notFinished {
require(now < endingTime && startsAt < endingTime);
endsAt = endingTime;
}
function updateEursPerEth (uint milieurs_amount) public notFinished {
require(milieurs_amount >= 100);
require(msg.sender == price_agent);
milieurs_per_eth = milieurs_amount;
}
function updatePriceAgent(address new_price_agent) public onlyOwner notFinished {
price_agent = new_price_agent;
}
/**
* @param new_minimum New minimum amount of indivisible tokens to be required
*/
function setMinimumBuyValue(uint new_minimum) public onlyOwner notFinished {
minimum_buy_value = new_minimum;
}
}
{
"compilationTarget": {
"Crowdsale.sol": "Crowdsale"
},
"evmVersion": "byzantium",
"libraries": {},
"optimizer": {
"enabled": true,
"runs": 0
},
"remappings": []
}
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